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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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GOMS(also: Goals, Operators, Methods, and Selection rules, KLM, Keystroke-Level Model)
A family of human-computer interaction models used to predict how long it will take a user to complete a task with a given interface. GOMS stands for Goals, Operators, Methods, and Selection rules — the four components used to describe user behavior. The simplest variant, the…
Gamified evaluation(also: Game-based assessment, Gamified testing)
A research methodology that incorporates game design elements — such as challenges, scoring, progressive difficulty, and rewards — into the evaluation of technology or user performance, to increase participant engagement, motivation, and retention. In accessibility research,…

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