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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • "As Someone Who is Disabled, I am so thankful for Sex Work": Alternative Approaches to Access Among Disabled Sex-Workers

    Abigail Rodolitz, Vaughn Hamilton, Tamanna Tabassum, Jinny Lerner, Megan Hofmann · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the access strategies developed by disabled sex workers, a population at the intersection of multiple marginalized identities. Through 12 semi-structured interviews with disabled individuals engaged in various forms of sex work (escorts, webcam…

    disability disclosure · intersectionality · marginalized communities · sex work · systems of access

  • Understanding Accessibility for Physically Disabled Users in VR: Interplay of Physical, Digital, and Experiential Layers

    Marvin Wolf, Kathrin Gerling, Dmitry Alexandrovsky, Merlin Steven Opp, Jan Ole Rixen · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a qualitative study with 16 physically disabled participants exploring how they engage with Virtual Reality across three interconnected layers: physical (hardware and interaction paradigms), digital (avatars and virtual world design), and experiential…

    virtual reality · physical disability · VR accessibility · avatar design · interaction paradigms

  • A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays

    Sara Alzalabny, Karin Müller, Kathrin Gerling, Thorsten Schwarz, Bastian Rapp, Rainer Stiefelhagen · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses the fundamental problem that design workshops—a key method for involving end users in technology development—are largely inaccessible to blind people due to their reliance on visual methods like sketching, storyboarding, and visual prototyping. The…

    blindness · low vision · prototyping · co-design · tactile display

  • Surfacing Variations to Calibrate Perceived Reliability of MLLM-generated Image Descriptions

    Meng Chen, Akhil Iyer, Amy Pavel · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper addresses a critical safety problem in AI-powered visual access technology: multimodal large language models (MLLMs) like GPT-4o, Gemini, and Claude produce fluent, confident image descriptions that can contain fabricated content, misinterpretations, and omissions…

    blindness · low vision · image descriptions · multimodal AI · large language models

  • Designing Accessible Calendar Tools for Blind and Low-Vision Users

    Mahmut Erdemli · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This extended abstract investigates the accessibility challenges blind and low vision (BLV) users face with calendar applications and explores how voice-activated personal assistants (VAPAs) like Siri and Alexa can enhance calendar usability. The study employed a mixed-methods…

    blindness · low vision · calendar accessibility · voice assistants · co-design

  • Enhancing Accessibility in Webtoons: Investigating Audio Effect Placement Strategies for Visually Impaired Users

    Heewon Lee, Juwon Cheong, Minsung Kim, Jia Kim, Hyunjung Kim · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This extended abstract investigates how the timing of audio effect (AE) placement—before, during (overlapping), or after narration—affects the user experience of audio-described webtoons for visually impaired users. Webtoons are Korean-originated vertical-scrolling comics…

    blindness · low vision · audio description · webtoons · digital comics

  • Temp access: Reflecting on multimodal GAI as an accessibility technology for temporary disability

    Kate S. Glazko · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents an autoethnographic account of using multimodal generative AI (GAI) tools as accessibility technology during a period of temporary disability. The author, an accessibility researcher, experienced an illness that simultaneously impacted verbal communication,…

    generative AI · temporary disability · assistive technology · autoethnography · multimodal AI

  • Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs

    Ananya Gubbi Mohanbabu, Yotam Sechayk, Amy Pavel · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents Task Mode, a Chrome browser extension that dynamically filters web content based on user-specified goals using large language models (specifically GPT-4o) to identify and prioritize task-relevant elements while suppressing distractions. The system addresses a…

    web navigation · screen reader · large language model · content filtering · task-based browsing

  • A Review of 25 Years of Human-Computer Interaction Research on Reading Support Technologies for People with Disabilities Published in the ACM Digital Library

    Oliver Alonzo, Saad Hassan · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This systematic literature review analyzes 101 HCI publications from ACM venues spanning 2000 to 2024 that focus on reading support technologies for people with disabilities. The authors developed a comprehensive coding rubric covering publication metadata, contribution types,…

    systematic literature review · reading support · reading disability · dyslexia · blind or low vision

