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The literature-review database. Every paper Bob has reviewed (he has read many more), with a short summary, key findings, and tags. Browse, filter, search.

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  • A Study on Customizing Interaction in Adaptable Games

    Caio Pinheiro de Carvalho, Suzane Santos dos Santos, Gabriel de Magalhães Escudeiro, Kelly Vale Pinheiro, Nelson Cruz Sampaio Neto, Marcelle Pereira Mota · 2019 · Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems (IHC)

    This paper from the Federal University of Pará (Brazil) investigates customization features for adaptable games designed as assistive technology tools for children with disabilities, where healthcare professionals configure the games to match each child's therapeutic needs. The…

    game accessibility · assistive technology · cognitive accessibility · intellectual disability · personalization

  • Design and Evaluation of a Collaborative Virtual Environment (CoMove) for Autism Spectrum Disorder Intervention

    Lian Zhang, Qiang Fu, Amy Swanson, Amy Weitlauf, Zachary Warren, Nilanjan Sarkar · 2018 · ACM Transactions on Accessible Computing (TACCESS)

    This paper presents CoMove, a collaborative virtual environment (CVE) designed to measure and potentially enhance collaborative interaction and verbal communication skills of children with autism spectrum disorder (ASD) when playing with typically developing (TD) peers from…

    autism · collaborative virtual environment · social skills · peer interaction · puzzle games

  • Adaptable maps for people with autism

    Claudia De Los Rios Perez, David A. McMeekin, Marita Falkmer, Tele Tan · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This demonstration paper presents a web application that adapts digital maps for people with Autism Spectrum Disorder (ASD), addressing the fact that mainstream map services like Google Maps are not designed with the needs, limitations, and capabilities of autistic users in…

    autism · maps · user interface · personalization · navigation

  • Automatic Natural Language Generation Applied to Alternative and Augmentative Communication for Online Video Content Services using SimpleNLG for Spanish

    Silvia García-Méndez, Milagros Fernández-Gavilanes, Enrique Costa-Montenegro, Jonathan Juncal-Martínez, Francisco Javier González-Castaño · 2018 · Proceedings of the 15th International Web for All Conference (W4A 2018)

    This short paper presents the development of a Spanish version of SimpleNLG — a natural language generation (NLG) library — specifically enhanced for Augmentative and Alternative Communication (AAC) applications. The work addresses a gap at the intersection of AAC and online…

    AAC · natural language processing · pictograms · Spanish · natural language generation

  • Adaptable User Interfaces for People with Autism: A Transportation Example

    Claudia De Los Rios Perez · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This demonstration paper presents early-stage research into developing an accessibility framework for adaptable user interfaces tailored to people with Autism Spectrum Disorder (ASD), using public transportation as the application domain. The author argues that while computer…

    autism · adaptive user interface · transportation accessibility · ontology · semantic web

  • Detecting Autism Based on Eye-Tracking Data from Web Searching Tasks

    Victoria Yaneva, Le An Ha, Sukru Eraslan, Yeliz Yesilada, Ruslan Mitkov · 2018 · Proceedings of the 15th International Web for All Conference (W4A)

    This paper investigates whether eye-tracking data collected during everyday web tasks can be used to distinguish between people with and without autism, potentially enabling a low-cost, accessible screening approach. The study collected gaze data from 15 adults with clinically…

    autism · eye tracking · machine learning · web accessibility · cognitive accessibility

  • "Wow! You're Wearing a Fitbit, You're a Young Boy Now!": Socio-Technical Aspirations for Children with Autism in India

    Sumita Sharma, Krishnaveni Achary, Harmeet Kaur, Juhani Linna, Markku Turunen, Blessin Varkey, Jaakko Hakulinen, Sanidhya Daeeyya · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper explores how socio-technical aspirations — the ambitions and desires of stakeholders to own or use technology for personal benefit or societal acceptance — influence technology adoption for children with autism in India. The research is based on two studies at a…

    autism · Global South accessibility · technology adoption · wearable technology · physical activity

  • GeniAuti: Tracking Challenging Behaviors of Children with Autism for Data-Driven Interventions

    Kiwon Choi, Dongho Jang, Dasol Lee, Seoyoung Park · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This student research competition paper presents GeniAuti, a mobile application designed to help caregivers of children with autism track challenging behaviors using the ABC (Antecedent-Behavior-Consequence) framework. Challenging behaviors in autism — classified as self-injury,…

    autism · challenging behavior · mobile application · data visualization · voice recognition

