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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • ZINinNGT: A Mobile Tool to Aid Hearing Parents Learning Dutch Sign Language

    Jos Ritmeester, Beyza Sümer, Marije Boonstra, Maartje de Meulder, Belinda van der Aa, Floris Roelofsen · 2024 · Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24)

    This short paper examines the potential of ZINinNGT, a mobile learning application designed to help hearing parents of deaf and hard-of-hearing (DHH) children learn Dutch Sign Language (Nederlandse Gebarentaal, NGT). The research addresses a critical communication gap: over 90%…

    sign language · deaf and hard of hearing · language learning · mobile application · family communication

  • Case Study: In-the-Field Accessibility Information Collection Using Gamification

    Akihiro Miyata, Kazuki Okugawa, Yusaku Murayama, Akihiro Furuta, Keihiro Ochiai, Yuko Murayama · 2023 · Proceedings of the 20th International Web for All Conference (W4A '23)

    This study introduces and evaluates a crowdsourcing platform designed to collect real-world accessibility information for constructing accessibility maps that support people with mobility disabilities. Accessibility maps are critical for safe navigation by wheelchair users and…

    crowdsourcing · gamification · accessible maps · physical accessibility · pedestrian infrastructure

  • A Demonstration of RASSAR: Room Accessibility and Safety Scanning in Augmented Reality

    Xia Su, Kaiming Cheng, Han Zhang, Jaewook Lee, Wyatt Olson, Jon E. Froehlich · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demo paper introduces RASSAR (Room Accessibility and Safety Scanning in Augmented Reality), a mobile AR application that semi-automatically identifies, localizes, and visualizes indoor accessibility and safety issues using iPhone LiDAR sensors and real-time computer vision.…

    augmented reality · computer vision · indoor accessibility · object detection · LiDAR

  • Experiments with RouteNav, A Wayfinding App for Blind Travelers in a Transit Hub

    Peng Ren, Jonathan Lam, Roberto Manduchi, Fatemeh Mirzaei · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '23)

    This paper presents RouteNav, an iOS wayfinding app designed to help blind travelers navigate indoor/outdoor transit hubs without requiring any external infrastructure such as Bluetooth Low Energy (BLE) beacons or Wi-Fi fingerprinting. The system achieves localization by fusing…

    wayfinding · indoor navigation · blind and low vision · transit accessibility · mobile application

  • Comic Spin: A Comic Creation Tool Enabling Self-expression for People with Aphasia

    Carla Tamburro, Timothy Neate, Abi Roper, Stephanie Wilson · 2022 · ACM Transactions on Accessible Computing

    Comic Spin is a tablet application (iOS and Android) designed to enable people with aphasia to create comic strips through a constrained creativity approach. Aphasia, typically caused by stroke, affects language abilities including reading, writing, speaking, and…

    aphasia · creativity support tools · constrained creativity · self-expression · stroke

  • Measuring Text Comprehension for People with Reading Difficulties Using a Mobile Application

    Andreas Säuberli · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This extended abstract presents a mobile touchscreen application designed to measure text comprehension for people with reading difficulties, specifically targeting users of Easy Language — simplified text used to make information accessible to people with intellectual…

    readability · intellectual disability · easy language · reading accessibility · cognitive accessibility

  • GuideCall: Affordable and Trustworthy Video Call-Based Remote Assistance for People with Visual Impairments

    Naveen M. Ravindran, Seyed Ali Cheraghi, Vinod Namboodiri, Rakesh Babu · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This demonstration paper presents GuideCall, a free Android application that enables blind or visually impaired (BVI) individuals to get remote visual assistance through video calls with trusted personal contacts. The system addresses two key limitations of existing remote…

    visual impairment · blindness · remote assistance · video calling · assistive technology

  • WordMelodies: Supporting Children with Visual Impairment in Learning Literacy

    Sergio Mascetti, Giovanni Leontini, Cristian Bernareggi, Dragan Ahmetovic · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This demonstration paper presents WordMelodies, an inclusive cross-platform mobile application designed to support children with visual impairments in acquiring basic literacy skills. The app provides eight different exercises targeting foundational reading and writing…

    visual impairment · children · literacy · education · mobile application

  • GeniAuti: Tracking Challenging Behaviors of Children with Autism for Data-Driven Interventions

    Kiwon Choi, Dongho Jang, Dasol Lee, Seoyoung Park · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research competition paper presents GeniAuti, a mobile application designed to help caregivers of children with autism track challenging behaviors using the ABC (Antecedent-Behavior-Consequence) framework. Challenging behaviors in autism — classified as self-injury,…

    autism · challenging behavior · mobile application · data visualization · voice recognition

  • COSMA: Cooperative Self-Management Tool for Adolescents with Autism

    Myeonghan Ryu, Eunkyung Jo, Sung-In Kim · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This student research competition paper presents COSMA, a mobile application prototype designed to support cooperative self-management of behavior for adolescents with autism during their transition through puberty. Adolescence is particularly challenging for individuals with…

    autism · self-management · adolescents · behavior change · mobile application

  • A mean for communication between deaf and hearing pairs in inclusive educational settings: the Sessai app

    Soraia Silva Prietch, Emanuel José dos Santos, Lucia Vilela Leite Filgueiras · 2015 · Proceedings of the 12th International Web for All Conference (W4A)

    This extended abstract presents Sessai, an Android application designed to facilitate communication between Deaf or Hard of Hearing (D/HH) students and their hearing peers and teachers in inclusive classroom settings in Brazil. The app uses a WhatsApp-inspired chat interface…

    deaf and hard of hearing · sign language · inclusive education · mobile application · assistive technology

  • Citizen Sensing for Collaborative Construction of Accessibility Maps

    Kelly Shigeno, Sergio Borger, Diego Gallo, Ricardo Herrmann, Mateus Molinaro, Carlos Cardonha, Fernando Koch, Priscilla Avegliano · 2013 · Proceedings of the 10th International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This demo paper presents IBM Sidewalks, a mobile application developed by IBM Research Brazil that enables citizens to collaboratively report physical accessibility issues in urban environments through crowdsourcing. The application is part of IBM's broader Citizen Sensing…

    crowdsourcing · accessibility mapping · mobile application · physical accessibility · urban accessibility

  • What is Wrong with This Word? Dyseggxia: A Game for Children with Dyslexia

    Luz Rello, Clara Bayarri, Azuki Gorriz · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents Dyseggxia, a free mobile game application for iOS and Android that provides word exercises designed specifically for Spanish-speaking children with dyslexia. The game's content design is grounded in two empirical foundations: linguistic and…

    dyslexia · serious games · educational technology · Spanish language · reading accessibility

13 results.