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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Sandbagging
The practice of deliberately underperforming in a competitive setting to obtain a more favourable handicap, ranking, or matchmaking placement, then exploiting that advantage in later matches. Sandbagging originates in handicapped sports such as golf and is a known risk for any…
Serious Games(also: Applied Games, Games for Health, Therapeutic Games)
Games designed with a primary purpose beyond entertainment, such as education, training, therapy, or rehabilitation. In accessibility contexts, serious games are increasingly used for vision therapy, cognitive rehabilitation, motor skill development, and social skills training…
Serious Games for Health(also: SG4H, Health Games, Therapeutic Games)
Serious Games for Health (SG4H) are video games designed primarily for clinical, rehabilitative, or health-education outcomes rather than entertainment, while still using game mechanics, narrative, and reward systems to motivate engagement. They are used in physical therapy,…
Situated Play Design(also: SPD)
Situated Play Design is a design approach developed by Altarriba Bertran and colleagues that treats play as something emergent from a specific social, physical, and cultural setting rather than something to be engineered into a generic product. It combines ethnographic…
Skill-Based Matchmaking(also: SBMM)
An online matchmaking approach that attempts to pair competitors of similar demonstrated skill so that matches are appropriately challenging. SBMM is the dominant industry response to ability imbalances in competitive multiplayer video games, but it depends on a dense population…
Sony Access Controller(also: PlayStation Access Controller, Project Leonardo)
A customisable game controller released by Sony in 2023 for the PlayStation 5, designed for players with limited motor control. The Access Controller is a circular unit with swappable button caps, long-throw levers, adjustable stick positioning, and four 3.5mm ports for external…
Sound Visualization(also: Audio Visualization, Sound-to-Visual Mapping)
The practice of representing audio information through visual means, enabling Deaf or Hard-of-hearing individuals to perceive sound-based information that would otherwise be inaccessible. Sound visualization goes beyond simple captioning to convey characteristics like loudness…

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