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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • Designing an App to Help Individuals with Intellectual and Developmental Disabilities to Recognize Abuse

    Thomas Howard, Krishna Venkatasubramanian, Jeanine L M Skorinko, Pauline Bosma, John Mullaly, Brian Kelly, Deborah Lloyd, Mary Wishart, Emiton Alves, Nicole Jutras, Mariah Freark, Nancy A. Alterio · 2021 · The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2021)

    This paper presents the design of Recognize, a mobile app intended to teach individuals with intellectual and developmental disabilities (I/DD) how to identify and report abuse. The work addresses a critical safety issue: abuse of people with I/DD is at epidemic proportions in…

    intellectual disability · developmental disability · co-design · abuse prevention · mobile app

  • Meeting Participants with Intellectual Disabilities during COVID-19 Pandemic: Challenges and Improvisation

    Leandro Soares Guedes, Monica Landoni · 2021 · Proceedings of the 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '21)

    This short paper (poster) shares lessons learned from conducting participatory design research with adults with intellectual disabilities (ID) during the COVID-19 pandemic, in the context of a project aimed at making museum visits more accessible, rewarding, and memorable…

    intellectual disability · co-design · COVID-19 · museum accessibility · participatory design

  • Toward a Competency-based Approach to Co-designing Technologies with People with Intellectual Disability

    Andrew A. Bayor, Margot Brereton, Laurianne Sitbon, Bernd Ploderer, Filip Bircanin, Benoit Favre, Stewart Koplick · 2021 · ACM Transactions on Accessible Computing

    This paper proposes a Competency-based design approach for co-designing technologies with people with intellectual disability, extending Wobbrock et al.'s influential ability-based design framework. While ability-based design focuses on what users "can do" rather than their…

    intellectual disability · co-design · participatory design · ability-based design · cognitive accessibility

  • The TalkingBox.: Revealing Strengths of Adults with Severe Cognitive Disabilities

    Filip Bircanin, Laurianne Sitbon, Bernd Ploderer, Andrew Azaabanye Bayor, Michael Esteban, Stewart Koplick, Margot Brereton · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper presents a case study of TalkingBox, a tangible communication device co-designed with Chris (pseudonym), a young adult with a severe cognitive disability, and his support network at a community day centre in Brisbane, Australia. Chris is minimally verbal, communicates…

    intellectual disability · augmentative and alternative communication · tangible interaction · co-design · participatory design

  • Lessons from Expert Focus Groups on how to Better Support Adults with Mild Intellectual Disabilities to Engage in Co-Design

    Ryan Colin Gibson, Mark D. Dunlop, Matt-Mouley Bouamrane · 2020 · Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2020)

    This paper proposes and evaluates a two-stage procedure for making co-design workshops accessible to adults with mild intellectual disabilities (ID). The context is the development of a clinical AAC application to help people with mild ID communicate more effectively with their…

    intellectual disability · co-design · participatory design · augmentative and alternative communication · healthcare accessibility

  • Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills

    Laurianne Sitbon, Ross Brown, Lauren Fell · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper presents findings from a participatory design process exploring how 360-degree video viewed through head-mounted displays can support people with intellectual disabilities in learning everyday living skills. The research was conducted over four iterative design cycles…

    intellectual disability · 360-degree video · virtual reality · life skills training · immersive learning

  • Leveraging Participation: Supporting Skills Development of Young Adults with Intellectual Disability Using Social Media

    Andrew A. Bayor, Laurianne Sitbon, Bernd Ploderer, Filip Bircanin, Stewart Koplick, Margot Brereton · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This paper investigates how young adults with intellectual disability (ID) can leverage their existing social media participation — particularly on YouTube and Facebook — to develop new skills beyond entertainment. The researchers conducted a participatory study at an Australian…

    intellectual disability · social media · digital inclusion · participatory design · skills development

  • HowToApp: Supporting Life Skills Development of Young Adults with Intellectual Disability

    Andrew A. Bayor · 2019 · Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2019)

    This student research abstract describes the co-design and preliminary evaluation of HowToApp, a mobile application that helps young adults with intellectual disability (ID) search for, watch, archive, and share YouTube videos related to their personal skills development…

    intellectual disability · co-design · social media · YouTube · skills development

