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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Robots for Older Adults: A Scoping Review

    Samuel A. Olatunji, Yao-Lin Tsai, Saathveek A. Gowrishankar, Megan A. Bayles, Wendy A. Rogers · 2026 · ACM Transactions on Human-Robot Interaction

    This mixed-method scoping review in the ACM Journal of Human-Robot Interaction establishes the state of the science for robots supporting older adults, covering 205 empirical studies published from 2010 through 2022. The review follows PRISMA reporting guidelines and the Budgen…

    human-robot interaction · robots · older adults · aging · assistive technology

  • Designing Adaptive User Interfaces for mHealth Applications Targeting Chronic Disease: A User-Centered Approach

    Wei Wang, John Grundy, Hourieh Khalajzadeh, Anuradha Madugalla, Humphrey O. Obie · 2026 · ACM Transactions on Software Engineering and Methodology

    This paper from Monash and Deakin Universities addresses a persistent gap in mHealth design: most chronic disease self-management apps treat users as a homogeneous group, ignoring the wide variation in capabilities, health status, cultural background, and technological literacy…

    mHealth · adaptive user interfaces · chronic disease · accessibility · user-centered design

  • Towards Accessible Mobility Support: User-Centered Design of a Passive, Multi-Functional, Low-Cost Knee Exoskeleton

    Yuyu Lin, Yujia Liu, Emma Kim, Alexandra Ion · 2026 · Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26)

    Lin et al. (Carnegie Mellon) propose a fully passive, unpowered knee exoskeleton that aims to sit in the gap between two unsatisfying options currently available to people with mobility impairments: static knee-ankle-foot orthoses (KAFOs), which are cheap and light but lock the…

    exoskeleton · orthosis · knee brace · mobility · rehabilitation

  • Auto-Generating Personas from User Reviews in VR App Stores

    Yi Wang, Kexin Cheng, Xiao Liu, Chetan Arora, John Grundy, Thuong Hoang, Henry Been-Lirn Duh · 2026 · Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26)

    This CHI 2026 Extended Abstract reports on an auto-generated persona system developed to help undergraduate students surface accessibility requirements in virtual reality design projects. The authors argue that personas are well-established in user-centered design and…

    virtual reality · VR accessibility · personas · requirements engineering · large language models

  • XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality

    Julia Anken, Delia Blaess, Karin Müller · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses a largely unexplored challenge in music accessibility: enabling visually impaired musicians to simultaneously read sheet music and play keyboard instruments. While assistive technologies for visually impaired musicians exist—including magnification tools,…

    extended reality · visual impairment · music accessibility · assistive technology · augmented reality

  • A Universal Web Accessibility Feedback Form: A Participatory Design Study

    Adrian Wegener, Kathrin Fausel, Saskia Haug, Alexander Maedche · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This paper addresses a gap in web accessibility practice: while automated testing tools can catch structural violations, they cannot reliably assess the quality of alternative text, the usability of dynamic content, or many other issues that only human users can identify. The EU…

    web accessibility · participatory design · visual impairments · feedback mechanisms · user-centered design

  • Participatory Design for Cognitive Accessibility of Web-based Interactive Systems

    Adrian Wegener · 2024 · Proceedings of the 21st International Web for All Conference (W4A)

    This doctoral consortium paper outlines a PhD research program aimed at addressing the significant underrepresentation of cognitive accessibility in web accessibility research. The author notes that while cognitive disabilities account for a 28% share of disabilities in Germany,…

    cognitive accessibility · participatory design · attention · focus · ADHD

  • Embodied Exploration: Facilitating Remote Accessibility Assessment for Wheelchair Users with Virtual Reality

    Siyou Pei, Alexander Chen, Chen Chen, Franklin Mingzhe Li, Megan Fozzard, Hao-Yun Chi, Nadir Weibel, Patrick Carrington, Yang Zhang · 2023 · Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents Embodied Exploration, a Virtual Reality system that allows wheelchair users to remotely assess the accessibility of unfamiliar physical environments by exploring high-fidelity digital replicas while embodied by personalized avatars. The system addresses a…

    wheelchair accessibility · virtual reality · embodied interaction · accessibility assessment · digital twin

  • Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People

    Ryo Iijima, Akihisa Shitara, Yoichi Ochiai · 2022 · Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '22)

    This study addresses a gap in how deaf and hard of hearing (DHH) people can enjoy playing musical instruments using smartphones. While DHH people can and do enjoy music — often sensing it through vibrations transmitted by instruments or through body movements while performing —…

    deaf and hard of hearing · music accessibility · gesture elicitation · digital musical instruments · haptic feedback

  • MusA: Artwork Accessibility through Augmented Reality for People with Low Vision

    Dragan Ahmetovic, Cristian Bernareggi, Kristian Keller, Sergio Mascetti · 2021 · Proceedings of the 18th International Web for All Conference (W4A)

    This paper presents MusA (Museo Accessibile), an iOS mobile application that uses augmented reality to make 2D visual artworks in museums accessible to people with low vision. The research addresses the persistent problem that people with visual impairments rarely visit museums,…

    low vision · augmented reality · museum accessibility · art accessibility · mobile accessibility

  • Spotlights and Soundscapes: On the Design of Mixed Reality Auditory Environments for Persons with Visual Impairment

    Keenan R. May, Brianna J. Tomlinson, Xiaomeng Ma, Phillip Roberts, Bruce N. Walker · 2020 · ACM Transactions on Accessible Computing

    This paper explores the design of information-rich mixed reality (MR) auditory environments to help people with visual impairments form cognitive maps of unfamiliar indoor spaces. The research contrasts two approaches: soundscapes, where virtual objects in all directions emit…

    mixed reality · spatial audio · auditory display · cognitive maps · indoor navigation

  • Evaluation of a Prototype Interactive Working Memory Application for Children with Learning Disabilities

    Elaine Pearson, Adel Shaban · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This short paper presents an expert evaluation of a prototype working memory training application designed specifically for children aged 7-9 with learning disabilities. The application was built using a novel design framework that integrates three distinct sets of guidelines:…

    learning disability · cognitive accessibility · working memory · gamification · cognitive load

  • Designing Personalized Therapy Tools for People with Dementia

    Sérgio Alves, Filipa Brito, Andreia Cordeiro, Luís Carriço, Tiago Guerreiro · 2019 · Proceedings of the 16th International Web for All Conference (W4A)

    This paper presents the iterative design and clinical deployment of Scrapbook, a web platform that supports psychologists in conducting personalized reminiscence therapy and cognitive stimulation sessions for people with dementia using biographical materials. The work is…

    dementia · cognitive stimulation · reminiscence therapy · personalization · caregivers

  • Tenets for Social Accessibility: Towards Humanizing Disabled People in Design

    Kristen Shinohara, Cynthia L. Bennett, Wanda Pratt, Jacob O. Wobbrock · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper investigates how student designers think about disability and accessibility when tasked with designing for multiple users with and without disabilities, and uses the findings to refine the Design for Social Accessibility framework. Conducted across two university…

    social accessibility · design methodology · accessibility education · inclusive design · user-centered design

  • Incorporating Social Factors in Accessible Design

    Kristen Shinohara, Jacob O. Wobbrock, Wanda Pratt · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper investigates how professional designers can incorporate social factors into accessible design using Design for Social Accessibility (DSA), a framework developed in prior work by Shinohara and Wobbrock. The core premise is that accessible design has traditionally…

    design methodology · social accessibility · inclusive design · user-centered design · visual impairment

  • Designing a Context Aware AAC Solution

    Conor McKillop · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research competition paper explores the design of a context-aware AAC keyboard prototype that uses mobile device sensors — particularly GPS and Wi-Fi positioning — to suggest location-relevant phrases and categories for people with speech, language, and…

    augmentative and alternative communication · context awareness · word prediction · cerebral palsy · mobile accessibility

