How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?
Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility
This paper investigates how skill assistance and its disclosure affect perceptions of fairness in inclusive esports, where players with and without disabilities compete together. The gaming industry's competitive focus has led many commercial titles to neglect accessibility,…
gaming accessibility · esports · motor disabilities · player balancing · fairness