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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Digital Self-Efficacy(also: Technology Self-Efficacy, Computer Self-Efficacy)
An individual's belief in their ability to effectively use digital technologies to accomplish tasks. Digital self-efficacy influences how people approach technology challenges, persist through difficulties, and recover from errors. For people with progressive cognitive…
Dominance (Emotion)(also: Emotional Dominance, Control Dimension)
In affective science, dominance is the third dimension sometimes added to the two-dimensional valence/arousal plane to form the Pleasure-Arousal-Dominance (PAD) model proposed by Mehrabian and Russell. Dominance describes the degree of control or power an emotion conveys — fear…
Dunning-Kruger Effect
A cognitive bias in which people with limited knowledge or competence in a domain overestimate their ability, while those with greater expertise tend to underestimate their relative skill. In accessibility, the Dunning-Kruger effect appears when developers or designers believe a…

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