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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • EmojiFan: Designing A Social Interface Supporting Facial Expression Interaction for Blind and Low Vision People in Party Settings

    Jinlin Miao, Shan Luo, Yue Chen, Hongyue Wang, Zhejun Zhang, Rina R. Wehbe · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper presents EmojiFan, an AI-assisted wearable prototype designed to help blind and low-vision (BLV) adults participate in facial-expression interactions in party settings — a social context the authors identify as particularly hostile to BLV inclusion because of…

    blind and low vision · visual impairment · facial expression · social accessibility · wearable technology

  • CuCap: Comparative Analysis of Customized Captioning between North American and South Korean d/Deaf and Hard-of-Hearing Users

    Caluã de Lacerda Pataca, SooYeon Ahn, Suhyeon Yoo, JooYeong Kim, Khai N. Truong, Jin-Hyuk Hong, Roshan L Peiris, Matt Huenerfauth · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces CuCap, a customizable captioning system that allows d/Deaf and Hard-of-Hearing (DHH) users to personalize how paralinguistic speech features are visually represented in captions. Traditional captions convey only the words spoken, losing important…

    deaf and hard of hearing · captioning · customization · cross-cultural study · speech prosody

  • Lessons Learned in Designing AI for Autistic Adults

    Andrew Begel, John Tang, Sean Andrist, Michael Barnett, Tony Carbary, Piali Choudhury, Edward Cutrell, Alberto Fung, Sasa Junuzovic, Daniel McDuff, Kael Rowan, Shibashankar Sahoo, Jennifer Frances Waldern, Jessica Wolk, Hui Zheng, Annuska Zolyomi · 2020 · ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This short paper from Microsoft Research presents a candid account of a design failure and the valuable lessons it produced. The team set out to build Video Calling for Autism (VC4A), a video calling application with an "Expressiveness Mirror" that used AI-driven computer vision…

    autism · artificial intelligence · emotion recognition · video calling · participatory design

  • Exploring the Performance of Facial Expression Recognition Technologies on Deaf Adults and Their Children

    Irene Rogan Shaffer · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This Boston University student research paper investigates how commercial facial expression recognition services perform on Deaf ASL signers and Children of Deaf Adults (CODAs) compared to hearing non-signers. The study is motivated by a critical problem: in ASL and other sign…

    deaf and hard of hearing · sign language · facial expression recognition · emotion recognition · AI fairness

  • Extraction of Emotional Information via Visual Scanning Patterns: A Feasibility Study of Participants with Schizophrenia and Neurotypical Individuals

    Joshua Wade, Heathman S. Nichols, Megan Ichinose, Dayi Bian, Esube Bekele, Matthew Snodgress, Ashwaq Zaini Amat, Eric Granholm, Sohee Park, Nilanjan Sarkar · 2018 · ACM Transactions on Accessible Computing

    This paper presents MASI-VR (Multimodal Adaptive Social Intervention in Virtual Reality), a gaze-sensitive social skills training system designed to improve emotion recognition in adults with schizophrenia (SZ). Emotion recognition impairment is a core feature of schizophrenia…

    schizophrenia · emotion recognition · eye tracking · virtual reality · social cognition

  • Technology for Just-in-Time In-Situ Learning of Facial Affect for Persons Diagnosed with an Autism Spectrum Disorder

    Miriam Madsen, Rana el Kaliouby, Matthew Goodwin, Rosalind Picard · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This MIT Media Lab paper presents a wearable technology system designed to help adolescents with autism spectrum disorders (ASD) learn to recognize and interpret facial expressions during real-time social interactions with their everyday companions. The system combines a…

    autism · affective computing · facial affect · emotion recognition · wearable technology

  • Understanding Emotion through Multimedia: Comparison between Hearing-Impaired People and People with Hearing Abilities

    Rumi Hiraga, Nobuko Kato · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper investigates how hearing-impaired and normal-hearing people recognise emotions conveyed through drum performances and accompanying visual stimuli. The research is part of a larger project to build a "performance enhancement machine" (PEM) — a system that would enable…

    hearing impairment · music accessibility · emotion recognition · multimodal · music visualisation

7 results.