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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • "It Depends": Re-Authoring Play Through Clinical Reasoning in Wearable AR Rehab Games

    Binyan Xu, Wei Wu, Soonhyeon Kweon, Casper Harteveld, Leanne Chukoskie · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper examines how lightweight, glasses-form-factor augmented reality (AR) rehabilitation games can be translated from laboratory prototypes into everyday physical therapy (PT) practice. The authors argue that most AR rehab research has stalled in controlled…

    augmented reality · rehabilitation · physical therapy · clinical reasoning · embodied interaction

  • Reimagining Wearable AR Gesture Design: Physical Therapy Reasoning in Everyday Contexts

    Wei Wu, Binyan Xu, Soonhyeon Kweon, Yujie Wang, Leanne Chukoskie, Casper Harteveld · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper reimagines gesture vocabularies for lightweight, everyday augmented reality (AR) glasses — the emerging category of optical see-through wearables (e.g., Snap Spectacles, Meta Orion, Ray-Ban Meta) that are entering consumer and workplace life. The authors…

    augmented reality · gesture interaction · wearable technology · physical therapy · ergonomics

  • Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living

    Yong-Joon Thoo, Karim Aebischer, Nicolas Ruffieux, Denis Lalanne · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the feasibility of using co-located shared augmented reality (S-AR) to support low-vision therapist (LVT)-guided training for people with low vision. While virtual reality has shown promise for practicing orientation and mobility skills, it isolates users…

    low vision · augmented reality · vision rehabilitation · activities of daily living · shared AR

  • Empowering Accessible Gesture Input Design with Gesture-A11Y

    Mihail Terenti, Laura-Bianca Bilius, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu · 2025 · Proceedings of the 22nd International Web for All Conference (W4A)

    This paper from Stefan cel Mare University of Suceava (Romania) introduces Gesture-A11Y, the first open-access web-based tool and database for accessible gesture input design, containing over 22,000 gesture records collected from 122 users with visual and/or motor impairments.…

    gesture interaction · motor accessibility · visual impairment · mobile accessibility · wearable technology

  • System-class Accessibility: The Architectural Support for Making a Whole System Usable by People with Disabilities

    Chris Fleizach, Jeffrey P. Bigham · 2024 · ACM Queue

    This article introduces the concept of "system-class accessibility" — the architectural support built into an operating system to make the entire platform usable by people with disabilities. Written by Chris Fleizach (who led the development of VoiceOver on iOS at Apple) and…

    accessibility API · screen readers · VoiceOver · iOS accessibility · operating systems

  • Wearable Interactions for Users with Motor Impairments: Systematic Review, Inventory, and Research Implications

    Alexandru-Ionut Siean, Radu-Daniel Vatavu · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents the first systematic literature review focused specifically on wearable interactions for users with motor impairments. The authors conducted a meta-analysis of 57 peer-reviewed scientific articles identified through searches of the ACM Digital Library, IEEE…

    motor impairments · wearable technology · systematic literature review · gesture interaction · smartwatches

  • Eyelid Gestures on Mobile Devices for People with Motor Impairments

    Mingming Fan, Zhen Li, Franklin Mingzhe Li · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a novel approach to mobile device interaction for people with severe motor impairments: using eyelid gestures detected by the smartphone's front-facing camera. While existing eye-based interaction research has primarily focused on gaze direction and simple…

    motor accessibility · mobile accessibility · input methods · gesture interaction · eye tracking

  • Inclusive improvisation through sound and movement mapping: from DMI to ADMI

    Alon Ilsar, Gail Kenning · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of adapting the AirSticks, a gestural Digital Musical Instrument (DMI) designed for expert percussionists, into an Accessible Digital Musical Instrument (ADMI) for people with disabilities. The AirSticks use Razer Hydra virtual reality gaming…

    music accessibility · accessible digital musical instruments · gesture interaction · inclusive design · dementia

  • Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art

    Andreas Reichinger, Helena Garcia Carrizosa, Joanna Wood, Svenja Schröder, Christian Löw, Laura Rosalia Luidolt, Maria Schimkowitsch, Anton Fuhrmann, Stefan Maierhofer, Werner Purgathofer · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents an interactive audio guide (IAG) system that combines 3D-printed tactile reliefs with gesture-controlled, location-dependent audio descriptions to make visual art accessible to blind, visually impaired, and cognitively disabled users. Traditional tactile…

    tactile graphics · museum accessibility · blind and visually impaired · audio description · gesture interaction

  • Designing Gesture-Based Applications for Individuals with Developmental Disabilities: Guidelines from User Studies in India

    Sumita Sharma, Blessin Varkey, Krishnaveni Achary, Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Saurabh Srivastava, Nitendra Rajput · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents the design, evaluation, and resulting guidelines from three gesture-based applications created for individuals with developmental disabilities in India, developed through a long-term collaboration with Tamana, an NGO and special education school in New Delhi.…

    developmental disabilities · gesture interaction · special education · inclusive design · Global South accessibility

