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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing Mobile Persuasive Technology to Promote Mental Healthcare in Developing African Nations

    Makuochi Nkwo · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This doctoral consortium paper explores how mobile persuasive technology can be designed to promote positive mental healthcare behaviors in developing African nations, with Nigeria as the primary focus. The author identifies a critical gap: while mobile technologies…

    mental health · mobile health · persuasive technology · developing nations · Africa

  • Personalization in the Interactive EPUB 3 Reading Experience: Accessibility Issues for Screen Reader Users

    Barbara Leporini, Clara Meattini · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper investigates the accessibility of interactive EPUB 3 digital books when accessed via screen readers. The authors designed and developed a multimedia, interactive EPUB 3 prototype — a digital guide to Sienese cuisine featuring 8 recipe chapters and 8 walking itinerary…

    EPUB · accessible publishing · screen reader · digital books · personalization

  • A Computer Anxiety Model for Elderly Users Interacting with the Web

    Thiago Donizetti dos Santos, Vagner Figueredo de Santana · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents a model for automatically detecting Computer Anxiety (CA) levels in older adults through analysis of their interaction logs while browsing the web. Computer Anxiety — defined as negative emotions and cognition processes evoked during actual or imagined…

    computer anxiety · older adults · aging · interaction logging · machine learning

  • Adaptable Accessibility Features for Mathematics on the Web

    Davide Cervone, Volker Sorge · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents the accessibility features in MathJax version 3, the widely-used JavaScript library for rendering mathematics on the web. The fundamental challenge is that standard mathematical markup formats (LaTeX, ASCIIMath, presentation MathML) lack the semantic…

    mathematics accessibility · MathJax · STEM accessibility · screen reader · Braille

  • Feel-It: Personalized Audio-Tactile Web Browsing

    Anatoliy Borodin, Yevgen Borodin, Andrii Soviak, Vikas Ashok, Shirin Disfani, I. V. Ramakrishnan · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This demonstration paper presents Feel-It, a hardware-software system for audio-tactile web browsing that enables blind users to explore the two-dimensional spatial layout of web pages through touch. The core problem addressed is that screen readers reduce web pages to a…

    blindness · haptic feedback · tactile display · web browsing · screen reader

  • Designing Personalized Therapy Tools for People with Dementia

    Sérgio Alves, Filipa Brito, Andreia Cordeiro, Luís Carriço, Tiago Guerreiro · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents the iterative design and clinical deployment of Scrapbook, a web platform that supports psychologists in conducting personalized reminiscence therapy and cognitive stimulation sessions for people with dementia using biographical materials. The work is…

    dementia · cognitive stimulation · reminiscence therapy · personalization · caregivers

  • Personalized and Accessible TV Interaction for People with Visual Impairments

    Daniel Costa, Carlos Duarte · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents the design and implementation of a system that makes Connected TV applications accessible to people with visual impairments by using a smartphone as an accessible second-screen controller. Connected TVs and set-top boxes now offer interactive features beyond…

    visual impairment · connected TV · personalization · adaptive interface · multimodal interaction

  • Comprehensive Accessibility of Equations by Visually Impaired

    Akashdeep Bansal · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This doctoral consortium paper proposes an approach to improving the audio rendering of mathematical equations for people with visual impairments by introducing a complexity metric that adapts how equations are spoken based on their structural complexity and individual user…

    mathematics accessibility · STEM accessibility · visual impairment · screen reader · speech synthesis

  • Personalization and Layering to Simplify Computer Accessibility

    Gregg Vanderheiden, J. Bern Jordan · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents Morphic, an operating system extension that combines auto-personalization, complexity layering, enhanced feature discovery, and Install on Demand (IoD) to make computers easier to use for people who face barriers due to disability, literacy, or…

    auto-personalization · cognitive accessibility · digital literacy · assistive technology · operating system accessibility

  • AccessMap Website Demonstration: Individualized, Accessible Pedestrian Trip Planning at Scale

    Nicholas Bolten, Anat Caspi · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents AccessMap, an open-source, city-scale interactive web map that provides individualized pedestrian infrastructure information and automatic trip planning for people with diverse mobility needs. The core problem is that traditional maps and…

    accessible mapping · pedestrian accessibility · mobility impairment · wheelchair accessibility · wayfinding

  • Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality

    Shanmugam Muruga Palaniappan, Ting Zhang, Bradley S. Duerstock · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper presents a method for using virtual reality exergaming to identify personalized comfort areas in 3D space for people with upper extremity mobility impairments (UEMIs), enabling optimal placement of assistive technology input devices like switches, joysticks, and…

    virtual reality · motor disability · spinal cord injury · ergonomics · assistive technology

  • A Study on Customizing Interaction in Adaptable Games

    Caio Pinheiro de Carvalho, Suzane Santos dos Santos, Gabriel de Magalhães Escudeiro, Kelly Vale Pinheiro, Nelson Cruz Sampaio Neto, Marcelle Pereira Mota · 2019 · Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This paper from the Federal University of Pará (Brazil) investigates customization features for adaptable games designed as assistive technology tools for children with disabilities, where healthcare professionals configure the games to match each child's therapeutic needs. The…

    game accessibility · assistive technology · cognitive accessibility · intellectual disability · personalization

