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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Serious Game(also: Serious Games, Applied Game)
A game designed for a primary purpose beyond entertainment, such as education, training, health intervention, or cognitive rehabilitation. In accessibility and healthcare contexts, serious games are used to support people with conditions like ADHD by targeting specific cognitive…
Social Skills Intervention(also: Social Skills Training, SST, Social Skills Therapy)
Structured approaches to teaching social interaction skills to individuals who experience difficulties in social situations, commonly used with people with Autism Spectrum Disorder, ADHD, or social anxiety. Interventions may include direct instruction, modeling, role-playing,…
Social Skills Training(also: SST, Social Skills Intervention)
A behavioral intervention approach that teaches interpersonal skills through instruction, modeling, rehearsal, and feedback. For individuals with autism spectrum disorder or social communication difficulties, social skills training may address areas like initiating…
Speech Therapy(also: Speech-Language Therapy, Speech Pathology, Speech-Language Intervention)
Clinical intervention provided by speech-language pathologists (SLPs) to assess, diagnose, and treat speech, language, communication, and swallowing disorders. For speech sound disorders, effective treatment requires "frequent, high-intensity, individualized, and naturalistic"…

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