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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Eyes on the Palm: Investigating a Ring-Shaped Camera for Seamless Accessible Tactile Exploration

    Ayaka Tsutsui, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Tsutsui and colleagues ask how the form factor of a camera-based assistive device shapes the way blind and low-vision (BLV) users coordinate their hands during tactile exploration of real museum exhibits. Smartphone apps such as Seeing AI and Be My AI are designed around a…

    wearable technology · assistive technology · blindness and low vision · visual impairment · tactile exploration

  • How Does Delegation in Social Interaction Evolve Over Time? Navigation with a Robot for Blind People

    Rayna Hata, Masaki Kuribayashi, Allan Wang, Hironobu Takagi, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Hata and colleagues run a three-week longitudinal study of how six blind participants delegate social navigation tasks to a guide robot in the Miraikan science museum. The paper pushes back against the default assumption that accessible navigation robots should be as autonomous…

    assistive robotics · navigation · blindness and low vision · visual impairment · shared control

  • Robot-Assisted Group Tours for Blind People

    Yaxin Hu, Masaki Kuribayashi, Allan Wang, Seita Kayukawa, Daisuke Sato, Bilge Mutlu, Hironobu Takagi, Chieko Asakawa · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Hu and colleagues investigate how an assistive mobile robot can support blind people's participation in mixed-visual group tours, where blind and sighted visitors share the same guided experience. The motivation is that group activities are central to social life, but blind…

    assistive robotics · museum accessibility · blindness and low vision · visual impairment · group activities

  • Expanding Perspectives to Improve Access to Visual Archives through Multimodal Image Enrichment

    Karina Rodriguez Echavarria, Myrsini Samaroudi · 2026 · ACM Journal on Computing and Cultural Heritage

    This paper addresses a pervasive challenge in the Galleries, Libraries, Archives and Museums (GLAM) sector: large-scale visual collections that have been digitised but remain undiscoverable because they lack descriptive metadata. The authors, from the University of Brighton,…

    cultural heritage · metadata enrichment · AI image classification · FAIR principles · information discovery

  • Access to Interpretation: How Formal Cues Ground Interpretive Alt Text for Paintings

    Vera L. Zhong, Lucy Jiang, Kathryn E. Ringland · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract examines a gap between mainstream alt text conventions and the interpretive work that paintings are designed to evoke. The authors argue that dominant guidance for alt text foregrounds brevity, objectivity, and functional equivalence — an approach…

    alt text · image description · blind and low vision · museum accessibility · cultural heritage

  • Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how science museums can become more accessible to visually impaired visitors through the design and evaluation of an immersive, tactile workshop. Conducted at Miraikan (The National Museum of Emerging Science and Innovation) in Tokyo, the research…

    museum accessibility · science education · blindness · low vision · tactile learning

  • WanderGuide: Indoor Map-less Robotic Guide for Exploration by Blind People

    Masaki Kuribayashi, Kohei Uehara, Allan Wang, Shigeo Morishima, Chieko Asakawa · 2025 · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25)

    Kuribayashi and colleagues design WanderGuide, a suitcase-shaped robotic guide that supports blind people in recreational, open-ended exploration of indoor environments — wandering, browsing, window-shopping — rather than getting from A to B. The team frames a clear gap in the…

    assistive robotics · indoor navigation · blindness and low vision · visual impairment · recreational exploration

  • Field Trials of Autonomous Navigation Robot for Visually Impaired People

    Hironobu Takagi, Kakuya Naito, Daisuke Sato, Masayuki Murata, Seita Kayukawa, Chieko Asakawa · 2025 · Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25)

    This paper reports field trials of AI Suitcase, an autonomous navigation robot shaped like a conventional carry-on suitcase and designed to guide blind and visually impaired (BVI) travellers safely through unfamiliar public spaces. The system traces its origins to the CaBot…

    assistive robotics · blindness and low vision · navigation · indoor navigation · wayfinding

  • Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People

    Rie Kamikubo, Seita Kayukawa, Yuka Kaniwa, Allan Wang, Hernisa Kacorri, Hironobu Takagi, Chieko Asakawa · 2025 · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25)

