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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • μCap: Instrumental Music Captions for Deaf and Hard-of-Hearing Individuals

    SooYeon Ahn, In-Chang Baek, KyungJoong Kim, Khai N. Truong, Jin-Hyuk Hong · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Ahn and colleagues introduce μCap (Music Captions), an automatic captioning system that makes instrumental music accessible to Deaf and Hard-of-Hearing (DHH) audiences by producing time-aligned, non-lexical textual renderings — syllable-like strings such as 'Tta-da-ding' or…

    deaf and hard of hearing · DHH · captions · closed captions · music accessibility

  • SoundWeAR: Co-Designing AR Sound Cues to Support Outdoor Awareness for DHH Individuals

    Anna Surovkova, Tianze Xie, Xinan Yang, Seungwoo Je · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    SoundWeAR investigates how augmented-reality glasses can translate environmental sound into visual cues that support the situational awareness of Deaf and Hard of Hearing (DHH) people in outdoor settings - a context prior work has largely neglected in favour of indoor scenarios…

    deaf and hard of hearing · augmented reality · sound awareness · sound visualization · situational awareness

  • Exploring the SoundVizVR Plugin in the Development of Sound-Accessible Virtual Reality Games: Insights from Game Developers and Players

    Yuxin Li, Roshan Lalintha Peiris · 2024 · Proceedings of the ACM on Human-Computer Interaction (CSCW)

    This paper presents SoundVizVR, a Unity plugin designed to make virtual reality games accessible to deaf and hard of hearing (DHH) users by visualizing in-game sounds. The research addresses a significant gap in VR accessibility—while visual content has received attention…

    VR accessibility · deaf and hard of hearing · sound visualization · game development · assistive technology

  • SoundVizVR: Sound Indicators for Accessible Sounds in Virtual Reality for Deaf or Hard-of-Hearing Users

    Ziming Li, Shannon Connell, Wendy Dannels, Roshan Peiris · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This paper presents SoundVizVR, a Unity plugin that visualizes sound information in virtual reality environments for Deaf or Hard-of-hearing (DHH) users. Sounds in VR provide critical spatial cues, interaction feedback, and ambient information that contribute to immersion, but…

    virtual reality · Deaf and Hard-of-Hearing · sound visualization · audio accessibility · game accessibility

  • Visualizing Non-Speech Sounds for the Deaf

    Tara Matthews, Janette Fong, Jennifer Mankoff · 2005 · Proceedings of the 7th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '05)

    This paper investigates peripheral visual displays that help people who are deaf maintain awareness of non-speech sounds in their environment — sounds like phone ringing, doorbells, knocking, fire alarms, children playing, dogs barking, and appliances operating. While commercial…

    deaf accessibility · sound visualization · peripheral display · sound recognition · ambient display

5 results.