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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Mobile Virtual Reality(also: Mobile VR, Smartphone VR)
Virtual reality systems delivered through a smartphone and consumer-grade accessories (wireless headphones, simple hand-held mounts) rather than a dedicated head-mounted display and PC rig. For accessibility, mobile VR is significant because it uses devices that blind and…
Motion Sickness(also: Cybersickness, Simulator Sickness, VR Sickness)
A condition characterized by nausea, disorientation, and discomfort experienced when using virtual reality, simulators, or viewing motion-heavy content. In VR accessibility, motion sickness disproportionately affects some users and must be considered in interface design.…

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