    Kamikubo and colleagues investigate how autonomous navigation robots for blind users should balance robot autonomy against user control, arguing that current systems default to what they call 'omakase' — a Japanese term meaning 'I leave it to you' — in which the robot makes all…

    assistive robotics · blindness and low vision · human-robot interaction · social robot navigation · shared control

  • From research participant to co-researcher: Chloe's story on co-designing inclusive technologies with people with intellectual disability

    Choe Haidenhofer, Laurianne Sitbon, Chris P Beaumont, Maria Hoogstrate, Jessica L Korte · 2024 · ASSETS 2024: 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This experience report centers the voice of Chloe Haidenhofer, a woman with intellectual disability who has transitioned from research participant to co-researcher over five years of collaboration with the inclusive design technologies team at Queensland University of Technology…

    intellectual disability · co-design · social robots · inclusive research · co-researcher

  • Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Giorgia Masoero, Chieko Asakawa · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper presents the first direct comparison of two smartphone-based museum guide paradigms for blind visitors: a "direct" system using turn-by-turn navigation with VoiceOver-controlled audio descriptions, and an "immersive" system using spatialized sound navigation with…

    museum accessibility · blindness · indoor navigation · spatialized audio · screen readers

  • BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2024 · Communications of the ACM

    BentoMuseum proposes a novel museum map format designed to help blind visitors access the multidimensional information of a complex, multi-floor museum before and during a visit. Unlike conventional tactile maps that depict a single floor layout and struggle to convey volumetric…

    museum accessibility · blindness and low vision · tactile map · audio-tactile interaction · 3D printing

  • Translating Color: Sonification as a Method of Sensory Substitution within the Museum

    Silvia Dini, Luca Andrea Ludovico, Sergio Mascetti, Maria Joaquina Valero Gisbert · 2023 · Proceedings of the 20th International Web for All Conference (W4A)

    This extended abstract proposes using sonification — the technique of translating data into sound — to make the chromatic elements of contemporary artworks accessible to people with visual impairments or blindness (VIB). The research addresses a fundamental challenge in museum…

    sonification · museum accessibility · visual impairment · sensory substitution · art accessibility

  • A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision Visitors

    Matthew Butler, Erica J. Tandori, Vince Dziekan, Kirsten Ellis, Jenna Hall, Leona M. Holloway, Ruth G. Nagassa, Kim Marriott · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This paper presents findings from a longitudinal collaboration between researchers and the Bendigo Art Gallery, a major Australian regional gallery, to develop accessible and inclusive experiences for blind and low-vision (BLV) visitors across two flagship exhibitions: Mary…

    museum accessibility · blind and low vision · tactile graphics · 3D printing · inclusive design

  • TouchPilot: Designing a Guidance System that Assists Blind People in Learning Complex 3D Structures

    Xiyue Wang, Seita Kayukawa, Hironobu Takagi, Chieko Asakawa · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2023)

    This paper introduces TouchPilot, a step-by-step guidance system designed to help blind people independently learn complex 3D structures through interactive 3D printed models (I3Ms). While existing I3Ms allow blind users to trigger audio labels by pointing at specific elements,…

    3D printed models · tactile learning · blindness · computer vision · guidance systems

  • Understanding Curators' Practices and Challenge of Making Exhibitions More Accessible for People with Visual Impairments

    Huang, Yuru, Zhang, Jingling, Jin, Xiaofu, Fan, Mingming · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper examines exhibition accessibility from the perspective of curators — a stakeholder group that plays a critical role in making museums and galleries accessible but has been largely overlooked in accessibility research. Through semi-structured interviews with 22…

    museum accessibility · blind and low vision · curators · assistive technology · exhibition design

  • Enhancing Blind Visitor's Autonomy in a Science Museum Using an Autonomous Navigation Robot

    Seita Kayukawa, Daisuke Sato, Masayuki Murata, Tatsuya Ishihara, Hironobu Takagi, Shigeo Morishima, Chieko Asakawa · 2023 · Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems

    Museums have historically struggled to offer blind visitors the same self-directed, exploratory experience that sighted visitors take for granted. Prior solutions — tactile tours, audio guides, or pre-fixed navigation routes — either require a human escort or constrain visitors…

    blind navigation · autonomous navigation robot · museum accessibility · visual impairment · indoor navigation

