Sensory Substitution Training for Users Who Are Blind with Dynamic Stimuli, Games and Virtual Environments
Shachar Maidenbaum · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility
This paper explores whether gamification and dynamic training can address one of the major barriers to sensory substitution device (SSD) adoption: the long, arduous learning process. SSDs like EyeMusic convert visual information into sound, enabling people who are blind to…
sensory substitution · blindness · congenital blindness · visual rehabilitation · gamification