Glossary
Terms used in accessibility research and practice. Each entry has a definition, common aliases, and category tags.
Search results
- Accessible VR Gaming(also: Accessible Virtual Reality Games, Inclusive VR Gaming)
- The design and development of virtual reality games and experiences that can be independently played and enjoyed by people with disabilities, including those who are blind or have low vision, deaf or hard of hearing, or have motor impairments. Accessible VR gaming requires…
- Accessible Virtual Environments(also: Accessible Virtual Worlds)
- Virtual spaces and worlds designed to be navigable and usable by people with disabilities, including consideration of locomotion methods, barrier placement, spatial layout, and environmental features. In VR research, disabled users express nuanced views on virtual environment…
- Auto-Aim(also: Lock-On Targeting, Target Assist, Aim Assist)
- An accessibility feature in games and virtual environments that helps users locate and track targets without requiring precise manual aiming. Auto-aim typically scans the environment for objects of interest and automatically adjusts the user's view or cursor to face or track the…
- Avatar(also: Virtual Avatar)
- A digital representation of a human user in a virtual environment that facilitates interaction with other users, entities, and the environment. Avatars range from simple floating hands to full-body representations and serve as the user's visual identity in VR. In accessibility…
- Avatar(also: Virtual Self, Digital Representation, Self-Avatar)
- A graphical representation of a user within a virtual environment or digital platform. Avatars can range from simple icons to fully customizable 3D virtual humans that mirror user movements. In accessibility research, avatar customization has been shown to increase engagement…
- Avatar Customization(also: Avatar Creation, Character Customization)
- The ability for users to modify the appearance, characteristics, and features of their virtual avatar, including body shape, clothing, accessories, and disability-related features such as wheelchairs or prosthetics. Accessible avatar customization is critical for disabled VR…
- Awe(also: Awe Experience)
- Awe is an emotional response to perceived vastness — physical, conceptual, social, or spiritual — that requires a person to update their mental models to accommodate it. It blends wonder, reverence, and sometimes fear, and is associated with reduced self-focus, increased…
7 results.