  • A Study on Customizing Interaction in Adaptable Games

    Caio Pinheiro de Carvalho, Suzane Santos dos Santos, Gabriel de Magalhães Escudeiro, Kelly Vale Pinheiro, Nelson Cruz Sampaio Neto, Marcelle Pereira Mota · 2019 · Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This paper from the Federal University of Pará (Brazil) investigates customization features for adaptable games designed as assistive technology tools for children with disabilities, where healthcare professionals configure the games to match each child's therapeutic needs. The…

    game accessibility · assistive technology · cognitive accessibility · intellectual disability · personalization

  • Designing Gesture-Based Applications for Individuals with Developmental Disabilities: Guidelines from User Studies in India

    Sumita Sharma, Blessin Varkey, Krishnaveni Achary, Jaakko Hakulinen, Markku Turunen, Tomi Heimonen, Saurabh Srivastava, Nitendra Rajput · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents the design, evaluation, and resulting guidelines from three gesture-based applications created for individuals with developmental disabilities in India, developed through a long-term collaboration with Tamana, an NGO and special education school in New Delhi.…

    developmental disabilities · gesture interaction · special education · inclusive design · Global South accessibility

  • Using a Telepresence Robot to Improve Self-Efficacy of People with Developmental Disabilities

    Natalie Friedman, Alex Cabral · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research paper investigates whether telepresence robots can improve the self-efficacy and wellbeing of people with developmental disabilities (DD) by enabling them to remotely explore public spaces. People with DD often depend on others for transportation, ticket…

    developmental disability · telepresence · robotics · self-efficacy · community participation

  • HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD)

    Beatrice Aruanno, Franca Garzotto, Emanuele Torelli, Francesco Vona · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This paper presents HoloLearn, a mixed reality application built for Microsoft HoloLens that aims to help people with neurodevelopmental disorders (NDD) learn to perform everyday domestic tasks and improve their autonomy. The system was designed collaboratively with…

    mixed reality · neurodevelopmental disorders · intellectual disability · HoloLens · wearable technology

  • Feedback and Guidance to Support Children with Intellectual Disabilities in Discovery Learning with a Tangible Interactive Tabletop

    Taciana Pontual Falcão · 2018 · ACM Transactions on Accessible Computing

    This research investigates how tangible interactive technology can support discovery-based learning for children with intellectual disabilities—a population for whom unstructured exploration is particularly challenging due to difficulties with abstract thinking, attention, and…

    intellectual disability · children · tangible interfaces · discovery learning · educational technology

  • Able to Read My Mail: An Accessible e-Mail Client with Assistive Technology

    Horacio Saggion, Daniel Ferrés, Leen Sevens, Ineke Schuurman, Marta Ripollés, Olga Rodríguez · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper presents Kolumba, an accessible web-based email client developed as part of the EU-funded Able to Include project, specifically designed for people with intellectual or developmental disabilities (IDD). The tool addresses a critical gap in workplace digital inclusion:…

    intellectual disability · cognitive accessibility · text simplification · pictograph communication · workplace accessibility

  • WeLi: A Smartwatch Application to Assist Students with Intellectual and Developmental Disabilities

    Hui Zheng, Vivian Genaro Motti · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This poster paper presents WeLi (Wearable Life), a smartwatch application designed to assist students with intellectual and developmental disabilities (IDDs) in post-secondary educational environments. The system was developed for and deployed at Mason Life, a programme at…

    wearable technology · intellectual disability · developmental disability · special education · self-regulation

  • Tablet-Based Activity Schedule in Mainstream Environment for Children with Autism and Children with ID

    Charles Fage, Léonard Pommereau, Charles Consel, Emilie Balland, Hélène Sauzéon · 2016 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents Classroom Schedule+ (CS+), a tablet-based activity schedule application designed to support the inclusion of children with autism spectrum disorder (ASD) in mainstream school environments. Developed through participatory design with mainstream teachers,…

    autism spectrum disorder · intellectual disability · mainstream inclusion · activity schedule · tablet

