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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Cozmo(also: Cozmo Robot)
A small, toy-like robot originally developed by Anki, featuring tracked wheels, a lift arm with a fork, and a screen face that displays animated eyes and emotive behaviours. Cozmo includes face recognition, name memory, and programmable games, and is often used in accessibility…
Embodied Agent(also: Embodied Conversational Agent, Embodied AI)
An interactive system that is represented in physical or graphical form with a body, face, or avatar, allowing it to communicate with users through multiple modalities such as speech, gesture, gaze, and expression. Embodiment matters in accessibility contexts because physically…
Mirroring(also: Behavioural Mirroring, Imitative Reciprocity)
The tendency of people in social interaction to unconsciously or deliberately copy each other's postures, gestures, expressions, and speech patterns, which psychology research identifies as a non-verbal marker of rapport and affiliation (the "chameleon effect"). In human-robot…
Paro(also: Paro Robot, Paro Seal)
A socially assistive robot shaped like a baby harp seal, developed by Japan's National Institute of Advanced Industrial Science and Technology, designed to provide companionship and therapeutic engagement for older adults, particularly those with dementia. Paro responds to…
Pepper(also: Pepper Robot)
A 120 cm semi-humanoid social robot developed by SoftBank Robotics (originally with Aldebaran Robotics), featuring articulated arms with 20 degrees of freedom, LED eyes capable of gaze behaviours, an animated face, and a chest-mounted tablet for touch interaction. Pepper is…
Robo-Identity(also: Robot Identity, Robot Persona)
An emerging concept in human-robot interaction research referring to the identity or persona a robot takes on, as perceived and co-constructed by the people it interacts with. Robo-identity is not a fixed property of the robot itself but is negotiated dynamically through…

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