← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • The EasyCog Dataset: Towards Easier Cognitive Assessment with Passive Video Watching

    Qingyong Hu, Yuxuan Zhou, Jinjian Wang, Yanbin Gong, Yizhen Zhang, Jingnan Sun, Jian Yao, Qijia Shao, Lili Qiu, Qian Zhang, Guihua Li · 2026 · Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

    This paper introduces EasyCog, the first large-scale multimodal dataset designed for low-burden, low-cost cognitive assessment using passive visual engagement. The core motivation is to address well-documented limitations of standard clinical cognitive tests such as the Montreal…

    cognitive accessibility · cognitive assessment · EEG · eye tracking · dementia

  • Designing a Generative AI-Assisted Music Psychotherapy Tool for Deaf and Hard-of-Hearing Individuals

    Youjin Choi, JaeYoung Moon, JinYoung Yoo, Jennifer G. Kim, Jin-Hyuk Hong · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Choi and colleagues designed, built, and evaluated a generative-AI music psychotherapy tool co-designed with licensed Korean music therapists for deaf and hard-of-hearing (DHH) users. The work is motivated by the observation that music psychotherapy — which uses songwriting,…

    music therapy · deaf accessibility · DHH · generative AI · conversational agent

  • It's Hip to Be Square: A Tangible User Interface for Quadrilateral Learning

    Scott George Lambert, Adish Pawar, Taliesin L. Smith, Jennifer Tennison, Emily B. Moore, Jenna Gorlewicz · 2025 · ACM Transactions on Accessible Computing

    This paper presents the Smart Quad, a tangible user interface (TUI) designed to make geometry learning accessible through physical manipulation of four-sided shapes. The Smart Quad pairs via Bluetooth with the PhET Quadrilateral Simulation, creating a multimodal learning…

    tangible user interface · TUI · blind and low vision · mathematics education · geometry

  • Translating Color: Sonification as a Method of Sensory Substitution within the Museum

    Silvia Dini, Luca Andrea Ludovico, Sergio Mascetti, Maria Joaquina Valero Gisbert · 2023 · Proceedings of the 20th International Web for All Conference (W4A)

    This extended abstract proposes using sonification — the technique of translating data into sound — to make the chromatic elements of contemporary artworks accessible to people with visual impairments or blindness (VIB). The research addresses a fundamental challenge in museum…

    sonification · museum accessibility · visual impairment · sensory substitution · art accessibility

  • IMAGE: A Deployment Framework for Creating Multimodal Experiences of Web Graphics

    Juliette Regimbal, Jeffrey R. Blum, Jeremy R. Cooperstock · 2022 · Proceedings of the 19th International Web for All Conference (W4A)

    This short paper from McGill University introduces IMAGE (Internet Multimodal Access to Graphical Exploration), an open-source framework for converting web graphics into accessible multimodal outputs including audio, haptic, and text representations for blind and low vision…

    multimodal · web graphics · image accessibility · haptic feedback · sonification

  • Visually Augmented Audio-Tactile Graphics for Visually Impaired People

    Timo Götzelmann · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents a novel system for creating visually augmented audio-tactile graphics using 3D printing and standard tablet computers, designed for people with visual impairments including those with residual vision. Traditional tactile graphics (raised-line drawings on…

    tactile graphics · 3D printing · audio-tactile · visual augmentation · low vision

  • READ: A (Research) Platform for Evaluating Non-visual Access Methods to Digital Documents

    Laurent Sorin, Julie Lemarié, Mustapha Mojahid · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    READ (Documents Architecture REstitution) is a configurable research platform for evaluating alternative methods of non-visual access to digital documents. The system addresses a well-documented problem: despite extensive functionality, screen readers remain frustrating and…

    document accessibility · research platform · non-visual access · screen readers · text-to-speech

  • Sasayaki: Augmented Voice Web Browsing Experience

    Daisuke Sato, Shaojian Zhu, Masatomo Kobayashi, Hironobu Takagi, Chieko Asakawa · 2011 · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11)

    This paper introduces Sasayaki (Japanese for 'whisper'), a prototype that augments the standard screen-reader voice with a second, physically separated synthesised voice that whispers contextually relevant hints — for example 'entering main content', 'skipped the main', 'the…

    screen readers · auditory interface · voice browser · web accessibility · blindness and low vision

  • Haptic comparison of size (relative magnitude) in blind and sighted people

    Sarah A. Douglas, Shasta Willson · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    Douglas and Willson's Assets '07 paper is a controlled psychophysical study of how blind and sighted users compare relative magnitude using a PHANToM force-feedback device — the workhorse haptic input-output device of the era. The motivating problem is practical: accessibility…

    haptics · visual impairment · blindness · multimodal · psychophysics

  • Developing usable CAPTCHAs for blind users

    Jonathan Holman, Jonathan Lazar, Jinjuan Heidi Feng, John D'Arcy · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '07)

    This short ASSETS 2007 poster from a Towson University team led by Jonathan Lazar — joined by Jonathan Holman, Jinjuan Heidi Feng, and John D'Arcy of Notre Dame — addresses the long-standing accessibility problem that text-based CAPTCHAs (the distorted-letter image puzzles used…

    CAPTCHA · audio CAPTCHA · blindness and low vision · screen readers · web accessibility

  • GraSSML: Accessible Smart Schematic Diagrams for All

    Z. Ben Fredj, D. A. Duce · 2006 · Proceedings of the 2006 International Cross-Disciplinary Workshop on Web Accessibility (W4A)

    This paper addresses a persistent gap in web accessibility: making schematic diagrams (organizational charts, flowcharts, UML diagrams, etc.) accessible to people who cannot perceive visual representations. While previous approaches tried to work "bottom-up" — starting with a…

    accessible graphics · SVG · semantic web · diagram accessibility · alternative representations

  • Understanding Emotion through Multimedia: Comparison between Hearing-Impaired People and People with Hearing Abilities

    Rumi Hiraga, Nobuko Kato · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper investigates how hearing-impaired and normal-hearing people recognise emotions conveyed through drum performances and accompanying visual stimuli. The research is part of a larger project to build a "performance enhancement machine" (PEM) — a system that would enable…

    hearing impairment · music accessibility · emotion recognition · multimodal · music visualisation

  • Constructing Sonified Haptic Line Graphs for the Blind Student: First Steps

    Rameshsharma Ramloll, Wai Yu, Stephen Brewster, Beate Riedel, Mike Burton, Gisela Dimigen · 2000 · Proceedings of the Fourth International ACM Conference on Assistive Technologies (Assets '00)

    This paper presents early research from the University of Glasgow's MultiVis project, a three-year initiative investigating how different sensory modalities can make statistical information representations accessible to blind people. The focus is on making line graphs — a…

    data visualization · sonification · haptic technology · blindness and low vision · tactile graphics

13 results.