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Glossary

Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.

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Narrative Immersion(also: Story Immersion, Narrative Presence)
A psychological state in which the audience becomes deeply absorbed in a story world, perceiving the mediated content as if it were an unmediated reality. In accessible media, narrative immersion encompasses spatial presence (feeling present in the story environment), content…
Negotiated Agency
A dynamic model of creative control in collaborative content creation where individuals with disabilities fluidly shift between the roles of director, collaborator, and editor in response to the task at hand, their personal preferences for privacy and autonomy, and the…
News Snacking(also: News Grazing)
A pattern of news consumption characterized by short, dispersed bursts of engagement rather than sustained reading sessions. News snacking typically involves quickly scanning headlines or listening to brief audio updates throughout the day, often during commutes, meals, or…
Non-Speech Captions(also: Non-Speech Sound Captions, Non-Dialogue Captions)
Textual descriptions of non-speech audio elements in media content, including environmental sounds, music, and sound effects, displayed as part of closed or open captions. Non-speech captions are essential for Deaf and Hard of Hearing viewers to access auditory information…
Non-Speech Information(also: NSI, Non-Dialogue Audio Information)
Any audio content in media that is not spoken dialogue, including environmental sounds, music, sound effects, and ambient noise. Non-speech information plays a critical role in storytelling by conveying mood, indicating off-screen events, and providing contextual cues. For…
Non-Speech Sounds(also: Non-Speech Audio, Sound Effects)
Auditory content in media that is not spoken dialogue, including music, environmental noises, sound effects, laughter, applause, and other ambient sounds. Non-speech sounds carry important narrative, emotional, and contextual information that contributes to a viewer's…
Non-diegetic Sound(also: Non-diegetic Audio, Extradiegetic Sound)
Sound in film, television, or games that does not originate from any source within the story world and cannot be heard by the characters - for example, orchestral score, voice-over narration, or added accessibility cues. This contrasts with diegetic sound, which exists in the…

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