← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Camera-Based Closed-Loop Fingertip Deflection Guidance: Pilot Demonstrations in Target Acquisition and Object Retrieval

    Tomasz P. Trzpit, Gregory Reardon, Elizabeth M. Gerber, Pedro Lopes, Michael A. Peshkin, J. Edward Colgate · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstracts poster from the Northwestern/University of Chicago team behind the NURing project presents a camera-enabled evolution of their fingertip-deflection guidance wearable. The authors argue that most eyes-free guidance systems for blind and…

    haptics · wearable technology · assistive technology · blindness and low vision · eyes-free interaction

  • Demonstrating Eyes-Free Object Retrieval via Fingertip Deflection Guidance Using the NURing

    Tomasz P. Trzpit, Gregory Reardon, Elizabeth Gerber, Pedro Lopes, Michael Peshkin, J. Edward Colgate · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract is an interactive-demo paper introducing a vision-enabled version of NURing, a tendon-driven wearable ring that guides reach by gently deflecting the wearer’s fingertip. The authors frame the work around a recurring report from blind and…

    haptic feedback · kinesthetic feedback · wearable technology · blindness · visual impairment

  • GestureVoice: Enabling Multimodal Text Editing for Blind Users Using Gestures and Voice

    Prerna Khanna, Sai Pravallika Reddy, IV Ramakrishnan, Xiaojun Bi, Aruna Balasubramanian · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces GestureVoice, a multimodal text editing system that enables blind smartphone users to edit text using mid-air hand gestures detected by a smartwatch combined with voice commands, eliminating the need for touchscreen interaction. The research addresses a…

    text editing · blind users · multimodal interaction · gesture recognition · voice commands

  • StepWrite: Adaptive Planning for Speech-Driven Text Generation

    Hamza El Alaoui, Atieh Taheri, Yi-Hao Peng, Jeffrey P. Bigham · 2025 · Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST '25)

    This paper introduces StepWrite, an LLM-powered voice-based writing system that enables structured, hands-free and eyes-free composition of longer-form texts. While speech-to-text tools handle short dictation well, composing structured emails or detailed responses requires…

    voice interface · speech-to-text · hands-free interaction · eyes-free interaction · large language models

  • Demonstration of GestureCalc: An Eyes-Free Calculator for Touch Screens

    Leah Perlmutter, Bindita Chaudhuri, Justin Petelka, Philip Garrison, James Fogarty, Jacob O. Wobbrock, Richard E. Ladner · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents GestureCalc, an eyes-free, target-less digital calculator for touch screen devices that replaces traditional button-based input with intuitive gesture-based input. The core problem is that existing calculator apps require precise tapping on…

    gesture-based interaction · touchscreen accessibility · blindness · visual impairment · screen reader

  • Typing Slowly but Screen-Free: Exploring Navigation over Entirely Auditory Keyboards

    Reeti Mathur, Aishwarya Sheth, Parimal Vyas, Davide Bolchini · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper introduces the concept of "keyflows" — entirely auditory keyboards that operate without a reference screen, enabling blind users to type while untethered from their mobile device. The core problem is that current accessible keyboards require blind users to constantly…

    text entry · blindness · visual impairment · screen reader · auditory interface

  • GestureCalc: An Eyes-Free Calculator for Touch Screens

    Bindita Chaudhuri, Leah Perlmutter, Justin Petelka, Philip Garrison, James Fogarty, Jacob O. Wobbrock, Richard E. Ladner · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This full research paper presents GestureCalc, an eyes-free, target-less gesture-based calculator for touch screens, along with a rigorous three-session longitudinal evaluation with eight screen reader users. The system replaces the spatial button layout of conventional…

    gesture-based interaction · touchscreen accessibility · blindness · visual impairment · screen reader

  • Exploring an Ambiguous Technique for Eyes-Free Mobile Text Entry

    Dylan Gaines · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This student research competition paper from Michigan Technological University presents Tap123, an ambiguous eyes-free keyboard for mobile text entry that does not require users to tap specific keys. The system is motivated by the limitations of existing blind text entry…

    blindness · low vision · text entry · mobile accessibility · eyes-free interaction

  • Audio-Based Feedback Techniques for Teaching Touchscreen Gestures

    Uran Oh, Stacy Branham, Leah Findlater, Shaun K. Kane · 2015 · ACM Transactions on Accessible Computing (TACCESS)

    This paper proposes and evaluates two complementary audio-based techniques for teaching touchscreen gestures to blind and low-vision users: gesture sonification (mapping finger position to pitch and stereo panning to create an audio representation of the gesture) and corrective…

    visual impairment · touchscreen · gesture learning · sonification · audio feedback

