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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Identifying Comfort Areas in 3D Space for Persons with Upper Extremity Mobility Impairments Using Virtual Reality

    Shanmugam Muruga Palaniappan, Ting Zhang, Bradley S. Duerstock · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper presents a method for using virtual reality exergaming to identify personalized comfort areas in 3D space for people with upper extremity mobility impairments (UEMIs), enabling optimal placement of assistive technology input devices like switches, joysticks, and…

    virtual reality · motor disability · spinal cord injury · ergonomics · assistive technology

  • Improving Usability of Math Editors

    Neil Soiffer · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This short paper presents an empirical analysis of mathematical symbol usage across US grade 6-12 textbooks to demonstrate that context-aware math editors could dramatically reduce the number of buttons needed for symbol entry, significantly improving usability for screen reader…

    mathematics accessibility · STEM accessibility · MathML · equation editors · screen readers

  • Prime III: Voting for a More Accessible Future

    Simone A. Smarr, Imani N. Sherman, Brianna Posadas, Juan E. Gilbert · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This demonstration paper presents Prime III, an open-source, multimodal electronic ballot marking system designed to allow all voters — regardless of ability or disability — to vote independently and privately on the same machine. Developed at the University of Florida beginning…

    accessible voting · universal design · multimodal interaction · blindness · civic participation

  • Breaking Barriers with Assistive Macros

    André Rodrigues · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper introduces Assistive Macros, an Android accessibility service that enables users with motor impairments to perform multi-step interactions with a single selection. The system addresses two critical problems: the extreme time consumption of sequential scanning…

    switch access · motor impairment · mobile accessibility · Android · macros

  • Can We Make Dynamic, Accessible and Fun One-Switch Video Games?

    Sebastián Aced López, Fulvio Corno, Luigi De Russis · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This demonstration paper tackles a significant gap in accessible gaming: children with severe motor disabilities who rely on single-switch input are typically limited to static, time-independent games that lack the dynamic engagement of mainstream video games. The fundamental…

    switch access · game accessibility · motor disabilities · children · assistive technology

  • Text Entry by Raising the Eyebrow with HaMCoS

    Torsten Felzer, Stephan Rinderknecht · 2014 · ASSETS '14: Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility

    This demo paper presents HaMCoS (HAnds-free Mouse COntrol System), a system that enables text entry for people with very severe physical disabilities using tiny contractions of the brow muscle. The system targets users in a "locked-in" state, where communication with the outside…

    assistive technology · text entry · switch access · motor impairments · mouse emulation

  • Motion History to Improve Communication and Switch Access for People with Severe and Multiple Disabilities

    Guang Yang, Mamoru Iwabuchi, Rumi Hirabayashi, Kenryu Nakamura, Kimihiko Taniguchi, Syoudai Sano, Takamitsu Aoki · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This demo paper presents the application of Motion History — a computer vision technique that visualises a user's movement history as a heat map — to support communication and switch access for people with severe and multiple disabilities. The system is part of OAK (Observation…

    severe disabilities · multiple disabilities · switch access · computer vision · Kinect

  • Optimization of Switch Keyboards

    Xiao (Cosmo) Zhang, Kan Fang, Gregory Francis · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This short paper presents a method for optimizing the character layout of switch keyboards used by people with severe motor control difficulties, including those with locked-in syndrome resulting from spinal cord or brain injury. Switch keyboards work by scanning a cursor across…

    switch access · text entry · motor disability · locked-in syndrome · keyboard optimization

  • Evaluating the STANDUP Pun Generating Software with Children with Cerebral Palsy

    Annalu Waller, Rolf Black, David A. O'Mara, Helen Pain, Graeme Ritchie, Ruli Manurung · 2009 · ACM Transactions on Accessible Computing

    This paper evaluates STANDUP (System To Augment Non-speakers' Dialogue Using Puns), software that uses natural language generation to enable children with complex communication needs (CCN) to create and tell novel punning riddles. Unlike traditional AAC systems that rely on…

    AAC · cerebral palsy · children · natural language generation · computational humor

  • Conception and Experimentation of a Communication Device with Adaptive Scanning

    Souhir Ghedira, Pierre Pino, Guy Bourhis · 2009 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents an adaptive algorithm for optimizing scanning delay (Tscan) in switch-operated AAC devices, addressing one of the fundamental challenges in scanning-based communication: finding the right balance between speed and error rate. For users with severe motor…

    AAC · scanning · switch access · motor disabilities · adaptive systems

  • Designing AAC Interfaces for Commercial Brain-Computer Interaction Gaming Hardware

    Stephen Steward · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper explores repurposing a low-cost commercial brain-computer interface (BCI) gaming device — the OCZ Technologies Neural Impulse Actuator (NIA) — as an input device for augmentative and alternative communication (AAC). The NIA is a headband that reads electrical signals…

    augmentative and alternative communication · brain-computer interface · assistive technology · motor impairment · speech impairment

  • The One-Key Challenge: Searching for a Fast One-Key Text Entry Method

    I. Scott MacKenzie · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents SAK (Scanning Ambiguous Keyboard), a novel one-key text entry method designed for people who can only operate a single switch input. The design combines two established techniques — scanning keyboards (where items are highlighted sequentially and selected…

    text entry · switch access · scanning keyboard · ambiguous keyboard · motor disability