  • BentoMuseum: 3D and Layered Interactive Museum Map for Blind Visitors

    Shi-Jie Wang, Tao Yang, Jia-Le Gao, Zhi-Yuan Tang, Meng-Xi Chen, Cheng-Yue Jia, Yue-Han Wang, Jian Zhao, Wei Zeng · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents BentoMuseum, a novel 3D-printed interactive museum map system designed to help blind visitors independently explore and navigate museum spaces. The system addresses a significant gap in museum accessibility — while museums increasingly provide accommodations…

    tactile maps · blind users · 3D printing · museum accessibility · audio-tactile interaction

  • MusA: Artwork Accessibility through Augmented Reality for People with Low Vision

    Dragan Ahmetovic, Cristian Bernareggi, Kristian Keller, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impairments rarely visit museums,…

    low vision · augmented reality · museum accessibility · art accessibility · mobile accessibility

  • Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation

    Leandro Soares Guedes, Monica Landoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This short paper (poster) shares lessons learned from conducting participatory design research with adults with intellectual disabilities (ID) during the COVID-19 pandemic, in the context of a project aimed at making museum visits more accessible, rewarding, and memorable…

    intellectual disability · co-design · COVID-19 · museum accessibility · participatory design

  • Design Guidelines for an Interactive 3D Model as a Supporting Tool for Exploring a Cultural Site by Visually Impaired and Sighted People

    Barbara Leporini, Valentina Rossetti, Francesco Furfari, Susanna Pelagatti, Andrea Quarta · 2020 · ACM Transactions on Accessible Computing

    This paper presents a methodology for creating low-cost interactive 3D printed models combined with audio descriptions to enable both visually impaired and sighted people to explore cultural heritage sites autonomously. The prototype reproduces Piazza dei Miracoli in Pisa, Italy…

    3D printing · tactile graphics · cultural heritage · museum accessibility · audio description

  • An Independent and Interactive Museum Experience for Blind People

    Saki Asakawa, João Guerreiro, Daisuke Sato, Hironobu Takagi, Dragan Ahmetovic, Desi Gonzalez, Kris M. Kitani, Chieko Asakawa · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents a prototype system for supporting independent, interactive museum visits by blind people, deployed and evaluated at The Andy Warhol Museum in Pittsburgh. The system combines indoor navigation with context-aware art appreciation through continuous tracking of…

    museum accessibility · blindness · indoor navigation · BLE beacon · audio description

  • Delivering Sign Language in a Live Planetarium Show Using Head-Mounted Displays and Infrared Light

    Michael D. Jones, M. Jeannette Lawler · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents a system for delivering real-time American Sign Language (ASL) narration during live planetarium shows using head-mounted displays (HMDs) and infrared light. Planetariums pose unique accessibility challenges for deaf and hard-of-hearing (DHH) audiences: the…

    sign language · deaf and hard of hearing · head-mounted display · augmented reality · informal learning

  • Defining Problems of Practices to Advance Inclusive Tactile Media Consumption and Production

    Abigale Stangl, Ann Cunningham, Lou Ann Blake, Tom Yeh · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper presents findings from three Tactile Art and Graphics Symposia (TAGS) that gathered 64 participants — 49% of whom were blind or had low vision — including artists, museum curators, tactile media designers, access technologists, teachers of the visually impaired…

    tactile graphics · tactile art · blind · low vision · accessible art

  • Pictures in Your Mind: Using Interactive Gesture-Controlled Reliefs to Explore Art

    Andreas Reichinger, Helena Garcia Carrizosa, Joanna Wood, Svenja Schröder, Christian Löw, Laura Rosalia Luidolt, Maria Schimkowitsch, Anton Fuhrmann, Stefan Maierhofer, Werner Purgathofer · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents an interactive audio guide (IAG) system that combines 3D-printed tactile reliefs with gesture-controlled, location-dependent audio descriptions to make visual art accessible to blind, visually impaired, and cognitively disabled users. Traditional tactile…

    tactile graphics · museum accessibility · blind and visually impaired · audio description · gesture interaction