  • Design of and Subjective Response to On-body Input for People with Visual Impairments

    Uran Oh, Leah Findlater · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper investigates on-body input — using the skin as an input surface — as an alternative or complement to touchscreen interaction for people with visual impairments. Since blind users do not need the visual display of a mobile device, on-body input offers potential…

    mobile accessibility · on-body interaction · gesture interaction · blindness · wearable technology

  • Move&Flick: Design and Evaluation of a Single-Finger and Eyes-Free Kana-Character Entry Method on Touch Screens

    Ryosuke Aoki, Ryo Hashimoto, Akihiro Miyata, Shunichi Seko, Masahiro Watanabe, Masayuki Ihara · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS '14)

    This demonstration paper presents Move&Flick, a Japanese Kana-character text entry method designed for visually impaired users on touchscreen devices. Standard touchscreen text entry for visually impaired people is burdensome: users must explore the screen to find software keys…

    text entry · touchscreen accessibility · visual impairment · mobile accessibility · gesture interaction

  • Eyes-Free Yoga: An Exergame Using Depth Cameras for Blind & Low Vision Exercise

    Kyle Rector, Cynthia L. Bennett, Julie A. Kientz · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents Eyes-Free Yoga, an exergame built on the Microsoft Kinect that teaches six yoga poses to people who are blind or low vision using entirely auditory feedback. Research shows that people with visual impairments are more likely to be obese and less physically…

    visual impairment · blindness · exergame · eyes-free interaction · auditory feedback

  • Exploring the Use of Speech Input by Blind People on Mobile Devices

    Shiri Azenkot, Nicole B. Lee · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how blind people use speech input on mobile devices through two studies: a survey of 169 participants (64 blind/low-vision, 105 sighted) and a laboratory study with 8 blind participants composing paragraphs on an iPod Touch using speech dictation versus…

    visual impairment · blindness · speech input · speech recognition · mobile accessibility

  • The Feasibility of Eyes-Free Touchscreen Keyboard Typing

    Keith Vertanen, Haythem Memmi, Per Ola Kristensson · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper proposes a novel approach to eyes-free touchscreen typing where users imagine a QWERTY keyboard somewhere on the device and tap out an entire sentence without seeing the keyboard and without receiving any intermediate feedback about letters or words typed. This…

    visual impairment · text entry · eyes-free interaction · touchscreen · keyboard

  • Accessible Photo Album: Enhancing the Photo Sharing Experience for People with Visual Impairment

    Susumu Harada, Daisuke Sato, Dustin W. Adams, Sri Kurniawan, Hironobu Takagi, Chieko Asakawa · 2013 · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '13)

    This paper investigates how blind and partially sighted people can be supported not only in capturing photographs but in organising, recalling, and sharing them afterwards — a step that the authors argue has been largely neglected in prior blind-photography research. The study…

    blindness and low vision · mobile accessibility · assistive technology · photography · audiophotography

  • Reusable Game Interfaces for People with Disabilities

    Javier Torrente · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This doctoral consortium paper proposes that creating specialized, reusable accessibility tools for game developers can significantly reduce the cost and effort of making games accessible to people with disabilities. The author argues that while games have expanded beyond…

    game accessibility · serious games · audio games · eyes-free interaction · 3D audio

  • On the Audio Representation of Radial Direction

    Susumu Harada, Hironobu Takagi, Chieko Asakawa · 2011 · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11)

    This paper proposes a new primitive for auditory displays — radial direction — and evaluates a concrete mapping of vowel-like sounds to eight cardinal and ordinal directions. The authors observe that almost all prior sonification work has mapped data to linear sound properties…

    sonification · auditory display · auditory interface · non-visual interaction · eyes-free interaction

  • Leveraging Proprioception to Make Mobile Phones More Accessible to Users with Visual Impairments

    Frank Chun Yat Li, David Dearman, Khai N. Truong · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper extends Virtual Shelves — an interaction technique that leverages proprioception (the sense of body position and movement) to provide eyes-free access to mobile phone shortcuts — for users with visual impairments. The core concept is elegant: users hold their phone in…

    visual impairment · proprioception · mobile accessibility · interaction techniques · eyes-free interaction

  • Slide Rule: Making Mobile Touch Screens Accessible to Blind People Using Multi-Touch Interaction Techniques

    Shaun K. Kane, Jeffrey P. Bigham, Jacob O. Wobbrock · 2008 · Assets '08: Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces Slide Rule, a set of audio-based multi-touch interaction techniques that make touch screen devices accessible to blind users without requiring any additional hardware. Published in 2008 — just one year after the iPhone launched and before VoiceOver was…

    blind users · touch screens · mobile accessibility · multi-touch interaction · gestures

19 results.