  • Volunteer-Based Online Studies With Older Adults and People with Disabilities

    Qisheng Li, Krzysztof Z. Gajos, Katharina Reinecke · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '18)

    This paper validates volunteer-based online experiments as a methodology for conducting large-scale accessibility research with people with disabilities and older adults — populations that are notoriously difficult to recruit for laboratory studies. The researchers replicated…

    research methodology · online experimentation · accessibility research · aging · participant recruitment

  • From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians

    Yao Du, LouAnne Boyd, Seray Ibrahim · 2018 · Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2018)

    This experience report from three clinicians-turned-researchers (a board certified behavior analyst from the US, and two speech and language therapists from the UK and US) reflects on the gap between clinical practice with neurodiverse children and HCI/assistive technology…

    AAC · autism · children · behavioral intervention · speech and language therapy

  • Do Web Users with Autism Experience Barriers When Searching for Information Within Web Pages?

    Sukru Eraslan, Victoria Yaneva, Yeliz Yesilada, Simon Harper · 2017 · Proceedings of the 14th International Web for All Conference (W4A)

    This paper provides empirical evidence that adults with high-functioning autism experience real barriers when searching for information on web pages, using eye tracking to reveal the underlying differences in visual attention patterns. The study employed a between-group…

    autism · eye tracking · web accessibility · cognitive accessibility · scanpath analysis

  • Digital Strategies for Supporting Strengths- and Interests-based Learning with Children with Autism

    Cara Wilson, Margot Brereton, Bernd Ploderer, Laurianne Sitbon, Beth Saggers · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS)

    This paper investigates how an open-ended audio-visual calendaring app called MeCalendar was appropriated by children with autism and their teachers in classroom settings, shifting the focus from deficit-remediation to strengths- and interests-based learning. Most technologies…

    autism · educational technology · children · strengths-based approach · self-determination

  • COSMA: Cooperative Self-Management Tool for Adolescents with Autism

    Myeonghan Ryu, Eunkyung Jo, Sung-In Kim · 2017 · Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '17)

    This student research competition paper presents COSMA, a mobile application prototype designed to support cooperative self-management of behavior for adolescents with autism during their transition through puberty. Adolescence is particularly challenging for individuals with…

    autism · self-management · adolescents · behavior change · mobile application

  • Skin Conductance as an In Situ Marker for Emotional Arousal in Children with Neurodevelopmental Communication Impairments: Methodological Considerations and Clinical Implications

    Mariana Aparicio Betancourt, Laura S. Dethorne, Karrie Karahalios, Jennifer G. Kim · 2017 · ACM Transactions on Accessible Computing

    This paper explores the use of wearable biosensors to measure electrodermal activity (EDA) — specifically skin conductance — as a proxy for emotional arousal in children with neurodevelopmental communication impairments. While EDA has been used in psychological research for over…

    electrodermal activity · wearable sensors · emotional arousal · autism · neurodevelopmental disorders

  • Gesture-based Interaction for Individuals with Developmental Disabilities in India

    Sumita Sharma, Saurabh Srivastava, Krishnaveni Achary, Blessin Varkey, Tomi Heimonen, Jaakko Hakulinen, Markku Turunen, Nitendra Rajput · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This full paper presents the design, development, and evaluation of Kirana, a Kinect-based gesture application that simulates purchasing groceries from a local Indian kirana (grocery) store to teach life skills to individuals with developmental disabilities at the Nai Disha…

    developmental disability · gesture interaction · educational technology · cognitive accessibility · independent living

  • Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism

    Kathryn E. Ringland, Christine T. Wolf, LouAnne E. Boyd, Mark S. Baldwin, Gillian R. Hayes · 2016 · Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '16)

    This paper presents findings from a 24-month digital ethnography of Autcraft, a semi-private Minecraft server created for children with autism and their allies, examining how this community has appropriated the game into a variety of assistive technologies. Autcraft has over…

    autism · gaming · game accessibility · DIY assistive technology · social accessibility

  • An Affordable Virtual Reality Learning Framework for Children with Neurodevelopmental Disorder

    Mirko Gelsomini · 2016 · ASSETS '16: Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

