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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • MABLESim: A Simulation Framework for Studying Accessibility Challenges for People with Disabilities within Indoor Environments

    Francisco Javier Rafful Garfias, Vinod Namboodiri · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper introduces MABLESim (Mapping for Accessible BuiLt Environments Simulator), a Unity-based simulation framework designed to study how people with disabilities navigate indoor spaces. The authors address a fundamental research gap: while physical accessibility barriers…

    indoor navigation · wayfinding · simulation · mobility impairments · visual impairments

  • Case Study: In-the-Field Accessibility Information Collection Using Gamification

    Akihiro Miyata, Kazuki Okugawa, Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama · 2023 · Proceedings of the 20th International Web for All Conference (W4A '23)

    This study introduces and evaluates a crowdsourcing platform designed to collect real-world accessibility information for constructing accessibility maps that support people with mobility disabilities. Accessibility maps are critical for safe navigation by wheelchair users and…

    crowdsourcing · gamification · accessible maps · physical accessibility · pedestrian infrastructure

  • Bring Environments to People – A Case Study of Virtual Tours in Accessibility Assessment for People with Limited Mobility

    Hao-Yun Chi, Jingzhen Sha, Yang Zhang · 2023 · Proceedings of the 20th International Web for All Conference (W4A '23)

    This study presents the first user research with people with limited mobility on using virtual tours — 3D digital replicas of physical environments captured with 360-degree cameras and depth sensors — to remotely assess the accessibility of indoor spaces. People with mobility…

    physical accessibility · wheelchair users · virtual reality · accessible housing · mobility impairments

  • Input Accessibility: A Large Dataset and Summary Analysis of Age, Motor Ability and Input Performance

    Leah Findlater, Lotus Zhang · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This University of Washington study makes two key contributions to understanding how age and motor ability affect computer input performance: a large open dataset of mouse and touchscreen input traces from over 700 participants, and a summary analysis of mouse input data from…

    motor impairment · mouse input · touchscreen · older adults · physical accessibility

  • Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports

    Ahmad Alsaleem, Ross Imburgia, Mateo Godinez, Andrew Merryweather, Roger Altizer, Tamara Denning, Jeffery Rosenbluth, Stephen Trapp, Jason Wiese · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to this population. Existing…

    tetraplegia · spinal cord injury · adaptive sports · shared control · sip-and-puff

  • Collaborative Accessibility Assessments by Senior Citizens Using Smartphone Application ReAcTS (Real-world Accessibility Transaction System)

    Takahiro Miura, Ken-ichiro Yabu, Ryogo Ogino, Atsushi Hiyama, Michitaka Hirose, Tohru Ifukube · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper presents ReAcTS (Real-world Accessibility Transaction System), a smartphone application designed to enable senior citizen volunteers to collaboratively assess and share real-world physical accessibility conditions in their local communities. While accessibility…

    crowdsourcing · older adults · urban accessibility · accessibility mapping · volunteering

  • "It Looks Beautiful but Scary": How Low Vision People Navigate Stairs and Other Surface Level Changes

    Yuhang Zhao, Elizabeth Kupferstein, Doron Tal, Shiri Azenkot · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This qualitative study investigates how people with low vision experience and navigate surface level changes — stairs, curbs, and other depth transitions — in built environments. Using contextual inquiry, the researchers observed and interviewed 14 participants with low vision…

    low vision · mobility · navigation · depth perception · stairs

  • Making Real-World Interfaces Accessible Through Crowdsourcing, Computer Vision, and Fabrication

    Anhong Guo, Jeffrey P. Bigham · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This demonstration paper presents two complementary systems designed to make inaccessible physical interfaces usable by blind people: VizLens and Facade. The research addresses a fundamental and long-standing accessibility problem — the vast majority of physical interfaces in…

    physical accessibility · computer vision · crowdsourcing · 3D printing · assistive technology

  • Citizen Sensing for Collaborative Construction of Accessibility Maps

    Kelly Shigeno, Sergio Borger, Diego Gallo, Ricardo Herrmann, Mateus Molinaro, Carlos Cardonha, Fernando Koch, Priscilla Avegliano · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This demo paper presents IBM Sidewalks, a mobile application developed by IBM Research Brazil that enables citizens to collaboratively report physical accessibility issues in urban environments through crowdsourcing. The application is part of IBM's broader Citizen Sensing…

    crowdsourcing · accessibility mapping · mobile application · physical accessibility · urban accessibility

  • A Crowdsourcing Platform for the Construction of Accessibility Maps

    Carlos Cardonha, Diego Gallo, Priscilla Avegliano, Ricardo Herrmann, Fernando Koch, Sergio Borger · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This highly cited paper (69 citations) from IBM Research Brazil presents a comprehensive crowdsourcing platform for constructing outdoor accessibility maps through two complementary data collection approaches. The first, IBM Citizen Sensing, is an active reporting tool where…

    crowdsourcing · accessibility mapping · physical accessibility · urban accessibility · citizen sensing

  • How Power Wheelchair Users Choose Computing Devices

    Patrick Carrington, Amy Hurst, Shaun K. Kane · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper explores how power wheelchair users select and use computing devices in their daily lives. The researchers interviewed 8 power wheelchair or power scooter users (4 male, 4 female) through semi-structured interviews lasting up to two hours, cataloguing their use…

    motor impairment · wheelchair · mobile accessibility · device selection · assistive technology

11 results.