Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Tactile Exhibit(also: Touch Exhibit, Hands-On Exhibit, Tactile Display)
- A museum or gallery exhibit designed to be explored through touch rather than sight, allowing visitors to physically interact with objects, models, or replicas. Tactile exhibits are particularly important for accessibility as they enable blind and low-vision visitors to…
- Tactile Icon(also: Tactile Symbol, 3D Icon, Raised Icon)
- A small raised or three-dimensional symbol placed on a tactile map or diagram that represents a real-world object, location, or concept through touch. Tactile icons can be abstract (geometric shapes requiring a legend) or representational (physically resembling the object they…
- Tangible Design Language(also: Physical Design Language)
- An approach to design communication that uses physical objects, props, and prototypes to enable participants to express their needs, ideas, and preferences through hands-on interaction rather than abstract verbal or written descriptions. Tangible design languages are especially…
- Tangible Technology(also: Tangible Interface, Tangible User Interface, TUI)
- Technology that connects physical objects to digital systems, allowing users to interact with computing through touching, manipulating, and moving real-world objects rather than through screens or keyboards. Tangible technologies are particularly valuable in accessibility…
- Technology Empowerment(also: User Empowerment, Disability Technology Empowerment)
- An approach to accessibility that goes beyond user-centered design to actively train and support people with disabilities to become technology creators, developers, and researchers rather than solely consumers of assistive technology. Coined by Richard Ladner, technology…
- Techshop Method(also: Techshops, QUT Techshop)
- A reciprocal co-design research method where researchers learn about participants' perspectives on technology as participants learn about and engage with it. Developed for inclusive technology research with people with intellectual disability, the Techshop format involves…
- Temporary Disability(also: Short-Term Disability, Transient Disability)
- A disability or impairment that is expected to be temporary in duration, resulting from illness, injury, surgery, or other medical conditions. Temporary disabilities create access needs that may be identical to those of permanent disabilities but are complicated by uncertain…
- Third Wave Accessibility(also: Third Wave HCI Accessibility)
- An approach to accessibility that considers the full context of people's lives rather than focusing narrowly on task completion or interface design. Third wave accessibility recognizes that technology use is embedded in social, cultural, and emotional contexts, and that people…
- Tokenism(also: Token Inclusion)
- The practice of including a small number of individuals from underrepresented groups primarily for the appearance of inclusivity rather than for meaningful participation or impact. In accessibility research, tokenism occurs when studies include a minimal number of disabled…
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