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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Multi-Fidelity Modeling(also: Multi-Fidelity Tactile Materials)
A design strategy that provides tactile representations at multiple levels of detail and complexity to support layered learning and comprehension. In accessible museum and educational contexts, this means offering simplified low-fidelity models (like 2D silhouettes or outline…
Multi-Sensory Design(also: Multisensory Experience, Multi-Sensory Accessibility)
Multi-sensory design is an approach to creating experiences, environments, or products that engage multiple senses—touch, hearing, smell, taste, and sight—rather than relying predominantly on vision. In accessibility, multi-sensory design is essential for making visual content…
Multisensory Experience(also: Multi-Sensory Experience, Multisensory Design)
An experience designed to engage multiple senses simultaneously, including touch, hearing, smell, taste, and proprioception, rather than relying primarily on vision. In accessibility contexts, multisensory design is essential for creating inclusive experiences that people with…
Museum Accessibility(also: Accessible Museums)
The practice of designing museum experiences, exhibitions, programs, and physical spaces to be inclusive and usable by visitors with disabilities. Museum accessibility encompasses physical access (ramps, elevators, wheelchair-accessible pathways), sensory access (tactile…

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