Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Audio Ducking(also: Volume Ducking, Sidechain Compression)
- An audio production technique that automatically reduces the volume of one audio track (such as background music or sound effects) when another track (such as narration or dialogue) is playing, ensuring speech remains intelligible. In accessible media production, audio ducking…
- Audio Effect Placement(also: AE Placement, Sound Effect Timing)
- The strategic timing of sound effects relative to narration or audio description in accessible media. Three primary placement strategies have been studied: pre-placement (sound effects before narration, which aids comprehension by providing advance context), overlapping…
- Background Music(also: BGM, Underscore)
- Continuous music that plays beneath narration or dialogue to establish mood, atmosphere, and emotional tone in media. In accessible audio production, background music should be distinguished from discrete sound effects: BGM sustains ambience and should continue underneath audio…
- Panel Transition Cue(also: Scene Transition Cue, Panel Change Signal)
- An auditory signal used in audio-described comics and webtoons to indicate that the narrative has moved to a new panel, scene, or page. Panel transition cues help visually impaired listeners maintain orientation within the sequential narrative structure of comics, where visual…
- Sonic Storytelling(also: Audio Storytelling, Sound-Based Narrative)
- The practice of conveying narrative, emotion, and information primarily through audio elements including narration, dialogue, sound effects, music, and spatial audio. In accessibility contexts, sonic storytelling is the approach used to make inherently visual media like comics,…
- Sound Effect(also: SFX, Audio Effect)
- An artificially created or enhanced sound used to emphasize or accompany actions, events, or atmosphere in media. In accessible webtoon and comic production, sound effects are categorized into five types: environmental ambience (crowd cheering, classroom conversations),…
- Spatial Audio(also: 3D Audio, Binaural Audio)
- Audio technology that creates the perception of sound coming from specific locations in three-dimensional space, using techniques such as binaural recording, head-related transfer functions, and multi-channel speaker arrays. In accessibility research, spatial audio has been used…
- Voice Acting(also: Voice Performance, Character Voicing)
- The performance art of providing voices for characters, narration, and other spoken content in media such as animation, audiobooks, games, and audio-described content. In accessible media production, voice acting significantly impacts emotional engagement and…
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