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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Fuzzy Feelings: Arousal's Interpretive Noise and the Case for Acoustic-Based Haptics

    Caluã de Lacerda Pataca, Stephanie Patterson, Roshan L Peiris, Matt Huenerfauth · 2026 · CHI '26: Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems

    This CHI 2026 paper from a team at Rochester Institute of Technology and Birmingham City University tackles a persistent gap in captioning: traditional captions carry words but strip the emotional tone, rhythm, and vocal affect that sighted hearing viewers absorb automatically.…

    captioning · expressive captions · haptic feedback · vibrotactile · affective computing

  • Affective Wearable Haptic Interventions: A Systematic Literature Review

    Jueun Lee, Tobias Röddiger, Sarah Makarem, Till Riedel, Kai Kunze, Michael Beigl · 2026 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

    This systematic literature review synthesises 83 empirical studies on affective wearable haptic interventions published between 2010 and 2025, drawn from 1,098 articles identified in ACM Digital Library and IEEE Xplore. The review maps the design space of wearable haptic systems…

    haptic technology · wearable technology · affective computing · mental well-being · emotion regulation

  • Harmonizing the Senses: Designing a Cross-Modal Interactive Art System to Enhance Older Adults' Affective Experiences

    SiHan An, Yifan Wu, Zihan Zhang, Yuanlinxi Li, Mengqi Jiang, Jiaxin Zhang, Qingchuan Li · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper investigates how cross-modal correspondence and congruency across visual, auditory, and kinetic modalities shape older adults' affective experiences in digital art systems, and how an AI-infused drawing mode can scaffold those experiences. The authors frame…

    older adults · multisensory stimulation · affective computing · cross-modal correspondence · generative AI

  • Touching a Cat Without Touch: Does Mid-Air Ultrasound Haptic Feedback Promote Relaxation in Virtual Cat Interaction?

    Juro Hosoi, Yuki Ban, Shin'ichi Warisawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Hosoi and colleagues investigate whether mid-air ultrasound haptics — tactile sensations produced by focused acoustic radiation pressure, with no device worn on the user's skin — can convey the feel of a virtual cat convincingly enough to support relaxation in VR. The paper…

    mid-air haptics · ultrasound haptics · virtual reality · haptic feedback · human-animal interaction

  • Stress Detection of Autistic Adults during Simulated Job Interviews Using a Novel Physiological Dataset and Machine Learning

    Miroslava Migovich, Deeksha Adiani, Michael Breen, Amy Swanson, Timothy J. Vogus, Nilanjan Sarkar · 2024 · ACM Transactions on Accessible Computing

    This research addresses the significant employment barriers faced by autistic adults, with job interviews identified as a primary obstacle. The researchers developed a physiological stress detection system integrated with CIRVR (Career Interview Readiness in Virtual Reality), a…

    autism · employment · job interview · physiological sensing · affective computing

  • Visualization of Speech Prosody and Emotion in Captions: Accessibility for Deaf and Hard-of-Hearing Users

    Caluã de Lacerda Pataca, Matthew Watkins, Roshan Peiris, Sooyeon Lee, Matt Huenerfauth · 2023 · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23)

    This CHI 2023 paper tackles a dimension of captioning that has gone largely unaddressed for four decades: captions depict words but strip out the prosody and emotion carried by a speaker's voice. The authors argue that while automatic speech recognition (ASR) has reduced word…

    captioning · deaf and hard of hearing · prosody · affective computing · videoconferencing accessibility

  • Career Interview Readiness in Virtual Reality (CIRVR): A Platform for Simulated Interview Training for Autistic Individuals and Their Employers

    Deeksha Adiani, Aaron Itzkovitz, Dayi Bian, Harrison Katz, Michael Breen, Spencer Hunt, Amy Swanson, Timothy J. Vogus, Joshua Wade, Nilanjan Sarkar · 2022 · ACM Transactions on Accessible Computing

