← Writing · Reviews →

Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

Search results

Embodied Experience(also: Embodied Interaction, Embodiment (UX))
The dimension of user experience that arises from the body's sensory and kinaesthetic encounter with a system or environment — motion, vibration, balance, proprioception, ambient sound, and felt pace — rather than from explicit information channels. In autonomous transport,…
Embodied Skill Learning(also: Motor Skill Learning)
A view of learning in which acquiring a skill - such as a sign language gesture, a musical performance, a sport movement, or a rehabilitation exercise - depends on coordinated bodily action rather than on memorising symbolic information. Embodied skill learning emphasises…
Execution Gap(also: Gulf of Execution)
From Don Norman's model of human-computer interaction, the distance between a user's goals and the physical actions required to achieve them using a given system. A system with a wide execution gap forces users to translate what they want into technical commands, parameters, or…

3 results.