  • Adaptable maps for people with autism

    Claudia De Los Rios Perez, David A. McMeekin, Marita Falkmer, Tele Tan · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents a web application that adapts digital maps for people with Autism Spectrum Disorder (ASD), addressing the fact that mainstream map services like Google Maps are not designed with the needs, limitations, and capabilities of autistic users in…

    autism · maps · user interface · personalization · navigation

  • DysHelper: The Dyslexia Assistive User Experience

    Tereza Pařilová, Romana Remšíková · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents DysHelper, a web browser extension designed to assist people with dyslexia by visually modifying the appearance of web text without altering its content or meaning. The extension addresses the core visual processing difficulty in dyslexia:…

    dyslexia · browser extension · reading accessibility · typography · web accessibility

  • Adaptable User Interfaces for People with Autism: A Transportation Example

    Claudia De Los Rios Perez · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This demonstration paper presents early-stage research into developing an accessibility framework for adaptable user interfaces tailored to people with Autism Spectrum Disorder (ASD), using public transportation as the application domain. The author argues that while computer…

    autism · adaptive user interface · transportation accessibility · ontology · semantic web

  • Designing an Adaptive Web Navigation Interface for Users with Variable Pointing Performance

    Aqueasha Martin-Hammond, Foad Hamidi, Tejas Bhalerao, Christian Ortega, Abdullah Ali, Catherine Hornback, Casey Means, Amy Hurst · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This paper investigates how to design adaptive web navigation interfaces for people who experience variable pointing ability — difficulty using a mouse to click targets on screen that fluctuates over time due to conditions like early-stage Parkinson's disease, age-related…

    adaptive user interface · motor impairment · pointing · assistive technology · web navigation

  • Making "Making" Accessible

    Amy Hurst · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This keynote abstract presents Amy Hurst's research program on making DIY (Do-It-Yourself) assistive technology creation accessible to end-users, clinicians, and caregivers. The talk addresses a fundamental problem: a large percentage of assistive technologies end up unused or…

    DIY assistive technology · 3D printing · digital fabrication · assistive technology abandonment · maker movement

  • Variability in Reactions to Instructional Guidance during Smartphone-Based Assisted Navigation of Blind Users

    Eshed Ohn-Bar, João Guerreiro, Kris Kitani, Chieko Asakawa · 2018 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)

    This paper takes a close, sensor-level look at something most indoor-navigation research glosses over: how differently individual blind users actually react to the same spoken instruction. The authors instrumented a smartphone-and-BLE-beacon turn-by-turn system (based on NavCog)…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

  • Modeling Expertise in Assistive Navigation Interfaces for Blind People

    Eshed Ohn-Bar, João Guerreiro, Dragan Ahmetovic, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 23rd International Conference on Intelligent User Interfaces (IUI)

    This short IUI paper asks a question most assistive-navigation research leaves unasked: what happens as a blind user becomes an expert on a route? Existing smartphone guidance apps deliver the same instruction set on a user's tenth trip down a corridor as on their first,…

    blind navigation · indoor navigation · turn-by-turn navigation · visual impairment · blindness

  • Closed ASL Interpreting for Online Videos

    Raja Kushalnagar, Matthew Seita, Abraham Glasser · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper introduces "closed interpreting," a concept analogous to closed captioning but for sign language interpretation of online videos. While many deaf viewers prefer ASL interpreters over captions (as verbatim captioning speed often exceeds reading abilities, and deaf…

    American Sign Language · ASL · Deaf and hard of hearing · sign language interpreting · video accessibility

  • DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia

    Luz Rello, Arturo Macias, María Herrera, Camila de Ros, Enrique Romero, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper presents DytectiveU, a game-based application containing 35,000 exercises designed to train cognitive abilities related to dyslexia in Spanish-speaking children. Unlike most existing dyslexia interventions that focus narrowly on reading fluency or…

    dyslexia · serious games · cognitive accessibility · gamification · learning disabilities

  • Improving Smartphone Accessibility with Personalizable Static Overlays

    André Rodrigues, André Santos, Kyle Montague, Tiago Guerreiro · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper addresses a fundamental usability problem for blind smartphone users: the loss of interface consistency that occurred when physical keypad phones gave way to touchscreen smartphones. Feature phones had tactually recognizable keys, simpler interfaces, and consistent…

    blindness · smartphone accessibility · screen readers · mobile accessibility · personalization

  • AMI: An Adaptable Music Interface to Support the Varying Needs of People with Dementia

    P. Frazer Seymour, Justin Matejka, Geoff Foulds, Ihor Petelycky, Fraser Anderson · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents AMI (Adaptable Music Interface), a tangible, modular music player designed to be reconfigured by caregivers to match the changing needs and preferences of individuals with dementia. Over 46 million people worldwide live with dementia, a progressive syndrome…

    dementia · tangible interaction · music accessibility · personalization · aging

  • Personalized Assistive Web for Improving Mobile Web Browsing and Accessibility for Visually Impaired Users

    Dongsong Zhang, Lina Zhou, Judith O. Uchidiuno, Isil Y. Kilic · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in mobile web accessibility: while screen readers enable blind users to access web content, they do not effectively support skimming—the ability to quickly scan content to find relevant information. The authors propose PAW (Personalized…

    mobile accessibility · screen readers · web adaptation · personalization · blindness

  • People with Visual Impairment Training Personal Object Recognizers: Feasibility and Challenges

    Hernisa Kacorri, Kris M. Kitani, Jeffrey P. Bigham, Chieko Asakawa · 2017 · CHI Conference on Human Factors in Computing Systems

    This paper explores whether people with visual impairments can train their own personalized object recognition systems using a smartphone camera and a small number of example photos. The authors address a fundamental limitation of existing object recognition tools for blind…

    object recognition · computer vision · blindness · transfer learning · personalization