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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Exergame(also: Exercise Game, Exergaming, Active Video Game)
A video game that requires physical activity beyond traditional handheld controller manipulation, combining gaming with exercise. Exergames use motion sensors, cameras, balance boards, or other input devices to track body movements as game controls. In rehabilitation contexts,…
Telerehabilitation(also: Telerehab, Remote Rehabilitation, Virtual Rehabilitation)
The delivery of rehabilitation services remotely through telecommunications technology, enabling patients to receive therapy at home rather than traveling to clinical settings. Telerehabilitation encompasses video consultations with therapists, remote monitoring of exercises,…
mHealth(also: Mobile Health, Mobile Healthcare)
The practice of medicine and public health supported by mobile devices such as smartphones, tablets, and wearables. mHealth encompasses health apps, remote monitoring, telemedicine, health information systems, and medication reminders delivered through mobile platforms. For…

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