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Reviews

The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • M.I.D.A.S. Touch: Magnetic Interactive Device for Alternative Sight through Touch

    Taylan K. Sen, Morgan W. Sinko, Alex T. Wilson, Mohammed E. Hoque · 2014 · Proceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility (ASSETS 2014)

    This demonstration paper presents MIDAS Touch (Magnetic Interactive Device for Alternative Sight through Touch), a novel free-space haptic interface that allows visually impaired users to feel and create digital drawings without physical contact with a surface. The system uses a…

    visual impairment · haptic feedback · free-space haptics · drawing · magnetic interface

  • Do You See What I See? Designing a Sensory Substitution Device to Access Non-Verbal Modes of Communication

    M. Iftekhar Tanveer, A. S. M. Iftekhar Anam, Mohammed Yeasin, Majid Khan · 2013 · Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '13)

    This paper presents iFEPS (improved Facial Expression Perception through Sound), a visual-to-auditory sensory substitution device that enables blind users to perceive their conversation partner's facial expressions through audio feedback. Research suggests that 80% of…

    sensory substitution · blind users · facial expression · non-verbal communication · computer vision

  • FEPS: A Sensory Substitution System for the Blind to Perceive Facial Expressions

    Md. Iftekhar Tanveer, A.S.M. Iftekhar Anam, A.K.M Mahbubur Rahman, Sreya Ghosh, Mohammed Yeasin · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This demonstration paper presents FEPS (Facial Expression Perception through Sound), a visual-to-auditory sensory substitution system that enables blind individuals to perceive their conversation partner's facial expressions through sound. The inability to perceive facial…

    visual impairment · blind users · sensory substitution · sonification · facial expression recognition

  • Providing Haptic Feedback Using the Kinect

    Brandon T. Shrewsbury · 2011 · The Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This poster paper presents a system that combines the Microsoft Kinect depth camera with a custom haptic glove to provide spatial awareness to people who are blind or visually impaired. The research addresses a gap in existing mobility aids: while canes detect obstacles within a…

    haptic technology · sensory substitution · blindness and low vision · assistive technology · depth camera

  • Toward 3D Scene Understanding via Audio-description: Kinect-iPad Fusion for the Visually Impaired

    Juan Diego Gomez, Sinan Mohammed, Guido Bologna, Thierry Pun · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This demonstration paper presents a computer-vision-based framework that combines a Microsoft Kinect 3D depth sensor with an iPad touchscreen to enable visually impaired users to understand the spatial layout of indoor scenes through audio. The system works in several stages:…

    sonification · visual substitution · Kinect · computer vision · blindness

  • Color-Audio Encoding Interface for Visual Substitution: See ColOr Matlab-based Demo

    Juan Diego Gomez, Guido Bologna, Thierry Pun · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This demonstration paper presents the See ColOr (Seeing Color with an Orchestra) system, a framework that translates colour information from images into spatialized musical instrument sounds to provide people who are blind with a form of colour perception through hearing. The…

    sonification · visual substitution · blindness · color perception · sensory substitution

  • Detecting Objects and Obstacles for Visually Impaired Individuals Using Visual Saliency

    Benoît Deville, Guido Bologna, Thierry Pun · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This demo paper presents the detection module of See ColOr (Seeing Colors with an Orchestra), a mobility aid for visually impaired people developed at the University of Geneva. See ColOr transforms visual information from the environment into musical instrument sounds — a…

    visual impairment · obstacle detection · mobility aid · computer vision · sensory substitution

  • Vi-Bowling: A Tactile Spatial Exergame for Individuals with Visual Impairments

    Tony Morelli, John Foley, Eelke Folmer · 2010 · Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2010)

    This paper presents VI Bowling, an accessible exergame (exercise video game) for blind and visually impaired players that introduces tactile dowsing — a novel interaction technique using vibrotactile feedback from a Nintendo Wii remote to perform spatial aiming challenges…

    exergame · visual impairment · haptic technology · game accessibility · physical activity

  • Rock Vibe: Rock Band® Computer Games for People with No or Limited Vision

    Troy Allman, Rupinder K. Dhillon, Molly A.E. Landau, Sri H. Kurniawan · 2009 · Proceedings of the 11th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '09)

    This paper presents Rock Vibe, a modification of the commercial Rock Band® video game that replaces visual cues with haptic vibrations and audio feedback to enable people with no or limited vision to play the drumming component. The system uses an Arduino microcontroller to…

    game accessibility · visual impairment · blindness · haptic feedback · sensory substitution

  • Blind Hero: Enabling Guitar Hero for the Visually Impaired

    Bei Yuan, Eelke Folmer · 2008 · Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '08)

    This paper from the University of Nevada, Reno presents Blind Hero, a modification of the popular video game Guitar Hero that replaces visual stimuli with haptic feedback to enable visually impaired players to participate. The system uses a custom haptic glove with small pager…

    game accessibility · haptic feedback · visual impairment · sensory substitution · rhythm game

  • Finger Dance: A Sound Game for Blind People

    Daniel Miller, Aaron Parecki, Sarah A. Douglas · 2007 · Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '07)

    This paper from the University of Oregon presents Finger Dance, an original audio-based rhythm-action game designed specifically for visually impaired players. The authors take a different approach from the usual sensory substitution strategy (replacing visual elements with…

    audio game · game accessibility · blindness · rhythm-action game · sensory substitution

  • Learning and Perceiving Colors Haptically

    Kanav Kahol, Jamieson French, Laura Bratton, Sethuraman Panchanathan · 2006 · Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility (Assets '06)

    This paper presents a novel system for enabling blind individuals to learn, perceive, and compare colours through haptic (touch-based) feedback. Colour is a purely visual feature that cannot be perceived through auditory or olfactory senses, yet it plays a significant role in…

    visual impairment · haptic interface · colour perception · sensory substitution · assistive technology