  • Sudoku Access: A Sudoku Game for People with Motor Disabilities

    Stéphane Norte, Fernando G. Lobo · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Algarve, Portugal presents Sudoku Access, an accessible version of the Sudoku puzzle game designed for people with motor disabilities. The system provides two alternative input methods: switch-based scanning and speech recognition, allowing…

    game accessibility · motor disability · scanning input · speech recognition · switch access

  • Simulation to predict performance of assistive interfaces

    Pradipta Biswas, Peter Robinson · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    This short ASSETS 2007 poster from Pradipta Biswas and Peter Robinson at the Cambridge Computer Laboratory describes a simulator for predicting how disabled users will perform on a given assistive interface, intended to reduce the dependence on hard-to-recruit disabled…

    user simulation · usability evaluation · GOMS · Model Human Processor · scanning interface

  • Indirect Text Entry Using One or Two Keys

    Melanie Baljko, Andrew Tam · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper introduces a new descriptive model for indirect text entry — text composition methods where the number of input devices (switches) is significantly smaller than the number of selectable characters. This is the primary text entry paradigm for users of augmentative and…

    AAC · switch access · text entry · scanning · Huffman coding

  • Dynamically Adapting GUIs to Diverse Input Devices

    Scott Carter, Amy Hurst, Jennifer Mankoff, Jack Li · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents an analysis framework and demonstration tool (Input Adapter Tool, IAT) for automatically modifying desktop application interfaces to accommodate alternative input devices. Most GUI applications assume keyboard and mouse input, creating barriers for people…

    adaptive interface · alternative input · switch access · input adaptation · GUI adaptation

  • A New Generation of Communication Aids under the ULYSSES Component-Based Framework

    Georgios Kouroupetroglou, Alexandros Pino · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets '02)

    This paper from the University of Athens introduces ULYSSES, a component-based software framework for building customisable AAC (Augmentative and Alternative Communication) devices. The core problem ULYSSES addresses is that AAC users have highly diverse and individual needs —…

    augmentative and alternative communication · component-based framework · software engineering · assistive technology · speech synthesis

  • Web Accessibility for Low Bandwidth Input

    Jennifer Mankoff, Anind Dey, Udit Batra, Melody Moore · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets 02)

    This paper addresses web accessibility for users with severe motor and speech impairments who can only produce one to four input signals when interacting with a computer — termed "low bandwidth" users. These include people with locked-in syndrome using neural control interfaces,…

    motor impairment · web accessibility · switch access · low bandwidth input · scanning

  • ICU-Talk, A Communication Aid for Intubated Intensive Care Patients

    F. MacAulay, A. Judson, M. Etchels, S. Ashraf, I. W. Ricketts, A. Waller, J. K. Brodie, N. Alm, A. Warden, A. J. Shearer, B. Gordon · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets 02)

    This paper describes ICU-Talk, a computer-based communication aid developed specifically for intubated patients in hospital intensive care units (ICUs) who are temporarily unable to speak due to breathing tubes inserted through their mouth or throat. The three-year…

    augmentative and alternative communication · AAC · intensive care · intubation · hospital communication

  • Evaluation of Scanning User Interfaces Using Real-Time-Data Usage Logs

    Peter O'Neill, Chris Roast, Mark Hawley · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper from Sheffield Hallam University and Barnsley District General Hospital presents a novel approach to evaluating electronic assistive technology (EAT) for people with severe disabilities through automated analysis of real-time usage logs. The research focuses on the…

    switch access · scanning interface · assistive technology · cerebral palsy · usage analytics

  • The LF-ASD Brain Computer Interface: On-Line Identification of Imagined Finger Flexions in Subjects with Spinal Cord Injuries

    Steven G. Mason, Ziba Bozorgzadeh, Gary E. Birch · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper presents the first evaluation of the Low-Frequency Asynchronous Switch Design (LF-ASD) brain-computer interface with individuals who have high-level spinal cord injuries. The LF-ASD is a brain-controlled switch designed specifically for asynchronous control…

    brain-computer interface · spinal cord injury · EEG · switch access · motor imagery

  • Enhancing Scanning Input with Non-Speech Sounds

    Stephen A. Brewster, Veli-Pekka Raty, Atte Kortekangas · 1996 · Proceedings of the Second Annual ACM Conference on Assistive Technologies (Assets '96)

    This paper proposes adding structured non-speech sounds (earcons) to scanning input systems used by people with severe motor disabilities who can only operate a single switch. Scanning input works by sequentially highlighting items in a grid; the user presses their switch when…

    scanning input · earcons · sonification · auditory display · switch access

  • "Composability": Widening Participation in Music Making for People with Disabilities via Music Software and Controller Solutions

    Tim Anderson, Clare Smith · 1996 · Proceedings of the Second Annual ACM Conference on Assistive Technologies (Assets '96)

    This paper from the Drake Music Project and University of York discusses enabling visually impaired and physically disabled people to compose and perform music through adapted software and controller solutions. The Drake Music Project (DMP), a UK charity founded in 1988,…

    music accessibility · creative arts · MIDI · adaptive technology · physical disability

  • Using the Baby-Babble-Blanket for infants with motor problems: an empirical study

    Harriet J. Fell, Hariklia Delta, Regina Peterson, Linda J. Ferrier, Zebra Mooraj, Megan Valleau · 1994 · Proceedings of the First Annual ACM Conference on Assistive Technologies (Assets '94)

    This paper presents the Baby-Babble-Blanket (BBB), a patented assistive device designed for infants with severe motor problems who are at risk of developing learned helplessness due to their inability to control their environment or communicate. The BBB consists of a…

    early intervention · motor disability · cerebral palsy · infant development · switch access

24 results.