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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Narrative-Flip Method(also: Narrative flip)
A qualitative HCI research method in which participants first encounter a technology or artifact without knowing its origins or intent, reflect on it, and only afterwards are told its disability-led, activist, or political context. The deliberate before/after framing surfaces…
Non-Use(also: Technology Non-Use, Technology Refusal)
A research tradition in HCI that takes seriously the choice not to use a technology — treating refusal, abandonment, and selective engagement as meaningful, reasoned behaviour rather than as failure. Non-use scholarship (Wyatt, Baumer, Satchell & Dourish, Waycott and colleagues)…
Nudge(also: Nudging)
A small change in the presentation, default, or framing of a choice that systematically influences decisions without removing options or significantly altering incentives. Introduced to behavioural economics by Thaler and Sunstein (2008) and grounded in Tversky and Kahneman's…

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