  • Identifying Challenges and Opportunities in Computer-Based Vocational Training for Low-Income Communities of People with Intellectual Disabilities

    Vagner Figueredo de Santana, Rodrigo Laiola Guimarães, Andrea Britto Mattos · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents findings from a qualitative field study of computer-mediated vocational training for low-income students with intellectual disability (ID) at APAE DE SÃO PAULO, a Brazilian NGO that provides educational support, vocational training, and habilitation therapy.…

    intellectual disability · vocational training · digital inclusion · developing countries · educational technology

  • Accessibility barriers to online education for young adults with intellectual disabilities

    Erin Buehler, William Easley, Amy Poole, Amy Hurst · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper presents an emic ethnographic account of the accessibility barriers that young adults with intellectual disabilities (ID) encounter when using online education tools in a postsecondary environment. The authors—researchers and educators in an inclusive postsecondary…

    intellectual disability · cognitive accessibility · e-learning accessibility · higher education · file management

  • A Platform to Support Personalized Training of People with Disabilities

    Carlos Cardonha, Andrea Britto Mattos, Rodrigo Laiola Guimarães · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from IBM Research Brazil presents a two-component platform for creating and delivering personalized vocational training courses to people with multiple types of disabilities. The system consists of a web-based course-authoring portal for instructors and a tablet-based…

    intellectual disability · educational technology · personalization · vocational training · mobile accessibility

  • Learning Games for the Cognitively Impaired People

    Maria Claudia Buzzi, Marina Buzzi, Erico Perrone, Beatrice Rapisarda, Caterina Senette · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from the Italian National Research Council (CNR-IIT) presents an open-source web platform delivering personalized cognitive learning games for people with Down syndrome, with a particular focus on delaying the onset of early Alzheimer's disease — a condition affecting…

    cognitive accessibility · Down syndrome · game-based learning · intellectual disability · tele-rehabilitation

  • Supporting Engagement and Comprehension Online Through Multiple Means of Expression

    Boris N. Goldowsky, Peggy Coyne · 2016 · Proceedings of the 13th International Web for All Conference (W4A)

    This paper from CAST (the organization that developed the Universal Design for Learning framework) examines how offering multiple means of expression — writing, drawing, and audio recording — in online academic discussions affects engagement among struggling readers in grades…

    Universal Design for Learning · education accessibility · multimedia · learning disabilities · intellectual disability

  • Online Learning System to Help People with Developmental Disabilities Reinforce Basic Skills

    Lourdes M. Morales-Villaverde, Karina Caro, Taylor Gotfrid, Sri Kurniawan · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents the development and evaluation of an HTML5-based web application for iPad designed to help people with developmental disabilities (DD) of all ages reinforce basic skills such as recognizing numbers, letters, money, shapes, and colors. The system was developed…

    developmental disability · intellectual disability · educational technology · cognitive accessibility · iPad

  • Games for People with Developmental Disabilities

    Taylor Gotfrid · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This short paper (doctoral consortium contribution) presents two web-based games developed for people with developmental disabilities (DD) in collaboration with Hope Services, a California non-profit. The work addresses the gap that most existing educational applications…

    developmental disability · game accessibility · cognitive accessibility · educational technology · iPad

  • Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments

    Thomas Kosch, Romina Kettner, Markus Funk, Albrecht Schmidt · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper compares three modalities of error feedback — tactile, auditory, and visual — for cognitively impaired workers performing manual assembly tasks at sheltered work organizations. Industrial manufacturing companies increasingly outsource assembly tasks to these…

    cognitive accessibility · intellectual disability · workplace accessibility · assistive technology · multimodal interaction

  • An Affordable Virtual Reality Learning Framework for Children with Neurodevelopmental Disorder

    Mirko Gelsomini · 2016 · ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents Wildcard, an immersive virtual reality (IVR) system designed to support therapeutic interventions for children with neurodevelopmental disorders (NDD). NDD encompasses conditions like intellectual disability, ADHD, and autism spectrum disorder that affect…

    virtual reality · neurodevelopmental disorders · autism · ADHD · intellectual disability