  • Exploring Aural Navigation by Screenless Access

    Mikaylah Gross, Joe Dara, Christopher Meyer, Davide Bolchini · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper introduces screenless access, a paradigm for browsing aural information architectures using one-handed, in-air gestures recognised by an off-the-shelf Myo armband, freeing blind and visually impaired users from the constraint of holding and touching a smartphone…

    blind · visual impairment · gesture interaction · wearable technology · mobile accessibility

  • Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body Interaction

    Uran Oh, Lee Stearns, Alisha Pradhan, Jon E. Froehlich, Leah Findlater · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper investigates how well microinteractions — brief, high-frequency mobile tasks that take sighted users only a few seconds to complete — are currently supported for people who are blind or visually impaired (VI). While modern smartphones are reasonably accessible through…

    microinteraction · on-body interaction · visual impairment · wearable technology · mobile accessibility

  • BrailleSketch: A Gesture-based Text Input Method for People with Visual Impairments

    Mingzhe Li, Mingming Fan, Khai N. Truong · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper presents BrailleSketch, a gesture-based text input method for touchscreen smartphones designed for people with visual impairments who already know the Braille alphabet. Rather than requiring users to tap specific screen locations or use multi-finger chording (as with…

    text entry · braille · gesture interaction · visual impairment · mobile accessibility

  • The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests

    Patrick Carrington, Jian-Ming Chang, Kevin Chang, Catherine Hornback, Amy Hurst, Shaun K. Kane · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper introduces the Gest-Rest Family, a suite of gesture-based input devices designed to fit over standard power wheelchair armrests, enabling users with upper body motor impairments to interact with computing devices without needing to reach for or hold separate input…

    wheelchair · motor impairment · input device · chairable computing · assistive technology

  • Kirana: A Gesture-based Market App for Life Skills Learning for Individuals with Developmental Disabilities

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This demonstration paper presents Kirana, a gesture-based application that simulates the experience of purchasing items at a local Indian grocery store ("kirana") for individuals with developmental disabilities. The application was developed in collaboration with special…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • Designing Wearable Mobile Device Controllers for Blind People: A Co-Design Approach

    Catherine Feng · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This poster paper explores the design space of wearable controllers that enable blind people to operate their smartphones more efficiently while on the go, without needing to directly interact with the phone's touchscreen. Blind people rely heavily on mobile phones for…

    blindness · wearable technology · mobile accessibility · co-design · interaction design

  • Gesture-based Interaction for Individuals with Developmental Disabilities in India

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disabilities at the Nai Disha…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • Sequential Gestural Passcodes on Google Glass

    Abdullah Ali · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This poster paper presents a prototype authentication system using Google Glass to help people with visual impairments access online accounts while protecting against shoulder surfing attacks. The author identifies two intersecting problems: blind users face difficulties…

    blindness · authentication · security · wearable computing · gesture interaction

  • Remote IT Education for Senior Citizens

    Hironobu Takagi, Akihiro Kosugi, Tatsuya Ishihara, Kentarou Fukuda · 2014 · Proceedings of the 11th Web for All Conference (W4A)

    This paper addresses the challenge of teaching IT skills to senior citizens in Japan, where the elderly population ratio has reached 25% nationally and up to 40% in some regions. The authors identified that peer teaching — skilled seniors teaching unskilled seniors — is the most…

    aging · digital literacy · digital divide · education · remote learning

  • Design of and Subjective Response to On-body Input for People with Visual Impairments

    Uran Oh, Leah Findlater · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper investigates on-body input — using the skin as an input surface — as an alternative or complement to touchscreen interaction for people with visual impairments. Since blind users do not need the visual display of a mobile device, on-body input offers potential…

    mobile accessibility · on-body interaction · gesture interaction · blindness · wearable technology

  • The Gest-Rest: A Pressure-Sensitive Chairable Input Pad for Power Wheelchair Armrests

    Patrick Carrington, Amy Hurst, Shaun K. Kane · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper introduces the Gest-Rest, a pressure-sensitive input device designed to fit over a standard power wheelchair armrest, enabling users to perform touch and gesture interactions without needing to reach for or hold a separate device. The concept builds on the authors'…

    wheelchair accessibility · alternative input · gesture interaction · motor disability · pressure input

  • Move&Flick: Design and Evaluation of a Single-Finger and Eyes-Free Kana-Character Entry Method on Touch Screens

    Ryosuke Aoki, Ryo Hashimoto, Akihiro Miyata, Shunichi Seko, Masahiro Watanabe, Masayuki Ihara · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS '14)

    This demonstration paper presents Move&Flick, a Japanese Kana-character text entry method designed for visually impaired users on touchscreen devices. Standard touchscreen text entry for visually impaired people is burdensome: users must explore the screen to find software keys…

    text entry · touchscreen accessibility · visual impairment · mobile accessibility · gesture interaction

  • A Tactile Windowing System for Blind Users

    Denise Prescher, Gerhard Weber, Martin Spindler · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper from Technische Universität Dresden presents the Braille Window System (BWS), a windowing interface designed for a large planar tactile display — the BrailleDis9000, a touch-sensitive pin-matrix of 120 columns and 60 rows (7,200 pins). Standard screen readers…

    braille · tactile display · tactile graphics · gesture interaction · blindness

23 results.