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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Video Gaming for the Vision Impaired

    Manohar Swaminathan, Sujeath Pareddy, Tanuja Sunil Sawant, Shubi Agarwal · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Microsoft Research demo paper presents the Responsive Spatial Audio Cloud (ReSAC), a novel interaction toolkit designed to make mainstream video games accessible to people with visual impairments. The research is motivated by the finding that visually impaired people want…

    blindness · game accessibility · spatial audio · sonification · 3D sound

  • "Siri Talks at You": An Empirical Investigation of Voice-Activated Personal Assistant (VAPA) Usage by Individuals Who Are Blind

    Ali Abdolrahmani, Ravi Kuber, Stacy M. Branham · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This UMBC and UC Irvine study is one of the first to examine how individuals who are blind use voice-activated personal assistants (VAPAs) like Siri, Amazon Echo, and Google Home, and what barriers they encounter. The researchers interviewed 14 legally-blind adults (ages 21-66,…

    blindness · voice interface · voice assistant · Siri · Amazon Echo

  • MathMelodies 2: a Mobile Assistive Application for People with Visual Impairments Developed with React Native

    Niccolò Cantù, Mattia Ducci, Dragan Ahmetovic, Cristian Bernareggi, Sergio Mascetti · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This demo paper from the University of Milan and University of Turin reports on MathMelodies 2, a cross-platform math education app for blind and visually impaired (BVI) children in grades 1-5, developed using React Native. The original MathMelodies was iPad-only, developed in…

    blindness · low vision · mathematical accessibility · education · children

  • A Demo of Talkit++: Interacting with 3D Printed Models Using an iOS Device

    Lei Shi, Zhuohao Zhang, Shiri Azenkot · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Cornell Tech demo presents Talkit++, an iOS application that adds interactive multimedia labels to 3D printed tactile models for visually impaired students. Teachers of the visually impaired (TVIs) increasingly use 3D printers to create tactile learning materials, but these…

    blindness · low vision · 3D printing · tactile accessibility · computer vision

  • Exploring an Ambiguous Technique for Eyes-Free Mobile Text Entry

    Dylan Gaines · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This student research competition paper from Michigan Technological University presents Tap123, an ambiguous eyes-free keyboard for mobile text entry that does not require users to tap specific keys. The system is motivated by the limitations of existing blind text entry…

    blindness · low vision · text entry · mobile accessibility · eyes-free interaction

  • What My Eyes Can't See, A Robot Can Show Me: Exploring the Collaboration Between Blind People and Robots

    Mayara Bonani, Raquel Oliveira, Filipa Correia, André Rodrigues, Tiago Guerreiro, Ana Paiva · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This University of Lisbon and University of São Paulo study explores how assistive robots can go beyond information-giving technologies (like screen readers) by physically collaborating with blind people. The research consists of two studies. Study 1 conducted four focus groups…

    blindness · robotics · human-robot interaction · assistive robotics · collaboration

  • Emotionally Oriented Analysis of the Experiences of Visually Impaired People on Facebook

    Cristiane N. Nobre, Magali R. G. Meireles, Débora B. F. Da Silva, Alberto H. Faria, Niltom Vieira · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates the emotional experiences of visually impaired Facebook users compared to sighted users, using the PANAS (Positive and Negative Affect Schedule) psychological instrument. The research addresses a gap in accessibility literature: while many studies…

    blindness · low vision · social media accessibility · Facebook · emotional design

  • Autonomous Selection and Printing of 3D Models for People Who Are Blind

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a significant autonomy gap: while 3D printed models are increasingly used in schools for blind students to understand spatial concepts through touch, the process of finding and printing these models has required sighted assistance. People who are blind could…

    blindness · visual impairment · 3D printing · tactile graphics · voice control

  • Towards Devising a Low-cost and Easy-to-use Arithmetic Learning Framework for Economically Less-privileged Visually Impaired Children

