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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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PICTIVE(also: Plastic Interface for Collaborative Technology Initiatives through Video Exploration)
PICTIVE is a participatory paper-prototyping technique introduced by Michael Muller at CHI 1991, in which end users and designers jointly build low-fidelity interface prototypes using pre-cut paper UI elements (buttons, menus, text fields, icons), sticky notes, pens, and tape,…
Participatory Design(also: PD, Co-Design Process)
A design approach originating in Scandinavian workplace democracy that involves end users as active, equal partners in the design process, not merely as research subjects or consultants. In accessibility, participatory design ensures that people with disabilities contribute…
Participatory Design(also: Co-Design, Cooperative Design, PD)
A design methodology that actively involves end users as partners in the design process rather than passive subjects of user testing. In accessibility contexts, participatory design is particularly important because failing to consider user opinions early in design is a major…
Participatory Design with Proxies(also: PDwP, Proxy Design)
A variation of participatory design in which people who are familiar with target users or who closely resemble them are included in the design process as proxy participants. Proxies — such as parents, teachers, caregivers, or Speech-Language Pathologists — provide domain…
Persona(also: User Persona, Design Persona)
A fictional character created to represent a type of user who might interact with a product, service, or website. Personas are grounded in research data and typically include details such as name, age, occupation, abilities, goals, frustrations, and technology usage patterns. In…
Point of Infrastructuring(also: PoI)
A concept from Pipek and Wulf's infrastructuring theory naming the moment at which users become aware of the technology they depend on - typically when it breaks, behaves unexpectedly, or no longer supports their task - and begin to adapt, configure, or work around it. Points of…
Pseudo-participation(also: Pseudo-participation by Design)
A term coined by Palacin et al. (2020) to describe forms of user involvement in design that appear participatory on the surface but grant participants limited power to shape outcomes. In accessibility and AI contexts, pseudo-participation occurs when disabled people are invited…

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