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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • A Demonstration of Molder: An Accessible Design Tool for Tactile Maps

    Lei Shi, Yuhang Zhao, Elizabeth Kupferstein, Shiri Azenkot · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper presents Molder, an accessible design tool that enables teachers of the visually impaired (TVIs) and orientation and mobility (O&M) specialists to create 3D printed tactile maps without requiring professional 3D modeling skills. The problem Molder…

    tactile maps · tactile graphics · 3D printing · visual impairment · orientation and mobility

  • Research to Market Transition of Mobile Assistive Technologies for People with Visual Impairments

    Sergio Mascetti, Dragan Ahmetovic, Cristian Bernareggi · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper examines why so few mobile assistive technology research prototypes for people with visual impairments ever reach end users, and shares practical lessons from the authors’ experience developing and distributing three iOS apps through EveryWare Technologies, a…

    assistive technology · visual impairment · mobile accessibility · technology transfer · blind

  • GoDonnie: A Robot Programming Language to Improve Orientation and Mobility Skills in People Who are Visually Impaired

    Juliana Damasio Oliveira, Márcia de Borba Campos, Alexandre Amory, Rafael H. Bordini · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper presents GoDonnie, a text-based programming language designed to help people who are visually impaired (PVI) develop both computational thinking and orientation and mobility (O&M) skills simultaneously. GoDonnie is based on Logo, the classic educational…

    orientation and mobility · visual impairment · programming education · robotics · screen readers

  • Non-Visual Beats: Redesigning the Groove Pizza

    William Payne, Alex Xu, Amy Hurst, S. Alex Ruthmann · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper describes the accessible redesign of the Groove Pizza, a popular free web-based drum step-sequencer developed by NYU’s Music Experience Design Lab (MusEDLab) that reaches thousands of users per month. The original Groove Pizza uses a circular visual…

    music accessibility · blind · visual impairment · screen readers · sonification

  • μGraph: Haptic Exploration and Editing of 3D Chemical Diagrams

    Cristian Bernareggi, Dragan Ahmetovic, Sergio Mascetti · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents μGraph (Multimodal Graph), a system that combines haptic force feedback and speech to enable people who are blind or visually impaired (VIB) to explore and edit three-dimensional structural chemical formulae. Chemical diagrams represent molecular structures…

    haptic technology · STEM accessibility · blind · visual impairment · chemistry education

  • Reading Between the Guidelines: How Commercial Voice Assistant Guidelines Hinder Accessibility for Blind Users

    Stacy M. Branham, Antony Rishin Mukkath Roy · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents a qualitative document review of public-facing voice assistant design guidelines published by five leading commercial vendors — Amazon (Alexa), Google (Google Assistant), Microsoft (Cortana), Apple (Siri), and Alibaba (Xiao AI) — to examine how these…

    voice assistant · blind · visual impairment · conversational user interfaces · design guidelines

  • Automatic Generation and Evaluation of Usable and Secure Audio reCAPTCHA

    Mohit Jain, Rohun Tripathi, Ishita Bhansali, Pratyush Kumar · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents reCAPGen, a system that automatically generates usable and secure audio CAPTCHAs by leveraging the gap between human and machine speech recognition abilities. Visual CAPTCHAs — the dominant form of online human verification — are inherently inaccessible to…

    CAPTCHA · audio accessibility · blind · visual impairment · web accessibility

  • Demo: Expanding Blocks4All with Variables and Functions

    Jacqueline Shao Yi Ong, Nana Adwoa O. Amoah, Alison E. Garrett-Engele, Mariella Irene Page, Katherine R. McCarthy, Lauren R. Milne · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This demonstration paper describes extensions to Blocks4All, an accessible blocks-based programming environment (BBPE) for iPad designed to enable children with visual impairments to learn programming through touchscreen interaction with screen reader support. Traditional BBPEs…

    programming education · blind · low vision · visual impairment · screen readers

  • Hacking Blind Navigation

    João Guerreiro, Hernisa Kacorri, Jeffrey P. Bigham, Edward Cutrell, Daisuke Sato, Dragan Ahmetovic, Chieko Asakawa · 2019 · CHI Conference on Human Factors in Computing Systems Extended Abstracts

    This workshop summary describes a one-day CHI 2019 workshop designed to bring together researchers from multiple disciplines working on assistive navigation technologies for blind people. The organizers — experts from Carnegie Mellon University, University of Maryland, Microsoft…

    blind navigation · orientation and mobility · assistive technology · visual impairment · computer vision

  • Airport Accessibility and Navigation Assistance for People with Visual Impairments

    João Guerreiro, Dragan Ahmetovic, Daisuke Sato, Kris Kitani, Chieko Asakawa · 2019 · Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

    This paper investigates whether a BLE-beacon-based smartphone navigation system can enable visually impaired travelers to move through an airport independently — a setting where they are currently required to rely on airline-provided sighted escorts to reach the gate, and where…

    airport accessibility · blind navigation · indoor navigation · orientation and mobility · visual impairment

  • Insights on Assistive Orientation and Mobility of People with Visual Impairment Based on Large-Scale Longitudinal Data

    Hernisa Kacorri, Sergio Mascetti, Andrea Gerino, Dragan Ahmetovic, Valeria Alampi, Hironobu Takagi, Chieko Asakawa · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper analyses large-scale longitudinal usage data from iMove, a mobile app supporting outdoor orientation for people with visual impairment (PVI), examining millions of interactions from approximately 15,000 users worldwide over 15 months. This is a departure from the…

    orientation and mobility · visual impairment · large-scale data · longitudinal study · user clustering