  • Exploring the Usability of Gaze-based Mobile Communication in Ghana

    Victoria Austin, Gifty Ayoka, Giulia Barbareschi, Richard Cave, Catherine Holloway · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This study evaluates the usability of Look to Speak, a free Android-based eye-gaze AAC application developed by Google Creative Lab, for people with severe communication disabilities in Ghana. The research involved training 10 local speech and language therapists (SLTs) and…

    augmentative communication · AAC · eye gaze · Global South · Ghana

  • Generative AI for Teachers with Vision Impairments in the Global South: A Bridge Too Far?

    Manohar Swaminathan, Tarini Naik · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This mixed-methods study examines the readiness and capacity of teachers with vision impairments (TVIs) in India to leverage generative AI technologies in their teaching practice. The research combines in-depth interviews with 15 TVIs from 10 schools in Karnataka and a…

    generative AI · vision impairment · education · Global South · India

  • Trying to Piece It Together: Exploring Accessible Error Detection in Emerging Privacy Techniques With Blind People

    Rahaf Alharbi, Angela D Cheong, Jaylin Herskovitz, Robin N. Brewer, Sarita Schoenebeck · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates how blind people might detect errors in AI-enabled privacy techniques (obfuscation) used within visual assistance technologies (VAT). Blind people routinely use VAT apps like Seeing AI, Be My Eyes, Aira, and TapTapSee to access visual information, but…

    visual assistance technologies · privacy · obfuscation · AI error detection · assessment descriptors

  • CoSignPlay: A Collaborative Approach to Learning Non-Manual Signs in ASL for Hearing Families with Deaf Children

    Xuanyu Liu, Hsin-Le Cheng, Guillaume Chastel, Margaret Chastel, Zhen Bai · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces CoSignPlay, a novel collaborative learning approach for teaching non-manual signs (NMS) in American Sign Language to hearing families with deaf and hard-of-hearing (DHH) children. Over 90% of DHH children are born to hearing families, and without accessible…

    American Sign Language · non-manual signs · deaf and hard of hearing · collaborative learning · avatar

  • Participant Recruitment in Accessibility Research

    Lloyd May, Saad Hassan, Khang Dang, Sooyeon Lee, Oliver Alonzo · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This workshop paper addresses the critical but underexplored challenge of recruiting participants with disabilities for accessibility research. Grounded in the principle "Nothing about us without us," the paper argues that including people with disabilities as research…

    research methods · participant recruitment · disability studies · ethics · intersectionality

  • Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living

    Yong-Joon Thoo, Karim Aebischer, Nicolas Ruffieux, Denis Lalanne · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper investigates the feasibility of using co-located shared augmented reality (S-AR) to support low-vision therapist (LVT)-guided training for people with low vision. While virtual reality has shown promise for practicing orientation and mobility skills, it isolates users…

    low vision · augmented reality · vision rehabilitation · activities of daily living · shared AR

  • Characterizing Smart Home Technology Usage Among Users with Disabilities through Reddit

    Rebecca Moore, Jason Wiese · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This study examines how people with disabilities use smart home technology (SHT) by analyzing publicly available Reddit discussions across 12 disability-focused and technology-focused subreddits. The researchers collected 233 posts and comments from 28 discussion threads,…

    smart home technology · disability · accessibility · Reddit · qualitative research

  • Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People

    Shumeng Zhang, Raul Masu, Mela Bettega, Mingming Fan · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This systematic literature review examines 54 papers on music technology designed for blind and low vision (BLV) people, following the PRISMA methodology. The authors searched ACM Digital Library, IEEE Xplore, Scopus, and Web of Science to identify research published through…

    blind and low vision · music technology · assistive music technology · systematic literature review · social inclusion

