← Writing · Glossary →

Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

Search results

  • Bridging the Digital Divide: Enhancing Digital Inclusion of Blind or Partially Sighted and Deaf or Hard of Hearing Individuals in Low- and Middle-Income Countries through Smartphones as Assistive Technology

    Maryam Bandukda, Mary Caroline Yuk, Giulia Barbareschi, Laxmi Gunupudi, Vinicius Ramos, Amit Prakash, Satish Mishra, Victoria Austin, Catherine Holloway · 2026 · ACM Transactions on Accessible Computing

    This multi-country study evaluates a two-day scaffolded digital skills training intervention designed to improve smartphone proficiency among blind or partially sighted (BPS) and deaf or hard of hearing (DHH) individuals in Brazil, India, and Kenya. The research recruited 395…

    digital inclusion · digital literacy · LMIC · blind and low vision · deaf and hard of hearing

  • Contextual Scaffolding and Self-Efficacy: Supporting Computer Skill Development among Blind Learners in India

    Akshay Kolgar Nayak, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This paper presents a four-month contextual inquiry at two Indian computer training centers serving 94 blind or visually impaired (BVI) students — one urban center in Bengaluru focused on job-oriented ICT training (KEONICS certification) and one rural residential blind school in…

    screen readers · blind and low vision · computer literacy · Global South accessibility · India

  • Autiverse: Eliciting Autistic Adolescents' Daily Narratives through AI-guided Multimodal Journaling

    Migyeong Yang, Kyungah Lee, Jinyoung Han, SoHyun Park, Young-Ho Kim · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Yang and colleagues present Autiverse, a tablet-based AI-guided multimodal journaling app for autistic adolescents with functional verbal abilities (formerly classified as Level 1 / high-functioning autism). The paper addresses a well-documented gap: although journaling is an…

    autism · adolescents · journaling · large language models · conversational agents

  • Scaffolding Digital Literacy Through Digital Skills Training for Disabled People in the Global South

    Laxmi Gunupudi, Maryam Bandukda, Giulia Barbareschi, Tigmanshu Bhatnagar, Aanchal Singh, Satish Mishra, Amit Prakash, Catherine Holloway · 2024 · ASSETS 2024: 26th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a digital skills training intervention for 138 blind and partially sighted (BPS) and deaf and hard-of-hearing (DHH) people across India and Kenya, grounded in Vygotsky's Scaffolding Theory. The study addresses the digital divide facing disabled people in…

    digital literacy · digital skills · scaffolding · visual impairment · hearing impairment

  • Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills

    Laurianne Sitbon, Ross Brown, Lauren Fell · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents findings from a participatory design process exploring how 360-degree video viewed through head-mounted displays can support people with intellectual disabilities in learning everyday living skills. The research was conducted over four iterative design cycles…

    intellectual disability · 360-degree video · virtual reality · life skills training · immersive learning

  • Help Kiosk: An Augmented Display System to Assist Older Adults to Learn How to Use Smart Phones

    Zachary Wilson, Helen Yin, Sayan Sarcar, Rock Leung, Joanna McGrenere · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This demonstration paper presents Help Kiosk (HK), a system that uses a large 19-inch touchscreen display to temporarily augment a smartphone's small screen during learning episodes for older adults. The system addresses two converging trends: rapidly growing populations of…

    aging · mobile accessibility · digital literacy · learning · older adults

  • Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop

    Taciana Pontual Falcão · 2018 · ACM Transactions on Accessible Computing

    This research investigates how tangible interactive technology can support discovery-based learning for children with intellectual disabilities—a population for whom unstructured exploration is particularly challenging due to difficulties with abstract thinking, attention, and…

    intellectual disability · children · tangible interfaces · discovery learning · educational technology

  • Virtual Environments for Social Skills Training: The Importance of Scaffolding in Practice

    Steven J. Kerr, Helen R. Neale, Sue V. G. Cobb · 2002 · Proceedings of the Fifth International ACM Conference on Assistive Technologies (Assets 02)

    This paper describes the design and initial testing of two single-user virtual environment (VE) scenarios developed as part of the AS Interactive project, a multidisciplinary effort involving VR developers, psychologists, human factors researchers, and autism training…

    autism · virtual environment · social skills · scaffolding · education

8 results.