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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Insights for More Usable VR for People with Amblyopia

    Ocean Hurd, Sri Kurniawan · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper investigates how to make virtual reality experiences more usable for people with amblyopia ("lazy eye"), the world's most common neurological eye disorder affecting approximately 2-3% of the population. The research is motivated by two converging trends: the…

    amblyopia · virtual reality · visual impairment · VR therapy · serious games

  • Towards Efficacy-Centered Game Design Patterns For Brain Injury Rehabilitation: A Data-Driven Approach

    Jinghui Cheng, Cynthia Putnam, Doris C. Rusch · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents a data-driven methodology for generating game design patterns specific to brain injury (BI) rehabilitation, addressing a communication gap between game designers and therapists. Brain injury affects approximately 6.4 million US children and adults, causing…

    brain injury · rehabilitation · game design · serious games · design patterns

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