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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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AI Ghostwriter Effect(also: Ghostwriter Effect)
A phenomenon, first named by Draxler and colleagues, in which people who use AI writing assistants do not perceive themselves as authors or owners of the resulting text yet still publicly self-declare authorship. The effect persists even when personalization makes outputs…
AI for Accessibility(also: AI4A, Artificial Intelligence for Accessibility)
An umbrella framing used by technology companies and researchers for applications of artificial intelligence — including computer vision, natural language processing, speech recognition, and generative models — intended to benefit disabled users. Common examples include…
Abstract Widget(also: Abstract Interaction Object)
A user interface component defined by its semantic purpose and interaction behavior rather than its visual appearance. Abstract widgets specify what a user can do (select from options, enter text, trigger a command) without prescribing how the interaction is rendered — it could…
Accessibility Tax(also: Crip Tax, Disability Tax, Access Tax)
The cumulative direct and indirect costs — financial, temporal, cognitive, and emotional — that disabled people pay to obtain the same access, outcomes, or opportunities available to non-disabled peers. Coined in non-academic contexts as 'crip tax' and distinguished by Olsen et…
Accessibility-supported(also: Accessibility supported technology)
A WCAG 2.0 concept describing a web technology that has sufficient support from user agents (browsers) and assistive technologies to reliably convey accessibility information to users with disabilities. For a technology to be considered accessibility-supported, it must contain…
Acoustic Accessibility(also: Sound Accessibility)
An emerging framing of accessibility that considers a user's full acoustic environment - which sounds reach them, how loud, and in what mix - as a design surface to be adapted to individual sensory needs rather than treated as fixed background. While hearing accessibility has…
Adapted Curriculum(also: Adapted Computer Curriculum, Modified Curriculum, Curriculum Adaptation)
An adapted curriculum is an educational programme that has been modified to accommodate the learning needs, styles, and abilities of students with disabilities while maintaining the core learning objectives of the standard curriculum. Adaptations may include one-on-one tutoring…
Adaptive Disclosure(also: On-Demand Disclosure, Progressive Disclosure for Accessibility)
An interface design pattern in which supplementary accessibility content — summaries, keyphrase previews, navigation maps, alternative descriptions — is revealed only when the user requests it rather than shown alongside the primary content at all times. Adaptive disclosure…
Aesthetic Experience(also: Aesthetic Need, Aesthetic Accessibility)
The emotional, sensory, and imaginative enjoyment people derive from environments, art, media, and everyday scenes - distinct from functional or task-oriented information. Aesthetic accessibility argues that blind, low-vision, Deaf, and cognitively disabled users should have…
Age-Related Accessibility(also: Aging and Accessibility, Older Adult Accessibility)
The design considerations and accommodations needed to ensure digital technology is usable by older adults who experience age-related changes in vision, hearing, cognition, and motor control. Common challenges include reduced visual acuity and contrast sensitivity, narrowed…
Alternative Input Method(also: Alternative Input, Non-Standard Input)
Any method of providing input to a computer or device that differs from the conventional keyboard, mouse, and touchscreen interfaces. Alternative input methods are essential for people with motor, sensory, or cognitive disabilities who cannot use standard input devices…
Appropriation
In HCI and accessibility research, the process by which users adapt, repurpose, or extend a technology beyond its designers' original intent to fit their own practices and contexts. Appropriation is often how disabled users bridge the gap between generic products and their…

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