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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Cause and Effect Software(also: Cause and Effect Games, Contingency Learning Software)
Simple interactive software designed for users with significant cognitive or motor disabilities, where any input (such as pressing a switch) produces an immediate sensory response (visual, auditory, or both). These programs help users understand the relationship between their…
Co-Pilot Mode(also: Copilot Mode, Xbox Copilot)
Co-Pilot Mode is an accessibility feature, introduced by Microsoft on Xbox in 2017 and since adopted elsewhere, that lets two controllers be combined so they act as a single logical controller driving the same in-game player. The feature was created primarily for disabled…

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