Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- ARKit(also: Apple ARKit)
- ARKit is Apple's augmented reality development framework for iOS that enables developers to create AR experiences for iPhone and iPad. It uses the device's camera, motion sensors, and processor to detect surfaces, track movement, and place virtual 3D objects in the real world.…
- Attention Tunneling(also: Visual Tunneling, Attentional Tunneling, Cognitive Tunneling)
- A phenomenon in which a user concentrates so narrowly on a primary information source - typically a visual overlay, head-up display, or instrument - that they fail to notice relevant events, objects, or hazards in their surrounding environment. In augmented and mixed reality,…
- Audio Augmented Reality(also: Audio AR, Augmented Audio Reality, Audio-Augmented Environment)
- The overlay of digital sound — synthesised speech, music, earcons, or spatialised audio cues — onto a user's perception of their real or virtual environment. Audio augmented reality can be head-worn (via open-ear or bone-conducting headphones) or environmental (via fixed…
- Augmented Reality (AR)(also: AR, Augmented Reality)
- An interactive technology that overlays digital information — such as text, images, or video — onto the real-world environment in real time. In accessibility contexts, AR has significant potential for Deaf and Hard-of-Hearing users by displaying captions or sign language…
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