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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?

    Shuto Sako, Tomoki Ikeda, Ryosuke Aoki, Akihiro Miyata · 2025 · ASSETS '25: Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how skill assistance and its disclosure affect perceptions of fairness in inclusive esports, where players with and without disabilities compete together. The gaming industry's competitive focus has led many commercial titles to neglect accessibility,…

    gaming accessibility · esports · motor disabilities · player balancing · fairness

  • Gesture-A11Y: A Large-Scale Hub for Accessible Gesture Input

    Mihail Terenti, Laura-Bianca Bilius, Ovidiu-Ciprian Ungurean, Radu-Daniel Vatavu · 2025 · Proceedings of the 22nd International Web for All Conference (W4A 2025)

    This paper introduces Gesture-A11Y, a large-scale, open-source, web-based hub that serves as a searchable database of gesture input data collected from users with visual or motor disabilities. The tool is the culmination of an eight-year research effort following a four-stage…

    gesture input · motor disabilities · visual disabilities · open data · accessible interaction design

  • Nonverbal Communication through Expressive Objects

    Stephanie Valencia, Mark Steidl, Michael L. Rivera, Cynthia L. Bennett, Jeffrey P. Bigham, Henny Admoni · 2023 · Communications of the ACM

    This paper explores how physical motion through an expressive object — a "sidekick" — can support nonverbal communication for augmented communicators (ACs) who use AAC devices. The work centres on Mark, a co-author with cerebral palsy who has used AAC for over 19 years and…

    AAC · augmentative and alternative communication · cerebral palsy · nonverbal communication · co-design

  • Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities

    Sebastián A. López, Fulvio Corno, Luigi De Russis · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch interfaces have limited access to action-oriented video games. While cause-and-effect and scanning-based games exist, dynamic games requiring quick…

    accessible gaming · one-switch · single-switch · motor disabilities · children

  • Fast Human-Computer Interaction by Combining Gaze Pointing and Face Gestures

    David Rozado, Jason Niu, Martin Lochner · 2017 · ACM Transactions on Accessible Computing

    This paper presents FaceSwitch, an open-source multimodal accessibility system that combines eye gaze tracking for cursor positioning with facial gesture recognition for triggering actions. The system addresses limitations of existing gaze-based interaction methods: gaze-only…

    eye tracking · gaze interaction · face tracking · facial gestures · motor disabilities

  • Can We Make Dynamic, Accessible and Fun One-Switch Video Games?

    Sebastián Aced López, Fulvio Corno, Luigi De Russis · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This demonstration paper tackles a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch input are typically limited to static, time-independent games that lack the dynamic engagement of mainstream video games. The fundamental…

    switch access · game accessibility · motor disabilities · children · assistive technology

  • A System for Controlling Assisted Living Environments Using Mobile Devices

    Paulo A. Condado, Fernando G. Lobo · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents EasyHouse, a smartphone-based home automation system designed to be accessible for people with motor disabilities while remaining usable by all family members. The system addresses a gap in the smart home market: most domotic (home automation) products target…

    home automation · smart home · motor disabilities · cerebral palsy · mobile accessibility

  • Text Entry Using Single-Channel Analog Puff Input

    Adam J. Sporka · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS 2014)

    This short demonstration paper presents a prototype text entry system that repurposes a single-channel analog puff input device — specifically the AKAI EWI USB, a MIDI controller designed for woodwind instrument emulation — as an assistive technology for people with motor…

    sip-and-puff · text entry · assistive technology · motor disabilities · alternative input

  • Face Tracking User Interfaces Using Vision-Based Consumer Devices

    Norman H. Villaroman · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '12)

    This short paper investigates the design and implementation of face tracking user interfaces built with consumer-grade vision and depth-sensing devices, specifically the Microsoft Kinect. The research addresses the needs of users who cannot effectively use traditional…

    face tracking · head tracking · assistive technology · alternative input · depth sensing

  • Investigating Grid-Based Navigation: The Impact of Physical Disability

    Shaojian Zhu, Jinjuan Feng, Andrew Sears · 2010 · ACM Transactions on Accessible Computing

    This paper investigates enhancements to grid-based navigation, a speech-controlled cursor technique designed for people who cannot use traditional keyboard and mouse input due to upper-body motor disabilities. Grid-based navigation works by recursively dividing the screen into…

    motor disabilities · speech recognition · cursor control · target selection · alternative input

  • Assessing Fit of Nontraditional Assistive Technologies

    Adriane B. Randolph, Melody M. Moore Jackson · 2010 · ACM Transactions on Accessible Computing

    This paper addresses a critical gap in assistive technology: how to systematically match users who have severe motor disabilities with nontraditional assistive technologies (NTATs) that use physiological signals rather than physical movement for computer control. The authors…

    brain-computer interface · assistive technology · motor disabilities · ALS · locked-in syndrome

  • Conception and Experimentation of a Communication Device with Adaptive Scanning

    Souhir Ghedira, Pierre Pino, Guy Bourhis · 2009 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents an adaptive algorithm for optimizing scanning delay (Tscan) in switch-operated AAC devices, addressing one of the fundamental challenges in scanning-based communication: finding the right balance between speed and error rate. For users with severe motor…

    AAC · scanning · switch access · motor disabilities · adaptive systems

  • Improvements in Vision-based Pointer Control

    Rick Kjeldsen · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents the HeadTracking Pointer (HTP), a vision-based head tracking system developed at IBM's T.J. Watson Research Center that uses a standard webcam to allow people with motor disabilities to control a computer pointer through head movements. The system addresses…

    head tracking · pointer control · computer vision · assistive technology · motor disabilities

  • SUITEKeys: A Speech Understanding Interface for the Motor-Control Challenged

    Bill Manaris, Alan Harkreader · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper from the University of Southwestern Louisiana presents SUITEKeys, a continuous speech understanding interface that provides complete computer access to users with motor-control impairments by modelling all interaction at the physical keyboard and mouse level. Unlike…

    speech recognition · motor disabilities · voice input · alternative input · natural language interface

  • A Tool for Creating Eye-Aware Applications that Adapt to Changes in User Behavior

    Greg Edwards · 1998 · Proceedings of the Third International ACM Conference on Assistive Technologies (Assets '98)

    This paper from Stanford University's Archimedes Project presents the Black Squirrel Eye Interpretation Engine, a development tool for creating eye-aware software applications that adapt in real-time to changes in a user's natural eye-movement behaviours and intentions. The work…

    eye tracking · gaze interaction · eye-controlled interface · adaptive interface · ALS

15 results.