Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Gait(also: Walking Pattern, Locomotion Pattern)
- The pattern of movement during walking, characterized by measurable parameters including walking velocity, cadence (steps per minute), step length, stride length, step time, cycle time, and swing time. Gait analysis is important in accessibility and rehabilitation because many…
- Gait Analysis(also: Gait Assessment, Walking Analysis)
- The systematic study of human locomotion using observation, measurement, and analysis of body mechanics during walking. Gait analysis measures parameters such as stride length, step duration, joint angles, stance and swing phase timing, and symmetry between left and right legs.…
- Gait Cycle(also: Walking cycle)
- The repeating pattern of leg movement during walking, defined from one foot contact with the ground to the next contact of the same foot. The cycle is divided into two main phases: the stance phase (foot on ground, bearing weight), which includes heel strike, midstance, and…
- Gait Disturbance(also: Gait Abnormality, Gait Impairment, Gait Deviation)
- Any deviation from a person's normal walking pattern, including decreased walking velocity, reduced step and stride length, increased step time, asymmetrical gait, and instability. Gait disturbances can result from neurological conditions (multiple sclerosis, Parkinson's…
- Gait Training(also: Gait Rehabilitation)
- Gait training is therapeutic practice aimed at improving walking function - velocity, stride length, symmetry, stability, and cadence - in people with neurological or musculoskeletal impairments. It is central to rehabilitation after stroke, spinal cord injury, and lower-limb…
- Game-Based Therapy(also: Therapeutic Gaming, Serious Games for Rehabilitation, Gamification of Therapy)
- The use of video games and interactive digital experiences as therapeutic interventions, particularly for physical or cognitive rehabilitation. Game-based therapy leverages engaging gameplay mechanics to motivate patients through repetitive exercises that might otherwise feel…
- Genu Recurvatum(also: Knee hyperextension)
- Backward bending of the knee beyond its normal straight position during standing or stance phase of gait. Genu recurvatum is often caused by hamstring weakness, quadriceps spasticity, or proprioceptive deficits following stroke, cerebral palsy, or spinal cord injury. Repeated…
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