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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Project Star Catcher: A Novel Immersive Virtual Reality Experience for Upper Limb Rehabilitation

    Aviv Elor, Mircea Teodorescu, Sri Kurniawan · 2018 · ACM Transactions on Accessible Computing

    This paper presents Project Star Catcher (PSC), an immersive virtual reality game designed for upper limb rehabilitation in individuals with hemiparesis—weakness or partial paralysis affecting one side of the body, commonly resulting from stroke. The game adapts modified…

    virtual reality · rehabilitation · stroke · hemiparesis · constraint-induced therapy

  • Stroke Therapy through Motion-Based Games: A Case Study

    Gazihan Alankus, Rachel Proffitt, Caitlin Kelleher, Jack Engsberg · 2011 · ACM Transactions on Accessible Computing

    This case study explores the long-term home use of motion-based video games for stroke rehabilitation—an area where prior research focused mainly on clinical settings or short-term evaluations. The participant was a 62-year-old woman with hemiparesis (partial paralysis on one…

    stroke rehabilitation · motor impairment · game-based therapy · motion sensing · hemiparesis

  • Stroke Therapy through Motion-Based Games: A Case Study

    Gazihan Alankus, Rachel Proffitt, Caitlin Kelleher, Jack Engsberg · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents a detailed six-week home-based case study of a 62-year-old woman (pseudonym Marie) who was seventeen years post-stroke, using custom motion-based video games for upper extremity rehabilitation. Marie had left hemiparesis affecting her non-dominant side, with…

    stroke rehabilitation · hemiparesis · gamification · motor disability · physical rehabilitation

3 results.