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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • MABLESim: A Simulation Framework for Studying Accessibility Challenges for People with Disabilities within Indoor Environments

    Francisco Javier Rafful Garfias, Vinod Namboodiri · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper introduces MABLESim (Mapping for Accessible BuiLt Environments Simulator), a Unity-based simulation framework designed to study how people with disabilities navigate indoor spaces. The authors address a fundamental research gap: while physical accessibility barriers…

    indoor navigation · wayfinding · simulation · mobility impairments · visual impairments

  • Leveraging Shared Control to Empower People with Tetraplegia to Participate in Extreme Sports

    Ahmad Alsaleem, Ross Imburgia, Mateo Godinez, Andrew Merryweather, Roger Altizer, Tamara Denning, Jeffery Rosenbluth, Stephen Trapp, Jason Wiese · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper describes the iterative design and field evaluation of Tetra-Ski, a power-assisted adaptive ski chair that enables people with tetraplegia to participate in alpine skiing — a high-risk, high-independence activity previously inaccessible to this population. Existing…

    tetraplegia · spinal cord injury · adaptive sports · shared control · sip-and-puff

  • Exploring the Role of Tunnel Vision Simulation in the Design Cycle of Accessible Interfaces

    Rie Kamikubo, Keita Higuchi, Ryo Yonetani, Hideki Koike, Yoichi Sato · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This paper investigates whether gaze-contingent tunnel vision simulation can serve as a reliable tool within the design cycle for accessible web interfaces, enabling sighted developers to experience and evaluate prototypes under simulated visual field loss. The challenge…

    low vision · tunnel vision · retinitis pigmentosa · simulation · eye tracking

  • Simulation of Motor Impairment in Head-Controlled Pointer Fitts' Law Task

    Syed Asad Rizvi, Ella Tuson, Breanna Desrochers, John Magee · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This poster paper proposes simulating motor impairments in a head-controlled mouse pointer system (Camera Mouse) to address the challenge that participants with motor impairments are not always available for accessibility research or software development testing. The Camera…

    motor impairment · simulation · head tracking · alternative input · Fitts' law

  • Real-Time Mobile Personalized Simulations of Impaired Colour Vision

    Rhouri MacAlpine, David R. Flatla · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper extends personalized simulations of Impaired Colour Vision (ICV) to work in real time on mobile devices, enabling people with typical colour vision to see the world through the camera as someone with ICV would perceive it. At least 5% of the world population has some…

    color vision deficiency · color blindness · visual impairment · mobile accessibility · simulation

  • The Blind Driver Challenge: Steering Using Haptic Cues

    Burkay Sucu, Eelke Folmer · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS)

    This paper presents a haptic steering interface that enables blind individuals to steer a vehicle on a track using vibrotactile cues, addressing the National Federation of the Blind's 2004 "Blind Driver Challenge." While self-driving vehicles could transform mobility for blind…

    blindness · haptic feedback · mobility · autonomous vehicles · driving

  • "So That's What You See": Building Understanding with Personalized Simulations of Colour Vision Deficiency

    David R. Flatla, Carl Gutwin · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This paper presents a personalized colour vision deficiency (CVD) simulation method that shows people with normal colour vision what a specific individual with CVD actually sees, rather than relying on generic models. Existing simulation tools like Vischeck have three key…

    colour vision deficiency · color blindness · simulation · personalization · anomalous trichromacy

  • Simulating HCI for Special Needs

    Pradipta Biswas · 2007 · SIGACCESS Accessibility and Computing

    This paper describes the development of a simulator designed to model human-computer interaction for users with physical disabilities, addressing a significant gap in HCI research. The author argues that existing HCI models such as the GOMS family (KLM, CMN-GOMS, CPM-GOMS) and…

    human-computer interaction · motor impairment · user modeling · simulation · assistive interface

  • Equipping designers by simulating the effects of visual and hearing impairments

    Joy Goodman-Deane, Patrick M. Langdon, P. John Clarkson, Nicholas H.M. Caldwell, Ahmed M. Sarhan · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This short Assets '07 demonstration paper from the Cambridge Engineering Design Centre describes a software simulator built to help designers — especially product and communications designers, not just web designers — understand the effects of common vision and hearing…

    inclusive design · design tools · simulation · visual impairment · hearing impairment

  • Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processes

    Sharon Stansfield, Tom Butkiewicz, Evan Suma, Marilyn Kane · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This paper from Ithaca College describes a computer-based educational tool for occupational therapy (OT) students learning client evaluation techniques. The system uses a dialogue-based interface where students interact with a virtual client — a 3D character built using Valve's…

    occupational therapy · virtual patient · educational technology · simulation · serious games

10 results.