    Tusher Chakraborty, Taslim Arefin Khan, A. B. M. Alim Al Islam · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in assistive technology: the lack of affordable, easy-to-use tools for teaching arithmetic to visually impaired children in low-income countries. While assistive calculators and digital tools exist, they are prohibitively expensive for the 90%…

    visual impairment · blindness · mathematics education · low-resource settings · Braille

  • Variability in Reactions to Instructional Guidance during Smartphone-Based Assisted Navigation of Blind Users

    Eshed Ohn-Bar, João Guerreiro, Kris Kitani, Chieko Asakawa · 2018 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)

    This paper takes a close, sensor-level look at something most indoor-navigation research glosses over: how differently individual blind users actually react to the same spoken instruction. The authors instrumented a smartphone-and-BLE-beacon turn-by-turn system (based on NavCog)…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

  • Modeling Expertise in Assistive Navigation Interfaces for Blind People

    Eshed Ohn-Bar, João Guerreiro, Dragan Ahmetovic, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 23rd International Conference on Intelligent User Interfaces (IUI)

    This short IUI paper asks a question most assistive-navigation research leaves unasked: what happens as a blind user becomes an expert on a route? Existing smartphone guidance apps deliver the same instruction set on a user's tenth trip down a corridor as on their first,…

    blind navigation · indoor navigation · turn-by-turn navigation · visual impairment · blindness

  • Environmental Factors in Indoor Navigation Based on Real-World Trajectories of Blind Users

    Hernisa Kacorri, Eshed Ohn-Bar, Kris M. Kitani, Chieko Asakawa · 2018 · Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems

    This paper addresses a methodological blind spot in blind-navigation research: studies typically report localization accuracy and completion time, but say almost nothing about how the physical environment itself shapes where users go wrong. The authors argue that the same…

    indoor navigation · turn-by-turn navigation · blindness · visual impairment · assistive technology

  • Math Melodies: Supporting Visually Impaired Primary School Students in Learning Math

    Dragan Ahmetovic, Valeria Alampi, Cristian Bernareggi, Andrea Gerino, Sergio Mascetti · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents Math Melodies, a free iPad application designed to teach mathematics to primary school children who are blind or visually impaired, while simultaneously engaging sighted peers. Mathematics education poses particular challenges for visually…

    visual impairment · blindness · education accessibility · mathematics accessibility · children

  • Producing Accessible Statistics Diagrams in R

    Donal Fitzpatrick, A. Jonathan R. Godfrey, Volker Sorge · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents a system for making statistical diagrams accessible to blind users by generating semantically enriched SVG graphics from the R statistical computing environment. The core problem is that statistical graphics — bar charts, histograms, box plots, scatter plots,…

    data visualization accessibility · STEM accessibility · visual impairment · blindness · screen readers

  • Achieving Practical and Accurate Indoor Navigation for People with Visual Impairments

    Dragan Ahmetovic, Masayuki Murata, Cole Gleason, Erin Brady, Hironobu Takagi, Kris Kitani, Chieko Asakawa · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents improvements to the NavCog indoor navigation system that achieve sub-meter localization accuracy for blind pedestrians while significantly reducing the infrastructure cost of deploying BLE (Bluetooth Low Energy) beacon networks. GPS provides outdoor…

    indoor navigation · visual impairment · blindness · BLE beacons · Bluetooth Low Energy

  • ChattyBooks and ChattyBook Service

    Masakazu Suzuki, Katsuhito Yamaguchi · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents ChattyBooks, a Windows application that converts STEM content in DAISY/accessible EPUB3 format into audio-embedded HTML5 with JavaScript, enabling playback in any web browser on any platform without requiring specialized DAISY/EPUB3 players. The…

    STEM accessibility · DAISY · EPUB · MathML · mathematics accessibility

  • Sensory Glasses for the Visually Impaired

    Michael Barney, Jonathan Kilner, Gilmar Brito, Aida Araújo, Meuse Nogueira · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents the design and development of a low-cost wearable assistive device — sensory glasses — intended to help visually impaired people navigate their surroundings. The device addresses a well-known limitation of the traditional white cane: it cannot…

    assistive technology · blindness · wearable technology · sonification · navigation

