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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Mixed-Ability Interaction(also: Mixed-Ability Play, Mixed-Visual-Ability, Cross-Ability Interaction)
Social interactions, activities, or collaborative experiences involving people with different levels of ability, such as sighted and visually impaired people playing a game together, or wheelchair users and ambulatory people sharing a physical activity. In the context of…
Mixed-ability play(also: Inclusive play, Mixed-ability gaming)
Game design that enables meaningful shared play experiences between people with and without disabilities, ensuring that ability differences do not prevent enjoyable social interaction. Mixed-ability play requires careful balancing of challenge levels, input modalities, and…
Motion Gaming(also: Motion-Based Gaming, Gesture-Based Gaming)
Video games that use body movements as input, typically through motion-sensing controllers (Nintendo Wii) or depth cameras (Microsoft Kinect) rather than traditional button-based controllers. Motion gaming has significant applications in rehabilitation, where it can make…
Motion-based game accessibility(also: Movement game accessibility, Exergame accessibility)
The design and adaptation of video games that use physical movement as the primary input — such as Kinect, Wii, and VR games — to be playable by people with motor impairments including wheelchair users. Commercial motion-based games typically assume standing play and full-body…

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