  • AT@Work: Intelligent Assistive Technologies for Enabling Workplace Inclusion

    Mario Heinz-Jakobs, Sinem Görmez, Hailey L Johnson, Jens Gerken, Max Pascher, Giulia Barbareschi, Saminda Sundeepa Balasuriya, Laurianne Sitbon, Carsten Röcker · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This workshop paper examines the role of digital assistive technologies (ATs) in advancing vocational inclusion for people with disabilities. Despite increasing policy efforts such as the United Nations Convention on the Rights of Persons with Disabilities (UNCRPD) and…

    assistive technology · workplace inclusion · vocational rehabilitation · collaborative robots · cognitive disability

  • From Screen Reading to "Scene Reading" in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users

    Melanie Jo Kneitmix, Jacob O. Wobbrock · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces "scene reading," a novel interaction paradigm that extends the familiar concept of touch-based screen reading from 2-D interfaces to 3-D virtual reality environments. The authors developed SceneVR, a system that streams the live view from a Meta Quest 2 VR…

    virtual reality · blind and low vision · touchscreen interaction · spatial audio · scene understanding

  • DescribePro: Collaborative Audio Description with Human-AI Interaction

    Maryam S Cheema, Sina Elahimanesh, Samuel Martin, Pooyan Fazli, Hasti Seifi · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents DescribePro, a web-based platform that combines human expertise with AI capabilities to create and refine audio descriptions (AD) for video content. The system addresses the fundamental tension in AD production: human-crafted descriptions are high quality but…

    audio description · video accessibility · human-AI collaboration · authoring tools · blind and low vision

  • Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking

    Franklin Mingzhe Li, Kaitlyn Ng, Bin Zhu, Patrick Carrington · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents OSCAR (Object Status Context Awareness for Recipes), a technical pipeline that uses object status recognition—tracking the condition and transformation of ingredients and tools—to support recipe progress tracking for blind and low vision (BLV) cooks. Unlike…

    blind and low vision · cooking accessibility · context awareness · object recognition · computer vision

  • A11yShape: AI-Assisted Accessible 3-D Modeling for Blind and Low-Vision Programmers

    Zhuohao (Jerry) Zhang, Haichang Li, Chun Meng Yu, Faraz Faruqi, Junan Xie, Gene S-H Kim, Mingming Fan, Angus Forbes, Jacob O. Wobbrock, Anhong Guo, Liang He · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents A11yShape, a novel system that makes 3-D modeling accessible to blind and low-vision (BLV) programmers through code-based modeling with AI assistance. The system integrates with OpenSCAD, a programmatic 3-D modeling environment where users write code to…

    3-D modeling · blind and low-vision · accessible programming · AI assistance · OpenSCAD

  • CARTGPT: Real-Time Correction of CART Captions Using Large Language Models

    Liang-Yuan Wu, Andrea Kleiver, Dhruv Jain · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper introduces CARTGPT, a real-time system that enhances Communication Access Realtime Translation (CART) captions by combining human-generated CART transcripts with automatic speech recognition (ASR) output and using GPT-4 to detect and correct transcription errors. CART…

    deaf and hard of hearing · real-time captioning · CART · large language models · automatic speech recognition

  • In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers

    Madhuka Thisuri De Silva, Jim Smiley, Leona M Holloway, Sarah Goodwin, Matthew Butler · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper explores how a multi-sensory artefact combining spatialised audio and haptic feedback can support contemporary dance learning for people who are blind or have low vision (BLV). The system uses a Vicon motion tracking system to compare the hand positions of a teacher…

    blind and low-vision · dance accessibility · multi-sensory feedback · haptic feedback · sonification

  • Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours

    Connor Geddes, Edward Curran Eggertson, Jonathan Sutton, Garreth W. Tigwell · 2025 · ASSETS 2025: 27th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents a comprehensive scoping review of 113 academic papers focused on design methods that support colour accessibility for people with colour vision deficiency (CVD). CVD affects approximately 1 in 12 men and 1 in 200 women, making certain uses of colour in…

    colour vision deficiency · color blindness · design tools · guidelines · scoping review