  • Making Real-World Interfaces Accessible Through Crowdsourcing, Computer Vision, and Fabrication

    Anhong Guo, Jeffrey P. Bigham · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents two complementary systems designed to make inaccessible physical interfaces usable by blind people: VizLens and Facade. The research addresses a fundamental and long-standing accessibility problem — the vast majority of physical interfaces in…

    physical accessibility · computer vision · crowdsourcing · 3D printing · assistive technology

  • Assessment of Semantic Taxonomies for Blind Indoor Navigation Based on a Shopping Center Use Case

    J. Eduardo Pérez, Myriam Arrue, Masatomo Kobayashi, Hironobu Takagi, Chieko Asakawa · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper investigates what environmental information is needed to support effective indoor navigation for visually impaired people, and whether existing geographic data specifications provide adequate semantic vocabularies for this purpose. The researchers surveyed three…

    indoor navigation · blindness · wayfinding · location-based services · semantic taxonomy

  • Evaluating the Accessibility of the Job Search and Interview Process for People who are Blind and Visually Impaired

    William Grussenmeyer, Jesel Garcia, Eelke Folmer, Fang Jiang · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This study investigates the accessibility barriers that people who are blind and visually impaired encounter throughout the job search and interview process in the United States, where the unemployment rate for this population stands at approximately 70%. The researchers…

    blindness · low vision · employment accessibility · job search · onboarding

  • LuzDeploy: A Collective Action System for Installing Navigation Infrastructure for Blind People

    Cole Gleason, Dragan Ahmetovic, Carlos Toxtli, Saiph Savage, Jeffrey P. Bigham, Chieko Asakawa · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents LuzDeploy, a system designed to solve a practical bottleneck in deploying indoor navigation infrastructure for blind people: the difficulty of recruiting, training, and coordinating enough personnel to install Bluetooth Low Energy (BLE) beacons…

    blindness · indoor navigation · crowdsourcing · BLE beacons · assistive technology

  • Blocks4All Demonstration: a Blocks-Based Programming Environment for Blind Children

    Lauren R. Milne, Catherine M. Baker, Richard E. Ladner · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    Blocks4All is a tablet-based iOS application designed to make blocks-based programming accessible to blind and low-vision children. Blocks-based programming environments like Scratch and Blockly have become central to K-12 computer science education — of the 162 Hour of Code…

    programming education · blindness · children · touchscreen accessibility · screen readers

  • Evaluating Wrist-Based Haptic Feedback for Non-Visual Target Finding and Path Tracing on a 2D Surface

    Jonggi Hong, Alisha Pradhan, Jon E. Froehlich, Leah Findlater · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates wrist-worn haptic wristbands as a means to provide directional hand guidance for blind and visually impaired users on a 2D surface. Precisely guiding a blind person's hand has applications ranging from tracing printed text to learning shapes and gestures,…

    haptic feedback · wearable technology · blindness · tactile accessibility · assistive technology

  • Identifying Visual Cues to Improve Independent Indoor Navigation for Blind Individuals

    Cameron Tyler Cassidy · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This student research competition paper proposes a novel approach to indoor navigation for blind individuals that focuses on providing environmental awareness and a "sense of space" rather than traditional point-to-point directions. The author argues that most existing…

    indoor navigation · blindness · computer vision · eye tracking · wayfinding

  • Participatory Design Using Sensory Substitution Devices with Tactile and Audio Feedback

    Ella Tuson, Samantha Hughson, Christina Zymaris, Ryan King · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This student research paper describes a participatory design study with a single blind participant (TC, blind from birth) to develop a sensory substitution device that provides a physical experience of spatial awareness through tactile or auditory feedback. The study was…

    sensory substitution · blindness · haptic feedback · participatory design · tactile accessibility