    This paper presents Wildcard, an immersive virtual reality (IVR) system designed to support therapeutic interventions for children with neurodevelopmental disorders (NDD). NDD encompasses conditions like intellectual disability, ADHD, and autism spectrum disorder that affect…

    virtual reality · neurodevelopmental disorders · autism · ADHD · intellectual disability

  • ChatWoz: Chatting through a Wizard of Oz

    Pedro Fialho, Luísa Coheur · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    ChatWoz is a Wizard of Oz system designed to enable autistic children to interact with caregivers through a virtual avatar. The system was motivated by widely reported cases of autistic children enthusiastically engaging with commercial virtual assistants like Apple's Siri and…

    autism · Wizard of Oz · virtual agent · dialogue systems · child-caregiver interaction

  • Accessible Texts for Autism: An Eye-Tracking Study

    Victoria Yaneva, Irina Temnikova, Ruslan Mitkov · 2015 · ASSETS '15: Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility

    This pioneering study is the first to use eye-tracking technology with autistic participants to evaluate text document accessibility. People with Autism Spectrum Disorder experience difficulties with reading comprehension—including processing complex sentences, understanding…

    autism · ASD · eye tracking · reading comprehension · easy-read

  • Accessing Peer Social Interaction: Using Authorable Virtual Peer Technology as a Component of a Group Social Skills Intervention Program

    Andrea Tartaro, Justine Cassell, Courtney Ratz, Jennifer Lira, Valeria Nanclares-Nogués · 2014 · ACM Transactions on Accessible Computing

    This paper evaluates the Authorable Virtual Peer (AVP), a life-sized animated character technology designed to support social skills development in children with autism spectrum disorders. The AVP differs from other virtual agent approaches by offering three modes of…

    autism · social skills · virtual peer · social communication · assistive technology

  • Automatic Task Assistance for People with Cognitive Disabilities in Brushing Teeth - A User Study with the TEBRA System

    Christian Peters, Thomas Hermann, Sven Wachsmuth, Jesse Hoey · 2014 · ACM Transactions on Accessible Computing

    This paper presents TEBRA (TEeth BRushing Assistance), an Assistive Technology for Cognition (ATC) system that supports people with moderate cognitive disabilities in brushing their teeth independently. The research addresses a fundamental challenge: people with cognitive…

    cognitive disability · assistive technology · activities of daily living · dementia · intellectual disability

  • ABCD SW: Autistic Behavior & Computer-based Didactic Software

    M. Claudia Buzzi, Marina Buzzi, Davide Gazzè, Caterina Senette, Maurizio Tesconi · 2012 · Proceedings of the International Cross-Disciplinary Conference on Web Accessibility (W4A)

    This demo paper from IIT-CNR in Pisa presents ABCD SW, an open-source web application designed to support Applied Behavior Analysis (ABA) intervention with low-functioning autistic children. The software implements Discrete Trial Training (DTT) — a structured teaching method…

    autism · cognitive accessibility · augmentative and alternative communication · educational technology · assistive technology

  • Detecting Hunchback Behavior in Autistic Children with Smart Phone Assistive Devices

    Shu-Hsien Lin · 2012 · Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2012)

    This short demonstration paper presents a low-cost assistive system that uses a smartphone's built-in accelerometer to detect hunchback posture in an autistic student at the Kaohsiung Municipal Renwu Special Education School (KRSES) in Taiwan. The student frequently exhibited…

    autism · assistive technology · wearable technology · posture detection · special education

  • Towards a Framework to Situate Assistive Technology Design in the Context of Culture

    Fatima A. Boujarwah, Nazneen, Hwajung Hong, Gregory D. Abowd, Rosa I. Arriaga · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This paper presents findings from a cross-cultural qualitative study examining societal expectations, perceptions, and support structures for individuals with autism and other intellectual disabilities (AOID) across four countries: Kuwait, Pakistan, South Korea, and the United…

    assistive technology · autism · cross-cultural design · intellectual disability · cultural accessibility

  • Developing for Autism with User-Centred Design

    Rachel Menzies · 2011 · Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS 2011)

    This short paper describes the development of software designed to help children with Autism Spectrum Disorders (ASD) explore social situations, specifically the concept of sharing. The author identifies a gap in the use of User-Centred Design (UCD) methods with children with…

    autism · user-centred design · social skills · inclusive design · ethnography