  • Parallel DOM Architecture for Accessible Interactive Simulations

    Taliesin L. Smith, Jesse Greenberg, Sam Reid, Emily B. Moore · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents the Parallel DOM (PDOM) architecture developed by the PhET Interactive Simulations project at the University of Colorado Boulder to make their suite of 140+ free science and mathematics simulations accessible to students with visual impairments. PhET sims are…

    web accessibility · interactive simulations · screen readers · keyboard accessibility · WAI-ARIA

  • Application for the configuration and adaptation of the Android operating system for the visually impaired

    Bruna de Oliveira, Juliana Cristina Braga, Rafael J. Pezzuto Damaceno · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This short paper presents the design and preliminary evaluation of an Android application that allows people with visual impairments (PVI) to configure their device’s accessibility settings using voice commands, bypassing the paradoxical problem that activating accessibility…

    Android · visual impairment · blind · low vision · TalkBack

  • A TensorFlow-based Assistive Technology System for Users with Visual Impairments

    Davide Mulfari · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This extended abstract presents a wearable computer vision system that uses deep learning to classify objects in a blind user’s surroundings and provide audio descriptions via text-to-speech. The system addresses a limitation of smartphone-based object recognition apps: people…

    computer vision · deep learning · blind · visual impairment · wearable technology

  • Home Automation for an Independent Living: Investigating the Needs of Visually Impaired People

    Barbara Leporini, Marina Buzzi · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper investigates the habits, expectations, and unmet needs of visually impaired people regarding home automation and remote control systems through an online survey of 42 participants (32 totally blind, 10 low vision; ages 18-70+; 64.3% male) and face-to-face interviews…

    smart home · blind · visual impairment · Internet of Things · independent living

  • Improving Usability of Math Editors

    Neil Soiffer · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This short paper presents an empirical analysis of mathematical symbol usage across US grade 6-12 textbooks to demonstrate that context-aware math editors could dramatically reduce the number of buttons needed for symbol entry, significantly improving usability for screen reader…

    mathematics accessibility · STEM accessibility · MathML · equation editors · screen readers

  • Exploring Aural Navigation by Screenless Access

    Mikaylah Gross, Joe Dara, Christopher Meyer, Davide Bolchini · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper introduces screenless access, a paradigm for browsing aural information architectures using one-handed, in-air gestures recognised by an off-the-shelf Myo armband, freeing blind and visually impaired users from the constraint of holding and touching a smartphone…

    blind · visual impairment · gesture interaction · wearable technology · mobile accessibility

  • WebSight: Using AR and WebGL shaders to assist the visually impaired

    Dan Ruta, Louis Jordan, Tom James Fox, Rich Boakes · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents WebSight, a browser-based augmented reality system that uses WebGL shaders to process a smartphone’s live camera feed in real time, enhancing visual features to assist people with low vision in navigating real-world environments. An estimated…

    augmented reality · low vision · visual impairment · WebGL · edge detection

  • Reliability Aware Web Accessibility Experience Metric

    Shuyi Song, Jiajun Bu, Chengchao Shen, Andreas Artmeier, Zhi Yu, Qin Zhou · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This paper introduces RA-WAEM (Reliability Aware Web Accessibility Experience Metric), a novel approach to measuring website accessibility that incorporates actual user experience from people with disabilities while accounting for the varying reliability of different evaluators.…

    accessibility metrics · user experience · accessibility evaluation · machine learning · web accessibility

  • Incorporating Social Factors in Accessible Design

    Kristen Shinohara, Jacob O. Wobbrock, Wanda Pratt · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper investigates how professional designers can incorporate social factors into accessible design using Design for Social Accessibility (DSA), a framework developed in prior work by Shinohara and Wobbrock. The core premise is that accessible design has traditionally…

    design methodology · social accessibility · inclusive design · user-centered design · visual impairment

  • Tangicraft: A Multimodal Interface for Minecraft

    David Bar-El, Thomas Large, Lydia Davison, Marcelo Worsley · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents Tangicraft, a work-in-progress multimodal interface designed to enable visually impaired children to play and collaborate in Minecraft, one of the world's most popular video games with over 121 million copies sold. Like most commercial games,…

    game accessibility · visual impairment · children · haptic feedback · tangible interface

  • Design and Evaluation of a Multimodal Science Simulation

    Brianna J. Tomlinson, Prakriti Kaini, Siyan Zhou, Taliesin L. Smith, Emily B. Moore, Bruce N. Walker · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents a multimodal version of PhET's John Travoltage interactive physics simulation, designed to support learners with and without visual impairments in exploring static electricity concepts. The key design goal was creating a single simulation with…

    STEM accessibility · sonification · multimodal interface · visual impairment · science education

  • Maritime Buoyage on 3D-Printed Tactile Maps

    Mathieu Simonnet, Serge Morvan, Dominique Marques, Olivier Ducruix, Arnaud Grancher, Sylvie Kerouedan · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents work from the Brest Bay Touch project to create 3D-printed maritime maps accessible to people with visual impairments, with a particular focus on representing sea marks (buoys, lighthouses, and other navigational aids) as tactile symbols. The…

    3D printing · tactile maps · visual impairment · spatial cognition · maritime accessibility

  • Bend Passwords on BendyPass: A User Authentication Method for People with Vision Impairment

    Daniella Briotto Faustino, Audrey Girouard · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents BendyPass, a flexible silicone device that allows people with vision impairments to enter passwords through physical bend and fold gestures rather than typing PINs or text passwords. The project addresses a significant security concern: more…

    visual impairment · security · user authentication · deformable user interface · haptic feedback

  • Autonomous Selection and Printing of 3D Models for People Who Are Blind

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing

    This paper addresses a significant autonomy gap: while 3D printed models are increasingly used in schools for blind students to understand spatial concepts through touch, the process of finding and printing these models has required sighted assistance. People who are blind could…

    blindness · visual impairment · 3D printing · tactile graphics · voice control