Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- BLV(also: Blind and Low Vision, B/LV)
- Abbreviation for "blind and low vision," an umbrella term referring to people with a range of visual conditions including total blindness, legal blindness, and various forms of low vision. The term is widely used in accessibility research and practice to describe the user…
- Beauty Accessibility(also: Accessible Beauty, Inclusive Beauty)
- The design and practice of making beauty and personal grooming products, tools, services, and information accessible to people with disabilities. Beauty accessibility encompasses tactile and braille product labeling, non-visual makeup application techniques, accessible beauty…
- Blindness(also: Blind, Total Blindness, Complete Vision Loss)
- A condition characterised by the complete or near-complete absence of functional vision, ranging from no light perception to minimal light awareness that cannot be used for practical tasks. Blind individuals typically rely on non-visual senses and assistive technologies such as…
- Board Game Accessibility(also: Tabletop Game Accessibility)
- The practice of making physical board games, card games, and tabletop games playable by people with disabilities. Most commercial board games rely heavily on visual information — printed text, colors, visual textures, and spatial layouts — making them inaccessible to blind and…
- Body Awareness(also: Body Schema, Body Image)
- The understanding of one's own body including its structure, posture, position in space, and relationship to the environment. Body awareness encompasses both the physical sense of where body parts are (proprioception) and the cognitive understanding of body shape, proportions,…
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