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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Embodied Cognition(also: Embodiment)
A theory in cognitive science proposing that the mind is not an isolated entity but is deeply integrated with the body's sensorimotor systems. In other words, how we think, perceive, and make decisions is shaped by our physical bodies and their interactions with the environment.…
Embodied Exploration
An approach to virtual environment interaction in which the user builds understanding of a space by physically walking, turning, reaching, and sweeping rather than by teleporting or using controller-based locomotion. Embodied exploration is particularly important for blind and…
Embodied Harassment
Harassment in virtual reality environments that targets a user's avatar body or physical representation, such as invading personal space, mimicking movements, or physically interacting with avatar features without consent. In the context of disability, embodied harassment…
Embodiment(also: Virtual Embodiment)
The sense of inhabiting and controlling a virtual body in VR, feeling that the avatar is an extension of oneself rather than a separate entity. Embodiment is fostered through synchronized tracking of physical movements to avatar movements, visual congruence between the user's…
Escapism
The use of entertainment, fantasy, or immersive experiences to temporarily disconnect from real-world concerns, limitations, or stressors. In VR accessibility research, escapism is a significant motivator for disabled users, who may value VR as an opportunity to experience…
Experiential Layer Accessibility
The dimension of VR accessibility concerned with the quality, comfort, and safety of the VR experience for disabled users. This includes physical comfort (avoiding pain, exhaustion, and motion sickness), safety (preventing real-world collisions, addressing harassment in…

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