Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
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- Accessible VR Gaming(also: Accessible Virtual Reality Games, Inclusive VR Gaming)
- The design and development of virtual reality games and experiences that can be independently played and enjoyed by people with disabilities, including those who are blind or have low vision, deaf or hard of hearing, or have motor impairments. Accessible VR gaming requires…
- Audio-Haptic Feedback Layering(also: Multimodal Feedback Layering)
- A design technique for managing multiple concurrent non-visual feedback signals by strategically prioritizing, staggering, and adjusting audio and haptic cues to prevent sensory overload. Techniques include audio cutting (interrupting lower-priority sounds when urgent cues are…
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