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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • DiG-Net: Enhancing Human–Robot Interaction through Hyper-Range Dynamic Gesture Recognition in Assistive Robotics

    Eran Bamani Beeri, Eden Nissinman, Avishai Sintov · 2026 · ACM Transactions on Human-Robot Interaction

    DiG-Net (Distance-aware Gesture Network) addresses a fundamental limitation in gesture-controlled assistive robotics: existing dynamic gesture recognition systems work reliably only within about seven metres of the camera, severely constraining their usefulness in real-world…

    assistive robotics · gesture recognition · human-robot interaction · mobility impairment · accessibility

  • EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings

    Jinlin Miao, Shan Luo, Yue Chen, Hongyue Wang, Zhejun Zhang, Rina R. Wehbe · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostile to BLV inclusion because of…

    blind and low vision · visual impairment · facial expression · social accessibility · wearable technology

  • SocialCue: Exploring the Design Space of Social Wayfinding Assistants for Blind and Low Vision People

    Veronica Bossio Botero, Sidharth Sharma, Ruoyu Iris Xu, Lisa Maria DiSalvo, Ritvik Sharma, Brian A. Smith · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    SocialCue is a wearable technology probe that targets a problem most assistive navigation work ignores: not where to walk, but how to read and act inside an unfolding social scene. The authors argue that existing tools for blind and low vision (BLV) people focus on spatial…

    blind and low vision · social navigation · wayfinding · wearable technology · computer vision

  • Accessible Nonverbal Cues to Support Conversations in VR for Blind and Low Vision People

    Crescentia Jung, Jazmin Collins, Ricardo E. Gonzalez Penuela, Jonathan Isaac Segal, Andrea Stevenson Won, Shiri Azenkot · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This paper addresses the inaccessibility of nonverbal communication for blind and low-vision (BLV) users in social virtual reality environments. Social VR platforms like VRChat, Rec Room, and Meta Horizon Worlds rely heavily on avatar-mediated nonverbal cues — eye contact, head…

    virtual reality · blind and low vision · nonverbal communication · haptic feedback · social VR

  • Nonverbal Communication through Expressive Objects

    Stephanie Valencia, Mark Steidl, Michael L. Rivera, Cynthia L. Bennett, Jeffrey P. Bigham, Henny Admoni · 2023 · Communications of the ACM

    This paper explores how physical motion through an expressive object — a "sidekick" — can support nonverbal communication for augmented communicators (ACs) who use AAC devices. The work centres on Mark, a co-author with cerebral palsy who has used AAC for over 19 years and…

    AAC · augmentative and alternative communication · cerebral palsy · nonverbal communication · co-design

  • Aided Nonverbal Communication through Physical Expressive Objects

    Stephanie Valencia, Mark Steidl, Michael Rivera, Cynthia Bennett, Jeffrey Bigham, Henny Admoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents an in-depth case study of co-designing a physical expressive "sidekick" device to support nonverbal communication for an augmented communicator (AC) named Mark, who has cerebral palsy and uses a head-switch-operated AAC device. While AAC systems enable speech…

    augmentative and alternative communication · nonverbal communication · co-design · participatory design · cerebral palsy

  • Co-designing Socially Assistive Sidekicks for Motion-based AAC

    Stephanie Valencia, Michal Luria, Amy Pavel, Jeffrey P. Bigham, Henny Admoni · 2021 · Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI '21)

    This paper explores how socially assistive robots, framed as "sidekicks," could provide AAC users with a nonverbal channel of communication to support their conversational goals. While AAC devices enable speech-based communication through synthesized speech, they do not support…

    AAC · nonverbal communication · socially assistive robots · co-design · human-robot interaction

  • A3: HCI Coding Guideline for Research Using Video Annotation to Assess Behavior of Nonverbal Subjects with Computer-Based Intervention

    Joshua Hailpern, Karrie Karahalios, James Halle, Laura DeThorne, Mary-Kelsey Coletto · 2009 · ACM Transactions on Accessible Computing

    This paper introduces A3 (Annotation for ASD Analysis), a comprehensive coding guideline containing 21 dependent variables for assessing the behavior of nonverbal individuals interacting with computer-based interventions. The authors developed A3 through extensive video analysis…

    autism · nonverbal communication · video annotation · research methodology · behavioral assessment

8 results.