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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Robot-Assisted Social Dining as a White Glove Service

    Atharva S Kashyap, Ugne Aleksandra Morkute, Patricia Alves-Oliveira · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    This CHI 2026 paper addresses a gap in the robot-assisted feeding literature: existing systems are almost exclusively evaluated in the lab or the home for solitary dining, leaving public, social contexts such as restaurants largely unstudied. The authors argue that social dining…

    assistive robotics · robot-assisted feeding · speculative design · participatory design · generative AI

  • "We need a vision first": Speculating Deaf-Centered Immersive Classrooms

    Shuxu Huffman, Abraham Glasser, Christopher Hayes, Christian Vogler, Raja Kushalnagar · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA '26)

    Huffman and colleagues at Gallaudet University present an all-Deaf-authored speculative design study that asks not how extended-reality (XR) classrooms can be retrofitted for Deaf students, but what XR classrooms should look like when Deaf teachers lead the design from scratch.…

    Deaf Tech · extended reality · Deaf culture · Deaf education · speculative design

  • Understanding Clinician Experiences with Game-Based Interventions for Autistic Children to Inform a Future Game Platform Focused on Improving Motor Skills

    Hunter M. Beach, Devin Jay D. San Nicolas, Carly Miller, Cathy Ly, Jared Duval · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports a two-phase qualitative study with pediatric physical therapists (PTs) and occupational therapists (OTs) to inform the design of AutMotion Studio, a speculative modular platform of motor-skill minigames for autistic children. Up to 87% of…

    autism · motor skills · serious games for health · pediatric therapy · physical therapy

  • Cripping Data Visualizations: Crip Technoscience as a Critical Lens for Designing Digital Access

    Stacy Hsueh, Beatrice Vincenzi, Akshata Murdeshwar, Marianela Ciolfi Felice · 2023 · ASSETS 2023: The 25th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper applies crip technoscience as a critical, generative framework for rethinking how accessible data visualizations are designed. The authors argue that current approaches to visualization accessibility largely treat access as a technical problem to be solved by…

    data visualization · crip technoscience · crip theory · blind and low vision · speculative design

  • Speaking with My Screen Reader: Using Audio Fictions to Explore Conversational Access to Interfaces

    Mahika Phutane, Crescentia Jung, Niu Chen, Shiri Azenkot · 2023 · ASSETS 2023: The 25th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores whether and how human-like conversational assistants could extend the screen reader experience for blind and low vision (BLV) users. Current screen readers provide linear, impersonal access to interfaces through keyboard-driven cursor navigation and…

    screen readers · conversational agents · blind and low vision · design fiction · voice assistants

5 results.