← Writing · Reviews →

Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

Search results

Physical Layer Accessibility
The dimension of VR accessibility concerned with whether users can physically access and operate VR hardware and interaction paradigms. This includes the setup process (putting on head-mounted displays, adjusting straps), manipulating controllers or using hand tracking, and…
Point-of-Interest Techniques(also: POI Techniques)
Interaction methods in VR that allow users to select and navigate to specific points of interest in the virtual environment, designed to be accessible for people with limited mobility. These techniques typically allow users to highlight, select, and move to predetermined…
Presence(also: Virtual Presence, Sense of Presence)
The subjective sense of being in a virtual environment, often described as the feeling of "being there" rather than simply observing a digital display. Presence is a central construct in VR research and is influenced by sensory fidelity, interaction naturalness, avatar…
Proteus Effect
The Proteus Effect is a phenomenon, first described by Yee and Bailenson (2007), in which the appearance of a person's avatar influences how they think, behave and interact in virtual or augmented environments. For example, users assigned taller or more attractive avatars tend…

4 results.