  • MANA: Designing and Validating a User-Centered Mobility Analysis System

    Boyd Anderson, Shenggao Zhu, Ke Yang, Jian Wang, Hugh Anderson, Chao Xu Tay, Vincent Y. F. Tan, Ye Wang · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper presents MANA (Mobility ANAlytics), a wearable sensor system designed to measure gait parameters in people with Parkinson's Disease (PD) in clinical and home settings. The system addresses a significant gap in accessible health monitoring: existing gait analysis…

    Parkinson's disease · wearable sensors · gait analysis · inertial measurement units · mobility assessment

  • Subjective Evaluation of Website Accessibility and Usability: A Survey for People with Sensory Disabilities

    Tahani Alahmadi, Steve Drew · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents a novel subjective evaluation model for assessing web accessibility and usability from the perspective of students with sensory disabilities, applied to Australian university websites. The model integrates accessibility criteria from WCAG 2.0 and Section 508…

    accessibility evaluation · usability · university websites · education accessibility · sensory disabilities

  • Sign'Maths: An Interactive Dictionary in French Sign Language

    Camille Nadal, Christophe Collet · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    Sign'Maths is an online interactive dictionary designed to give deaf students access to mathematical definitions in French Sign Language (LSF). The project emerges from a significant gap in deaf education: while France legally recognized Sign Language as a legitimate educational…

    deaf education · sign language · e-learning · mathematical accessibility · bilingual education

  • Introducing People with ASD to Crowd Work

    Kotaro Hara, Jeffrey P. Bigham · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This paper explores whether crowdsourcing platforms like Amazon Mechanical Turk (AMT) can provide viable employment opportunities for adults with Autism Spectrum Disorder (ASD). With an estimated 50-75% unemployment rate among adults with ASD in the U.S., the authors investigate…

    autism spectrum disorder · crowdsourcing · employment · micro-tasks · assistive technology

  • ACE: A Colour Palette Design Tool for Balancing Aesthetics and Accessibility

    Garreth W. Tigwell, David R. Flatla, Neil D. Archibald · 2017 · ACM Transactions on Accessible Computing

    This paper presents ACE (Accessible Colour Evaluator), an online tool designed to help web developers and designers balance aesthetic preferences with accessibility requirements when choosing website color palettes. The research addresses a significant gap: existing color…

    color accessibility · colour vision deficiency · color blindness · web design · design tools

  • Consistency of a Tactile Pattern Set

    Denise Prescher, Jens Bornschein, Gerhard Weber · 2017 · ACM Transactions on Accessible Computing

    This paper addresses a fundamental challenge in tactile graphics production: how to create fill patterns that remain recognizable and distinguishable across different production media with varying resolutions. The three media studied were microcapsule (swell) paper (>20 dpi),…

    tactile graphics · blindness · non-visual access · fill patterns · cross-media consistency

  • Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality

    Lal Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv Dubey · 2017 · ACM Transactions on Accessible Computing

    This paper presents VR4VR, a comprehensive virtual reality system designed to train individuals with Autism Spectrum Disorder on transferable job skills. The system addresses a critical employment gap—while 66% of people with disabilities want employment, people with ASD have…

    virtual reality · autism spectrum disorder · vocational rehabilitation · job training · immersive technology

  • How Designing for People With and Without Disabilities Shapes Student Design Thinking

    Kristen Shinohara, Cynthia L. Bennett, Jacob O. Wobbrock · 2016 · ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

    This study investigates how requiring student designers to create technologies for both disabled and non-disabled users influences their understanding of accessibility and design thinking. Unlike typical disability-specific design approaches that produce technologies usable only…

    accessibility education · design thinking · inclusive design · user-centered design · ableism

  • A System for Controlling Assisted Living Environments Using Mobile Devices

    Paulo A. Condado, Fernando G. Lobo · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This paper presents EasyHouse, a smartphone-based home automation system designed to be accessible for people with motor disabilities while remaining usable by all family members. The system addresses a gap in the smart home market: most domotic (home automation) products target…

    home automation · smart home · motor disabilities · cerebral palsy · mobile accessibility