    This paper presents CIRVR (Career Interview Readiness in Virtual Reality), a closed-loop adaptive VR platform designed to help autistic individuals practice job interview skills. The system addresses a critical employment barrier: only 10-50% of autistic adults are employed,…

    autism spectrum disorder · virtual reality · employment · job interviews · stress detection

  • Design of a Physiology-based Adaptive Virtual Reality Driving Platform for Individuals with ASD

    Dayi Bian, Joshua W. Wade, Lian Zhang, Amy Swanson, Medda Sarkar, Zachary Warren, Nilanjan Sarkar · 2019 · ACM Transactions on Accessible Computing

    This paper presents VDEAR (VR-based Driving Environment with Adaptive Response), a novel closed-loop virtual reality driving simulator designed specifically for individuals with autism spectrum disorder (ASD). The system addresses a critical gap in driving intervention for teens…

    autism spectrum disorder · virtual reality · driving simulation · physiological computing · dynamic difficulty adjustment

  • Expression: A Google Glass Based Assistive Solution for Social Signal Processing

    ASM Iftekhar Anam, Shahinur Alam, Mohammed Yeasin · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This demo paper presents Expression, a Google Glass-based assistive system that enables blind and visually impaired users to perceive non-verbal social signals during face-to-face conversations. Limited access to non-verbal cues — facial expressions, gestures, body language — is…

    blindness · wearable technology · facial expression recognition · social interaction · Google Glass

  • iSET: Enabling In Situ & Post Hoc Video Labeling

    Mish Madsen, Abdelrahman N. Mahmoud, Youssef Kashef · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This demonstration paper presents the interactive Social-Emotional Toolkit (iSET), a portable video recording and annotation system designed to support behavioral interventions for people with Autism Spectrum Disorders (ASD). People with ASD frequently struggle to recognize and…

    autism spectrum disorder · video annotation · affective computing · social-emotional learning · behavioral intervention

  • Talking Points: The Differential Impact of Real-Time Computer Generated Audio/Visual Feedback on Speech-Like & Non-Speech-Like Vocalizations in Low Functioning Children with ASD

    Joshua Hailpern, Karrie Karahalios, Laura DeThorne, James Halle · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper examines whether real-time computer feedback systems (CFS) can differentially impact speech-like versus non-speech-like vocalizations in low-functioning children with Autism Spectrum Disorder. The distinction matters because the goal of speech intervention is to…

    autism spectrum disorder · speech development · computer feedback system · vocalization · children

  • Analysis of Speech Properties of Neurotypicals and Individuals Diagnosed with Autism and Down Syndrome

    Mohammed E. Hoque · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This MIT Media Lab study systematically compares speech properties across three groups — neurotypicals (NT), individuals with autism spectrum disorder (ASD), and individuals with Down syndrome (DS) — using 100 minutes of audio data from 10 natural one-to-one conversations. Six…

    speech processing · autism · Down syndrome · speech production · prosody

  • Technology for Just-in-Time In-Situ Learning of Facial Affect for Persons Diagnosed with an Autism Spectrum Disorder

    Miriam Madsen, Rana el Kaliouby, Matthew Goodwin, Rosalind Picard · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This MIT Media Lab paper presents a wearable technology system designed to help adolescents with autism spectrum disorders (ASD) learn to recognize and interpret facial expressions during real-time social interactions with their everyday companions. The system combines a…

    autism · affective computing · facial affect · emotion recognition · wearable technology

  • Determining the Impact of Computer Frustration on the Mood of Blind Users Browsing the Web

    Jonathan Lazar, Jinjuan Feng, Aaron Allen · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper from Towson University's Universal Usability Laboratory examines how computer frustration affects the mood of 100 blind web users — the first study to investigate the emotional impact of frustrating computing experiences specifically for users with visual impairments.…

    screen readers · visual impairment · user frustration · web accessibility · affective computing

14 results.